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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
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To protect your rights, we need to prevent others from denying you
|
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these rights or asking you to surrender the rights. Therefore, you have
|
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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know their rights.
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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infringement under applicable copyright law, except executing it on a
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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|
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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The "System Libraries" of an executable work include anything, other
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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2. Basic Permissions.
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All rights granted under this License are granted for the term of
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|
||||
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You may make, run and propagate covered works that you do not
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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Conveying under any other circumstances is permitted solely under
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|
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No covered work shall be deemed part of an effective technological
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measure under any applicable law fulfilling obligations under article
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
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||||
When you convey a covered work, you waive any legal power to forbid
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You may convey verbatim copies of the Program's source code as you
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keep intact all notices stating that this License and any
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keep intact all notices of the absence of any warranty; and give all
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You may charge any price or no price for each copy that you convey,
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You may convey a work based on the Program, or the modifications to
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produce it from the Program, in the form of source code under the
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released under this License and any conditions added under section
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7. This requirement modifies the requirement in section 4 to
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"keep intact all notices".
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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additional terms, to the whole of the work, and all its parts,
|
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regardless of how they are packaged. This License gives no
|
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permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
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|
||||
d) If the work has interactive user interfaces, each must display
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Appropriate Legal Notices; however, if the Program has interactive
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interfaces that do not display Appropriate Legal Notices, your
|
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work need not make them do so.
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|
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A compilation of a covered work with other separate and independent
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and which are not combined with it such as to form a larger program,
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in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
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in an aggregate does not cause this License to apply to the other
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parts of the aggregate.
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6. Conveying Non-Source Forms.
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You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
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machine-readable Corresponding Source under the terms of this License,
|
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in one of these ways:
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a) Convey the object code in, or embodied in, a physical product
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(including a physical distribution medium), accompanied by the
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Corresponding Source fixed on a durable physical medium
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customarily used for software interchange.
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b) Convey the object code in, or embodied in, a physical product
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written offer, valid for at least three years and valid for as
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conveying of source, or (2) access to copy the
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d) Convey the object code by offering access from a designated
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Corresponding Source along with the object code. If the place to
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copy the object code is a network server, the Corresponding Source
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may be on a different server (operated by you or a third party)
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that supports equivalent copying facilities, provided you maintain
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clear directions next to the object code saying where to find the
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available for as long as needed to satisfy these requirements.
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e) Convey the object code using peer-to-peer transmission, provided
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you inform other peers where the object code and Corresponding
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Source of the work are being offered to the general public at no
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charge under subsection 6d.
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A separable portion of the object code, whose source code is excluded
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from the Corresponding Source as a System Library, need not be
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included in conveying the object code work.
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A "User Product" is either (1) a "consumer product", which means any
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tangible personal property which is normally used for personal, family,
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or household purposes, or (2) anything designed or sold for incorporation
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into a dwelling. In determining whether a product is a consumer product,
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doubtful cases shall be resolved in favor of coverage. For a particular
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product received by a particular user, "normally used" refers to a
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typical or common use of that class of product, regardless of the status
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of the particular user or of the way in which the particular user
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actually uses, or expects or is expected to use, the product. A product
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is a consumer product regardless of whether the product has substantial
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commercial, industrial or non-consumer uses, unless such uses represent
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the only significant mode of use of the product.
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"Installation Information" for a User Product means any methods,
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and execute modified versions of a covered work in that User Product from
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|
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suffice to ensure that the continued functioning of the modified object
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code is in no case prevented or interfered with solely because
|
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modification has been made.
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|
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If you convey an object code work under this section in, or with, or
|
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specifically for use in, a User Product, and the conveying occurs as
|
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part of a transaction in which the right of possession and use of the
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fixed term (regardless of how the transaction is characterized), the
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Corresponding Source conveyed under this section must be accompanied
|
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by the Installation Information. But this requirement does not apply
|
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if neither you nor any third party retains the ability to install
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The requirement to provide Installation Information does not include a
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for a work that has been modified or installed by the recipient, or for
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the User Product in which it has been modified or installed. Access to a
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network may be denied when the modification itself materially and
|
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adversely affects the operation of the network or violates the rules and
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protocols for communication across the network.
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Corresponding Source conveyed, and Installation Information provided,
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in accord with this section must be in a format that is publicly
|
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documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
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||||
|
||||
7. Additional Terms.
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||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
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Additional permissions that are applicable to the entire Program shall
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|
||||
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||||
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|
||||
under those permissions, but the entire Program remains governed by
|
||||
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||||
|
||||
When you convey a copy of a covered work, you may at your option
|
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remove any additional permissions from that copy, or from any part of
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|
||||
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||||
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||||
Notwithstanding any other provision of this License, for material you
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||||
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||||
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||||
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||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
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|
||||
|
||||
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|
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||||
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||||
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||||
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|
||||
All other non-permissive additional terms are considered "further
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|
||||
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|
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restriction, you may remove that term. If a license document contains
|
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||||
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||||
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||||
If you add terms to a covered work in accord with this section, you
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||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
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|
||||
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|
||||
Moreover, your license from a particular copyright holder is
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||||
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|
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||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
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||||
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|
||||
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||||
|
||||
9. Acceptance Not Required for Having Copies.
|
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|
||||
You are not required to accept this License in order to receive or
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||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
@ -1,213 +0,0 @@
|
||||
/* #include "util.hpp" */
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <iterator>
|
||||
#include <algorithm>
|
||||
#include <concepts>
|
||||
#include <thread>
|
||||
|
||||
namespace gz::util {
|
||||
|
||||
// from util.hpp
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline void incrementIndex(I& i, const S containerSize) {
|
||||
if (i < containerSize - 1) { i++; }
|
||||
else { i = 0; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline void decrementIndex(I& i, const S containerSize) {
|
||||
if (i > 0) { i--; }
|
||||
else { i = containerSize - 1; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline I getIncrementedIndex(const I i, const S containerSize) {
|
||||
if (i < containerSize - 1) { return i + 1; }
|
||||
else { return 0; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline I getDecrementedIndex(const I i, const S containerSize) {
|
||||
if (i > 0) { return i - 1; }
|
||||
else { return containerSize - 1; }
|
||||
}
|
||||
/// Make wrap incices around: i = size + 2 -> i = 2, i = -2 -> i = size - 2
|
||||
template<std::integral I, std::unsigned_integral S>
|
||||
size_t getValidIndex(const I i, const S containerSize) {
|
||||
if (i < 0) {
|
||||
return containerSize - (-i) % containerSize - 1;
|
||||
}
|
||||
else if (i >= static_cast<int>(containerSize)) {
|
||||
return i % containerSize;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
/**
|
||||
* @brief A thread-safe queue with a dynamic size up until a maximum size
|
||||
* @details
|
||||
* Elements are ordered by the time they were put in the queue: You can only insert an element at the front and you can only get the element from the end.
|
||||
*
|
||||
* The queue uses a ringbuffer (which itself uses a vector) for data storage. Reallocations happen when an element is inserted into a queue with n < maxSize elements and the size of the ringbuffer is n.
|
||||
* The queue will then increase the size of the ringbuffer by 10% (at least 3 elements, but the size will never be greater than maxSize).
|
||||
*
|
||||
* Note that "n elements" means n elements that were inserted and not accessed through get(). Elements might still by in memory after they have been get().
|
||||
*
|
||||
* The queue is thread safe, IF: the end of the queue is only processed by a single thread. Data races can occur when multiple threads try to retrieve elements (or clear() the queue),
|
||||
* since the information from hasElement() might not be valid anymore until getCopy() gets called. Putting elements into the queue can be done by multiple threads.
|
||||
*/
|
||||
template<std::swappable T>
|
||||
class Queue {
|
||||
public:
|
||||
/**
|
||||
* @brief Create a new queue
|
||||
* @param size The size the queue can grow to without reallocating memory.
|
||||
* @param maxSize The maximum size of the queue. If more than maxSize elements are inserted, the oldest elements are discarded until size == maxSize.
|
||||
*/
|
||||
Queue(size_t size=10, size_t maxSize=-1);
|
||||
|
||||
void push_back(T& t);
|
||||
void push_back(T&& t) { push_back(t); };
|
||||
void emplace_back(T&& t);
|
||||
|
||||
/**
|
||||
* @brief Check if the contains has an element that can be retrieved by get()
|
||||
*/
|
||||
bool hasElement();
|
||||
/**
|
||||
* @brief Get a reference to the oldest element
|
||||
* @returns Reference to the oldest element.
|
||||
* @note The reference is at least valid until the next call to push_back/emplace_back. If you are in a multithreaded environment, it is probably better to use getCopy().
|
||||
* @warning Leads to undefined behavior when there is no element to get. Always check hasElement() first.
|
||||
*/
|
||||
T& getRef();
|
||||
/**
|
||||
* @brief Get a copy of the oldest element
|
||||
* @returns Copy of the oldest element.
|
||||
* @warning Leads to undefined behavior when there is no element to get. Always check hasElement() first.
|
||||
*/
|
||||
T getCopy();
|
||||
|
||||
/**
|
||||
* @brief Remove all elements
|
||||
*/
|
||||
void clear();
|
||||
|
||||
std::vector<T>& getInternalBuffer() { return buffer; }
|
||||
private:
|
||||
/**
|
||||
* @brief Resize the queue (if possible)
|
||||
* @details
|
||||
* After calling this, readIndex and writeIndex will be valid so that a push_back or emplace_back can be performed.
|
||||
*/
|
||||
void resize();
|
||||
|
||||
size_t writeIndex; ///< Points to the element that was last written
|
||||
size_t readIndex; ///< Points to the element that was last read
|
||||
std::vector<T> buffer;
|
||||
size_t vectorCapacity;
|
||||
size_t maxSize;
|
||||
std::mutex mtx;
|
||||
};
|
||||
|
||||
template<std::swappable T>
|
||||
Queue<T>::Queue(size_t capacity, size_t maxSize)
|
||||
: vectorCapacity(capacity), maxSize(maxSize) {
|
||||
buffer.reserve(capacity);
|
||||
/* buffer.resize(2); */
|
||||
|
||||
writeIndex = capacity - 1;
|
||||
readIndex = capacity - 1;
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
void Queue<T>::resize() {
|
||||
// if vector is at maxSize, "loose" the oldest element
|
||||
if (buffer.size() == maxSize) {
|
||||
incrementIndex(readIndex, buffer.size());
|
||||
return;
|
||||
}
|
||||
// if not at end of vector rotate so that oldest element is first
|
||||
if (writeIndex != vectorCapacity - 1) {
|
||||
// if not at end, reserve more space and move elements
|
||||
std::rotate(buffer.begin(), buffer.begin() + readIndex, buffer.end());
|
||||
readIndex = 0;
|
||||
writeIndex = vectorCapacity - 1;
|
||||
}
|
||||
// reserve 10% more space (at least space for 3 more elements).
|
||||
buffer.reserve(std::min(std::max(static_cast<size_t>(1.1 * vectorCapacity), vectorCapacity + 3), maxSize));
|
||||
vectorCapacity = buffer.capacity();
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
void Queue<T>::push_back(T& t) {
|
||||
mtx.lock();
|
||||
// check if this would write into oldest element
|
||||
if (readIndex == getIncrementedIndex(writeIndex, vectorCapacity)) { resize(); }
|
||||
|
||||
util::incrementIndex(writeIndex, vectorCapacity);
|
||||
if (buffer.size() < vectorCapacity) {
|
||||
buffer.push_back(t);
|
||||
}
|
||||
else {
|
||||
buffer[writeIndex] = t;
|
||||
}
|
||||
mtx.unlock();
|
||||
/* std::cout << "queue after pushback. ri: " << readIndex << " - wi: " << writeIndex << " - size: " << buffer.size() << " - cap: " << vectorCapacity << "\n"; */
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
void Queue<T>::emplace_back(T&& t) {
|
||||
mtx.lock();
|
||||
if (readIndex == getIncrementedIndex(writeIndex, vectorCapacity)) { resize(); }
|
||||
|
||||
util::incrementIndex(writeIndex, vectorCapacity);
|
||||
if (buffer.size() < vectorCapacity) {
|
||||
buffer.emplace_back(std::move(t));
|
||||
}
|
||||
else {
|
||||
buffer[writeIndex] = std::move(t);
|
||||
}
|
||||
mtx.unlock();
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
bool Queue<T>::hasElement() {
|
||||
mtx.lock();
|
||||
bool hasElement = writeIndex != readIndex;
|
||||
mtx.unlock();
|
||||
return hasElement;
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
T& Queue<T>::getRef() {
|
||||
mtx.lock();
|
||||
incrementIndex(readIndex, vectorCapacity);
|
||||
size_t i = readIndex;
|
||||
T& element = buffer[i];
|
||||
mtx.unlock();
|
||||
return buffer[i];
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
T Queue<T>::getCopy() {
|
||||
mtx.lock();
|
||||
incrementIndex(readIndex, vectorCapacity);
|
||||
size_t i = readIndex;
|
||||
mtx.unlock();
|
||||
return std::move(buffer[i]); /// @todo could this in some stupid edge case lead to a data race?
|
||||
}
|
||||
|
||||
|
||||
template<std::swappable T>
|
||||
void Queue<T>::clear() {
|
||||
mtx.lock();
|
||||
writeIndex = 0;
|
||||
readIndex = 0;
|
||||
mtx.unlock();
|
||||
}
|
||||
}
|
@ -1,222 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/* #include "log.hpp" */
|
||||
#include "util.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <iterator>
|
||||
#include <algorithm>
|
||||
#include <concepts>
|
||||
|
||||
namespace gz {
|
||||
/**
|
||||
* @brief A fixed size buffer that can store data continuously without needing to move data or reallocate memory
|
||||
* @details
|
||||
* A buffer with size n will store the n newest elements that were inserted. If the number of inserted elements is < n, the buffers size will also be < n.
|
||||
*
|
||||
* The buffer can be @ref RingBuffer::resize() "resized", which potentially leads to a reallocation of memory.
|
||||
*
|
||||
* @subsection ringbuffer_iteration Iteration
|
||||
* The RingBuffer has its own bidirectional iterator. The normal direction is from newest to oldest element.
|
||||
* @code
|
||||
* RingBuffer<int> rb(4);
|
||||
* for (int i = 0; i < 7; i++) { rb.push_back(i); }
|
||||
* for (auto it = rb.begin(); it != rb.end(); it++) {
|
||||
* std::cout << *it << " ";
|
||||
* }
|
||||
* @endcode
|
||||
* will produce @code 6 5 4 3 @endcode
|
||||
*
|
||||
* If the buffer is empty, all iterators point to the separator element (end() == rend() == begin() == rbegin()).
|
||||
*
|
||||
* @subsection ringbuffer_technical_details Technical Details
|
||||
* A buffer with size n will store its objects in a std::vector with size n+1, where the additional element serves as a separator between the newest and the oldest element.
|
||||
* It is technically the real oldest element and could be accessed using end() or rend(), which will always point to this element (meaning end() == rend()), giving you a n+1 sized buffer.
|
||||
* However, this element will be default initialized until n+1 elements have been inserted into the buffer, so it is not advisable to use this extra element.
|
||||
*
|
||||
* The RingBuffer satisfies concept std::ranges::bidirectional_range and RingBuffer::Iterator satisfies std::bidirectional_iterator
|
||||
*
|
||||
* The writeIndex will always point to the element that was last written.
|
||||
*
|
||||
*/
|
||||
template<std::swappable T>
|
||||
class RingBuffer {
|
||||
public:
|
||||
RingBuffer(size_t size=10);
|
||||
|
||||
/**
|
||||
* @brief Bidirectonal iterator for the RingBuffer
|
||||
* @todo make a const and non-const version, since const here is all over the place
|
||||
*/
|
||||
struct Iterator {
|
||||
public:
|
||||
Iterator(const RingBuffer<T>& b, size_t index) : b(b), ptr(const_cast<T*>(&b.buffer.at(index))) {}
|
||||
Iterator(const Iterator& other) : b(other.b), ptr(other.ptr) {}
|
||||
// Needed for std::input_iterator
|
||||
using value_type = T;
|
||||
T& operator*() const { return *ptr; }
|
||||
Iterator& operator=(const Iterator& other) {
|
||||
b = other.b;
|
||||
ptr = other.ptr;
|
||||
return this;
|
||||
}
|
||||
Iterator& operator++() {
|
||||
if (ptr == &*b.buffer.begin()) { ptr = const_cast<T*>(&*b.buffer.rbegin()); }
|
||||
else { ptr--; }
|
||||
return *this;
|
||||
}
|
||||
Iterator operator++(int) {
|
||||
auto copy = *this;
|
||||
if (ptr == &*b.buffer.begin()) { ptr = const_cast<T*>(&*b.buffer.rbegin()); }
|
||||
else { ptr--; }
|
||||
return copy;
|
||||
}
|
||||
friend int operator-(Iterator lhs, Iterator rhs) {
|
||||
return lhs.getCurrentIndex() - rhs.getCurrentIndex();
|
||||
}
|
||||
// Needed for std::forward_iterator
|
||||
/// @warning Default constructor has to be defined for std::forward_iterator but can not be used, since reference to RingBuffer<T> can not be initialized! Your compiler should (hopefully) not allow it.
|
||||
Iterator() : ptr(nullptr) {};
|
||||
bool operator==(const Iterator& other) const {
|
||||
return this->ptr == other.ptr;
|
||||
}
|
||||
// Needed for std::bidirectional_iterator
|
||||
Iterator& operator--() {
|
||||
if (ptr == &*b.buffer.rbegin()) { ptr = const_cast<T*>(&*b.buffer.begin()); }
|
||||
else { ptr++; }
|
||||
return *this;
|
||||
}
|
||||
Iterator operator--(int) {
|
||||
auto copy = *this;
|
||||
if (ptr == &*b.buffer.rbegin()) { ptr = const_cast<T*>(&*b.buffer.begin()); }
|
||||
else { ptr++; }
|
||||
return copy;
|
||||
}
|
||||
// Not needed )
|
||||
/* friend Iterator operator+(Iterator lhs, int i) { */
|
||||
/* return Iterator(lhs.b, &lhs.b.buffer[lhs.getValidIndex(lhs.getCurrentIndex() + i)]); */
|
||||
/* } */
|
||||
/* friend Iterator operator-(Iterator lhs, int i) { */
|
||||
/* return Iterator(lhs.b, &lhs.b.buffer[lhs.getValidIndex(lhs.getCurrentIndex() - i)]); */
|
||||
/* } */
|
||||
/* friend Iterator operator+(int i, Iterator rhs) { */
|
||||
/* return Iterator(rhs.b, &rhs.b.buffer[rhs.getValidIndex(rhs.getCurrentIndex() + i)]); */
|
||||
/* } */
|
||||
/* Iterator& operator+=(int i) { */
|
||||
/* ptr = &b.buffer[getValidIndex(getCurrentIndex() + i)]; */
|
||||
/* return this; */
|
||||
/* } */
|
||||
/* Iterator& operator-=(int i) { */
|
||||
/* ptr = &b.buffer[getValidIndex(getCurrentIndex() - i)]; */
|
||||
/* return this; */
|
||||
|
||||
/* } */
|
||||
/* bool operator!=(const Iterator& other) const { */
|
||||
/* return this->ptr != other.ptr; */
|
||||
/* } */
|
||||
/// Get the index of the vector that ptr points to
|
||||
std::string to_string() const {
|
||||
return "Element: " + std::to_string(*ptr) + ", Index: " + std::to_string(getCurrentIndex()) + ", Pointer: " + std::to_string(reinterpret_cast<long>(ptr));
|
||||
}
|
||||
private:
|
||||
size_t getCurrentIndex() const {
|
||||
return reinterpret_cast<long>(ptr - &*b.buffer.begin());
|
||||
}
|
||||
T* ptr;
|
||||
const RingBuffer<T>& b;
|
||||
};
|
||||
void push_back(T& t);
|
||||
void push_back(T&& t) { push_back(t); };
|
||||
void emplace_back(T&& t);
|
||||
|
||||
/**
|
||||
* @brief Return an iterator pointing to the newest object
|
||||
*/
|
||||
const Iterator cbegin() const { return Iterator(*this, writeIndex); }
|
||||
/**
|
||||
* @brief Return an iterator poiting to the element preceeding the oldest element
|
||||
*/
|
||||
const Iterator cend() const { return Iterator(*this, util::getIncrementedIndex(writeIndex, buffer.size())); }
|
||||
/**
|
||||
* @brief Return an iterator pointing to the oldest object
|
||||
*/
|
||||
const Iterator crbegin() const { return Iterator(*this, util::getIncrementedIndex(writeIndex + 1, buffer.size())); }
|
||||
/**
|
||||
* @brief Return an iterator pointing to the element following the newest element
|
||||
*/
|
||||
const Iterator crend() const { return Iterator(*this, util::getIncrementedIndex(writeIndex, buffer.size())); }
|
||||
|
||||
const Iterator begin() { return Iterator(*this, writeIndex); }
|
||||
const Iterator end() { return Iterator(*this, util::getIncrementedIndex(writeIndex, buffer.size())); }
|
||||
const Iterator rbegin() { return Iterator(*this, util::getIncrementedIndex(writeIndex + 1, buffer.size())); }
|
||||
const Iterator rend() { return Iterator(*this, util::getIncrementedIndex(writeIndex, buffer.size())); }
|
||||
|
||||
/**
|
||||
* @brief Resize the buffer to contain max size elements
|
||||
* @details
|
||||
* If the current size is greater than size, the buffer is reduced to the newest elements that fit size. \n
|
||||
* If the current size is smaller than size, the buffer size remains but it will be able to grow during element insertion until size is reached.
|
||||
*/
|
||||
void resize(const size_t size);
|
||||
|
||||
size_t capacity() const { return vectorCapacity - 1; }
|
||||
size_t size() const { return buffer.size() - 1; }
|
||||
|
||||
private:
|
||||
size_t writeIndex; ///< Points to the element that was last written
|
||||
std::vector<T> buffer;
|
||||
size_t vectorCapacity;
|
||||
};
|
||||
|
||||
template<std::swappable T>
|
||||
RingBuffer<T>::RingBuffer(size_t capacity) {
|
||||
buffer.reserve(capacity + 1);
|
||||
buffer.resize(1);
|
||||
vectorCapacity = capacity + 1;
|
||||
|
||||
writeIndex = 0;
|
||||
}
|
||||
|
||||
template<std::swappable T>
|
||||
void RingBuffer<T>::resize(size_t size) {
|
||||
if (size + 1 > buffer.capacity()) { // when growing
|
||||
// point writeIndex to separator
|
||||
util::incrementIndex(writeIndex, buffer.size());
|
||||
// separator element becomes first element -> vector grows while inserting elements
|
||||
std::rotate(buffer.begin(), buffer.begin() + writeIndex, buffer.end());
|
||||
buffer.reserve(size + 1);
|
||||
writeIndex = buffer.size() - 1;
|
||||
}
|
||||
else if (size + 1 < buffer.size()) { // when shrinking
|
||||
// point writeIndex to separator
|
||||
util::incrementIndex(writeIndex, buffer.size());
|
||||
// separator becomes last element in smaller vector -> resize cuts oldest elements
|
||||
std::rotate(buffer.begin(), buffer.begin() + util::getValidIndex(static_cast<int>(writeIndex - size), buffer.size()), buffer.end());
|
||||
buffer.resize(size + 1);
|
||||
writeIndex = util::getValidIndex(static_cast<int>(buffer.size() - 2), buffer.size());
|
||||
}
|
||||
vectorCapacity = size + 1;
|
||||
|
||||
}
|
||||
|
||||
template<std::swappable T>
|
||||
void RingBuffer<T>::push_back(T& t) {
|
||||
util::incrementIndex(writeIndex, vectorCapacity);
|
||||
if (buffer.size() < vectorCapacity) {
|
||||
buffer.push_back(t);
|
||||
}
|
||||
else {
|
||||
buffer[writeIndex] = t;
|
||||
}
|
||||
}
|
||||
template<std::swappable T>
|
||||
void RingBuffer<T>::emplace_back(T&& t) {
|
||||
util::incrementIndex(writeIndex, vectorCapacity);
|
||||
if (buffer.size() < vectorCapacity) {
|
||||
buffer.emplace_back(std::move(t));
|
||||
}
|
||||
else {
|
||||
buffer[writeIndex] = std::move(t);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,715 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include<string>
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
||||
namespace gz {
|
||||
/**
|
||||
* @brief Class containing 2 numbers
|
||||
*/
|
||||
template<typename T>
|
||||
class vec2 {
|
||||
public:
|
||||
// Constructors
|
||||
/// Default constructor
|
||||
vec2() : x(0), y(0) {};
|
||||
/// Create a vec2 from n n
|
||||
template<typename N0, typename N1>
|
||||
vec2(N0 n0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(n1)) {};
|
||||
/// Create a vec2 from vec2
|
||||
template<typename V0>
|
||||
vec2(const vec2<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)) {};
|
||||
// Values
|
||||
T x;
|
||||
T y;
|
||||
// Assignment
|
||||
/// component-wise assignment
|
||||
template<typename V>
|
||||
void operator=(const vec2<V>& other) {
|
||||
x = static_cast<T>(other.x);
|
||||
y = static_cast<T>(other.y);
|
||||
};
|
||||
|
||||
template<typename N>
|
||||
void operator=(const N& other) {
|
||||
x = static_cast<T>(other);
|
||||
y = static_cast<T>(other);
|
||||
};
|
||||
|
||||
// Arithmetic
|
||||
// Vectorial
|
||||
/// component-wise +
|
||||
template<typename V>
|
||||
vec2<T> operator+(const vec2<V>& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
|
||||
/// component-wise -
|
||||
template<typename V>
|
||||
vec2<T> operator-(const vec2<V>& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
|
||||
/// component-wise *
|
||||
template<typename V>
|
||||
vec2<T> operator*(const vec2<V>& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
|
||||
/// component-wise /
|
||||
template<typename V>
|
||||
vec2<T> operator/(const vec2<V>& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
|
||||
/// component-wise %
|
||||
template<typename V>
|
||||
vec2<T> operator%(const vec2<V>& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename V>
|
||||
void operator+=(const vec2<V>& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename V>
|
||||
void operator-=(const vec2<V>& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename V>
|
||||
void operator*=(const vec2<V>& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename V>
|
||||
void operator/=(const vec2<V>& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename V>
|
||||
void operator%=(const vec2<V>& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
};
|
||||
|
||||
// Scalar
|
||||
/// component-wise +
|
||||
template<typename N>
|
||||
vec2<T> operator+(const N& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
|
||||
/// component-wise -
|
||||
template<typename N>
|
||||
vec2<T> operator-(const N& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
|
||||
/// component-wise *
|
||||
template<typename N>
|
||||
vec2<T> operator*(const N& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
|
||||
/// component-wise /
|
||||
template<typename N>
|
||||
vec2<T> operator/(const N& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
|
||||
/// component-wise %
|
||||
template<typename N>
|
||||
vec2<T> operator%(const N& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename N>
|
||||
void operator+=(const N& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename N>
|
||||
void operator-=(const N& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename N>
|
||||
void operator*=(const N& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename N>
|
||||
void operator/=(const N& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename N>
|
||||
void operator%=(const N& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
};
|
||||
|
||||
// Comparison
|
||||
// Vectorial
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const vec2<N>& other) const { return x == other.x and y == other.y; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const vec2<N>& other) const { return x < other.x and y < other.y; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const vec2<N>& other) const { return x > other.x and y > other.y; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const vec2<N>& other) const { return x == other.x and y == other.y; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const vec2<N>& other) const { return x > other.x and y > other.y; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const vec2<N>& other) const { return x < other.x and y < other.y; };
|
||||
|
||||
// Scalar
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const N& other) const { return x == other.x and y == other.y; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const N& other) const { return x < other.x and y < other.y; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const N& other) const { return x > other.x and y > other.y; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const N& other) const { return x == other.x and y == other.y; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const N& other) const { return x > other.x and y > other.y; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const N& other) const { return x < other.x and y < other.y; };
|
||||
// Functional
|
||||
/// Returns the absolute value of the vector
|
||||
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y)); };/// Returns x/y
|
||||
inline float ratio() const { return static_cast<float>(x) / y; };/// Returns y/x
|
||||
inline float inverseRatio() const { return static_cast<float>(y) / x; };/// Returns the min of the components
|
||||
inline T min() const { return std::min_element(cbegin(), cend()); };
|
||||
/// Returns the max of the components
|
||||
inline T max() const { return std::max_element(cbegin(), cend()); };
|
||||
/// Scalar product
|
||||
template<typename V>
|
||||
inline vec2<T> dot(const vec2<V>& other) { return vec2<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y)); };
|
||||
// Utility
|
||||
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ")"; };
|
||||
struct Iterator {
|
||||
public:
|
||||
using value_type = T;
|
||||
Iterator() : ptr(nullptr) {};
|
||||
Iterator(T* ptr) : ptr(ptr) {};
|
||||
T& operator*() { return *ptr; };
|
||||
Iterator& operator=(const Iterator& other) {
|
||||
ptr = other.ptr;
|
||||
return *this;
|
||||
};
|
||||
Iterator& operator++() { ptr += sizeof(T); return *this; };
|
||||
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
|
||||
friend int operator-(Iterator lhs, Iterator rhs) {
|
||||
return lhs.ptr - rhs.ptr;
|
||||
};
|
||||
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
|
||||
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
|
||||
private:
|
||||
T* ptr;
|
||||
};
|
||||
const Iterator cbegin() const { return Iterator(&x); };
|
||||
const Iterator cend() const { return Iterator(&y); };
|
||||
const Iterator begin() const { return Iterator(&x); };
|
||||
const Iterator end() const { return Iterator(&y); };
|
||||
|
||||
}; // vec2
|
||||
|
||||
/**
|
||||
* @brief Class containing 3 numbers
|
||||
*/
|
||||
template<typename T>
|
||||
class vec3 {
|
||||
public:
|
||||
// Constructors
|
||||
/// Default constructor
|
||||
vec3() : x(0), y(0), z(0) {};
|
||||
/// Create a vec3 from n n n
|
||||
template<typename N0, typename N1, typename N2>
|
||||
vec3(N0 n0, N1 n1, N2 n2) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)) {};
|
||||
/// Create a vec3 from n vec2
|
||||
template<typename N0, typename V0>
|
||||
vec3(N0 n0, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)) {};
|
||||
/// Create a vec3 from vec2 n
|
||||
template<typename V0, typename N0>
|
||||
vec3(const vec2<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)) {};
|
||||
/// Create a vec3 from vec3
|
||||
template<typename V0>
|
||||
vec3(const vec3<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)) {};
|
||||
// Values
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
// Assignment
|
||||
/// component-wise assignment
|
||||
template<typename V>
|
||||
void operator=(const vec3<V>& other) {
|
||||
x = static_cast<T>(other.x);
|
||||
y = static_cast<T>(other.y);
|
||||
z = static_cast<T>(other.z);
|
||||
};
|
||||
|
||||
template<typename N>
|
||||
void operator=(const N& other) {
|
||||
x = static_cast<T>(other);
|
||||
y = static_cast<T>(other);
|
||||
z = static_cast<T>(other);
|
||||
};
|
||||
|
||||
// Arithmetic
|
||||
// Vectorial
|
||||
/// component-wise +
|
||||
template<typename V>
|
||||
vec3<T> operator+(const vec3<V>& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
|
||||
/// component-wise -
|
||||
template<typename V>
|
||||
vec3<T> operator-(const vec3<V>& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
|
||||
/// component-wise *
|
||||
template<typename V>
|
||||
vec3<T> operator*(const vec3<V>& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
|
||||
/// component-wise /
|
||||
template<typename V>
|
||||
vec3<T> operator/(const vec3<V>& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
|
||||
/// component-wise %
|
||||
template<typename V>
|
||||
vec3<T> operator%(const vec3<V>& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename V>
|
||||
void operator+=(const vec3<V>& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
z += static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename V>
|
||||
void operator-=(const vec3<V>& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
z -= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename V>
|
||||
void operator*=(const vec3<V>& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
z *= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename V>
|
||||
void operator/=(const vec3<V>& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
z /= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename V>
|
||||
void operator%=(const vec3<V>& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
z %= static_cast<T>(other.z);
|
||||
};
|
||||
|
||||
// Scalar
|
||||
/// component-wise +
|
||||
template<typename N>
|
||||
vec3<T> operator+(const N& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
|
||||
/// component-wise -
|
||||
template<typename N>
|
||||
vec3<T> operator-(const N& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
|
||||
/// component-wise *
|
||||
template<typename N>
|
||||
vec3<T> operator*(const N& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
|
||||
/// component-wise /
|
||||
template<typename N>
|
||||
vec3<T> operator/(const N& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
|
||||
/// component-wise %
|
||||
template<typename N>
|
||||
vec3<T> operator%(const N& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename N>
|
||||
void operator+=(const N& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
z += static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename N>
|
||||
void operator-=(const N& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
z -= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename N>
|
||||
void operator*=(const N& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
z *= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename N>
|
||||
void operator/=(const N& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
z /= static_cast<T>(other.z);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename N>
|
||||
void operator%=(const N& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
z %= static_cast<T>(other.z);
|
||||
};
|
||||
|
||||
// Comparison
|
||||
// Vectorial
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
|
||||
|
||||
// Scalar
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z; };
|
||||
// Functional
|
||||
/// Returns the absolute value of the vector
|
||||
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z)); };/// Returns the min of the components
|
||||
inline T min() const { return std::min_element(cbegin(), cend()); };
|
||||
/// Returns the max of the components
|
||||
inline T max() const { return std::max_element(cbegin(), cend()); };
|
||||
/// Scalar product
|
||||
template<typename V>
|
||||
inline vec3<T> dot(const vec3<V>& other) { return vec3<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z)); };
|
||||
// Utility
|
||||
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")"; };
|
||||
struct Iterator {
|
||||
public:
|
||||
using value_type = T;
|
||||
Iterator() : ptr(nullptr) {};
|
||||
Iterator(T* ptr) : ptr(ptr) {};
|
||||
T& operator*() { return *ptr; };
|
||||
Iterator& operator=(const Iterator& other) {
|
||||
ptr = other.ptr;
|
||||
return *this;
|
||||
};
|
||||
Iterator& operator++() { ptr += sizeof(T); return *this; };
|
||||
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
|
||||
friend int operator-(Iterator lhs, Iterator rhs) {
|
||||
return lhs.ptr - rhs.ptr;
|
||||
};
|
||||
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
|
||||
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
|
||||
private:
|
||||
T* ptr;
|
||||
};
|
||||
const Iterator cbegin() const { return Iterator(&x); };
|
||||
const Iterator cend() const { return Iterator(&z); };
|
||||
const Iterator begin() const { return Iterator(&x); };
|
||||
const Iterator end() const { return Iterator(&z); };
|
||||
|
||||
}; // vec3
|
||||
|
||||
/**
|
||||
* @brief Class containing 4 numbers
|
||||
*/
|
||||
template<typename T>
|
||||
class vec4 {
|
||||
public:
|
||||
// Constructors
|
||||
/// Default constructor
|
||||
vec4() : x(0), y(0), z(0), w(0) {};
|
||||
/// Create a vec4 from n n n n
|
||||
template<typename N0, typename N1, typename N2, typename N3>
|
||||
vec4(N0 n0, N1 n1, N2 n2, N3 n3) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)), w(static_cast<T>(n3)) {};
|
||||
/// Create a vec4 from n n vec2
|
||||
template<typename N0, typename N1, typename V0>
|
||||
vec4(N0 n0, N1 n1, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(v0.x)), w(static_cast<T>(v0.y)) {};
|
||||
/// Create a vec4 from n vec2 n
|
||||
template<typename N0, typename V0, typename N1>
|
||||
vec4(N0 n0, const vec2<V0>& v0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(n1)) {};
|
||||
/// Create a vec4 from n vec3
|
||||
template<typename N0, typename V0>
|
||||
vec4(N0 n0, const vec3<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(v0.z)) {};
|
||||
/// Create a vec4 from vec2 n n
|
||||
template<typename V0, typename N0, typename N1>
|
||||
vec4(const vec2<V0>& v0, N0 n0, N1 n1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)), w(static_cast<T>(n1)) {};
|
||||
/// Create a vec4 from vec2 vec2
|
||||
template<typename V0, typename V1>
|
||||
vec4(const vec2<V0>& v0, const vec2<V1>& v1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v1.x)), w(static_cast<T>(v1.y)) {};
|
||||
/// Create a vec4 from vec3 n
|
||||
template<typename V0, typename N0>
|
||||
vec4(const vec3<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(n0)) {};
|
||||
/// Create a vec4 from vec4
|
||||
template<typename V0>
|
||||
vec4(const vec4<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(v0.w)) {};
|
||||
// Values
|
||||
T x;
|
||||
T y;
|
||||
T z;
|
||||
T w;
|
||||
// Assignment
|
||||
/// component-wise assignment
|
||||
template<typename V>
|
||||
void operator=(const vec4<V>& other) {
|
||||
x = static_cast<T>(other.x);
|
||||
y = static_cast<T>(other.y);
|
||||
z = static_cast<T>(other.z);
|
||||
w = static_cast<T>(other.w);
|
||||
};
|
||||
|
||||
template<typename N>
|
||||
void operator=(const N& other) {
|
||||
x = static_cast<T>(other);
|
||||
y = static_cast<T>(other);
|
||||
z = static_cast<T>(other);
|
||||
w = static_cast<T>(other);
|
||||
};
|
||||
|
||||
// Arithmetic
|
||||
// Vectorial
|
||||
/// component-wise +
|
||||
template<typename V>
|
||||
vec4<T> operator+(const vec4<V>& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
|
||||
/// component-wise -
|
||||
template<typename V>
|
||||
vec4<T> operator-(const vec4<V>& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
|
||||
/// component-wise *
|
||||
template<typename V>
|
||||
vec4<T> operator*(const vec4<V>& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
|
||||
/// component-wise /
|
||||
template<typename V>
|
||||
vec4<T> operator/(const vec4<V>& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
|
||||
/// component-wise %
|
||||
template<typename V>
|
||||
vec4<T> operator%(const vec4<V>& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename V>
|
||||
void operator+=(const vec4<V>& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
z += static_cast<T>(other.z);
|
||||
w += static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename V>
|
||||
void operator-=(const vec4<V>& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
z -= static_cast<T>(other.z);
|
||||
w -= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename V>
|
||||
void operator*=(const vec4<V>& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
z *= static_cast<T>(other.z);
|
||||
w *= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename V>
|
||||
void operator/=(const vec4<V>& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
z /= static_cast<T>(other.z);
|
||||
w /= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename V>
|
||||
void operator%=(const vec4<V>& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
z %= static_cast<T>(other.z);
|
||||
w %= static_cast<T>(other.w);
|
||||
};
|
||||
|
||||
// Scalar
|
||||
/// component-wise +
|
||||
template<typename N>
|
||||
vec4<T> operator+(const N& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
|
||||
/// component-wise -
|
||||
template<typename N>
|
||||
vec4<T> operator-(const N& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
|
||||
/// component-wise *
|
||||
template<typename N>
|
||||
vec4<T> operator*(const N& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
|
||||
/// component-wise /
|
||||
template<typename N>
|
||||
vec4<T> operator/(const N& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
|
||||
/// component-wise %
|
||||
template<typename N>
|
||||
vec4<T> operator%(const N& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
|
||||
|
||||
/// component-wise assignment+=
|
||||
template<typename N>
|
||||
void operator+=(const N& other) {
|
||||
x += static_cast<T>(other.x);
|
||||
y += static_cast<T>(other.y);
|
||||
z += static_cast<T>(other.z);
|
||||
w += static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment-=
|
||||
template<typename N>
|
||||
void operator-=(const N& other) {
|
||||
x -= static_cast<T>(other.x);
|
||||
y -= static_cast<T>(other.y);
|
||||
z -= static_cast<T>(other.z);
|
||||
w -= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment*=
|
||||
template<typename N>
|
||||
void operator*=(const N& other) {
|
||||
x *= static_cast<T>(other.x);
|
||||
y *= static_cast<T>(other.y);
|
||||
z *= static_cast<T>(other.z);
|
||||
w *= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment/=
|
||||
template<typename N>
|
||||
void operator/=(const N& other) {
|
||||
x /= static_cast<T>(other.x);
|
||||
y /= static_cast<T>(other.y);
|
||||
z /= static_cast<T>(other.z);
|
||||
w /= static_cast<T>(other.w);
|
||||
};
|
||||
/// component-wise assignment%=
|
||||
template<typename N>
|
||||
void operator%=(const N& other) {
|
||||
x %= static_cast<T>(other.x);
|
||||
y %= static_cast<T>(other.y);
|
||||
z %= static_cast<T>(other.z);
|
||||
w %= static_cast<T>(other.w);
|
||||
};
|
||||
|
||||
// Comparison
|
||||
// Vectorial
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
|
||||
|
||||
// Scalar
|
||||
/// component-wise comparison == (and)
|
||||
template<typename N>
|
||||
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
|
||||
/// component-wise comparison < (and)
|
||||
template<typename N>
|
||||
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
|
||||
/// component-wise comparison > (and)
|
||||
template<typename N>
|
||||
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
|
||||
|
||||
/// component-wise comparison != (and)
|
||||
template<typename N>
|
||||
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
|
||||
/// component-wise comparison <= (and)
|
||||
template<typename N>
|
||||
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
|
||||
/// component-wise comparison >= (and)
|
||||
template<typename N>
|
||||
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
|
||||
// Functional
|
||||
/// Returns the absolute value of the vector
|
||||
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z) + static_cast<float>(w * w)); };/// Returns the min of the components
|
||||
inline T min() const { return std::min_element(cbegin(), cend()); };
|
||||
/// Returns the max of the components
|
||||
inline T max() const { return std::max_element(cbegin(), cend()); };
|
||||
/// Scalar product
|
||||
template<typename V>
|
||||
inline vec4<T> dot(const vec4<V>& other) { return vec4<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z) + w * static_cast<T>(other.w)); };
|
||||
// Utility
|
||||
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ", " + std::to_string(w) + ")"; };
|
||||
struct Iterator {
|
||||
public:
|
||||
using value_type = T;
|
||||
Iterator() : ptr(nullptr) {};
|
||||
Iterator(T* ptr) : ptr(ptr) {};
|
||||
T& operator*() { return *ptr; };
|
||||
Iterator& operator=(const Iterator& other) {
|
||||
ptr = other.ptr;
|
||||
return *this;
|
||||
};
|
||||
Iterator& operator++() { ptr += sizeof(T); return *this; };
|
||||
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
|
||||
friend int operator-(Iterator lhs, Iterator rhs) {
|
||||
return lhs.ptr - rhs.ptr;
|
||||
};
|
||||
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
|
||||
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
|
||||
private:
|
||||
T* ptr;
|
||||
};
|
||||
const Iterator cbegin() const { return Iterator(&x); };
|
||||
const Iterator cend() const { return Iterator(&w); };
|
||||
const Iterator begin() const { return Iterator(&x); };
|
||||
const Iterator end() const { return Iterator(&w); };
|
||||
|
||||
}; // vec4
|
||||
|
||||
using vec2f = vec2<float>;
|
||||
using vec2d = vec2<double>;
|
||||
using vec2i = vec2<int>;
|
||||
using vec2u = vec2<unsigned int>;
|
||||
|
||||
using vec3f = vec3<float>;
|
||||
using vec3d = vec3<double>;
|
||||
using vec3i = vec3<int>;
|
||||
using vec3u = vec3<unsigned int>;
|
||||
|
||||
using vec4f = vec4<float>;
|
||||
using vec4d = vec4<double>;
|
||||
using vec4i = vec4<int>;
|
||||
using vec4u = vec4<unsigned int>;
|
||||
|
||||
} // namespace gz
|
@ -1,49 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <regex>
|
||||
#include <string_view>
|
||||
|
||||
namespace gz::re {
|
||||
struct types {
|
||||
/// convertible with std::stoi
|
||||
static const std::regex intT;
|
||||
/// convertible with std::stoul
|
||||
static const std::regex uintT;
|
||||
/// convertible with std::stof
|
||||
static const std::regex floatT;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @name Regex compability with std::string_view
|
||||
*/
|
||||
/// @{
|
||||
using svmatch = std::match_results<std::string_view::const_iterator>;
|
||||
using svsub_match = std::sub_match<std::string_view::const_iterator>;
|
||||
|
||||
inline std::string_view get_sv(const svsub_match& m) {
|
||||
return std::string_view(m.first, m.length());
|
||||
}
|
||||
/// @details Code taken from u/deleted :) https://www.reddit.com/r/cpp/comments/aqt7a0/status_of_string_view_and_regex/
|
||||
inline bool regex_match(std::string_view sv, svmatch& m, const std::regex& e, std::regex_constants::match_flag_type flags=std::regex_constants::match_default) {
|
||||
return std::regex_match(sv.begin(), sv.end(), m, e, flags);
|
||||
}
|
||||
/// @details Code taken from u/deleted :) https://www.reddit.com/r/cpp/comments/aqt7a0/status_of_string_view_and_regex/
|
||||
inline bool regex_match(std::string_view sv, const std::regex& e, std::regex_constants::match_flag_type flags = std::regex_constants::match_default) {
|
||||
return std::regex_match(sv.begin(), sv.end(), e, flags);
|
||||
}
|
||||
|
||||
inline bool regex_search(std::string_view sv, svmatch& m, const std::regex& e, std::regex_constants::match_flag_type flags=std::regex_constants::match_default) {
|
||||
return std::regex_search(sv.begin(), sv.end(), m, e, flags);
|
||||
}
|
||||
inline bool regex_search(std::string_view sv, const std::regex& e, std::regex_constants::match_flag_type flags = std::regex_constants::match_default) {
|
||||
return std::regex_search(sv.begin(), sv.end(), e, flags);
|
||||
}
|
||||
/// @}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @brief Utility for using regex with std::string_view and some regular expressions
|
||||
*/
|
@ -1,129 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include <variant>
|
||||
|
||||
|
||||
namespace gz::util {
|
||||
|
||||
//
|
||||
// Type conversion
|
||||
//
|
||||
enum Type {
|
||||
UINT, INT, DOUBLE, FLOAT, STRING, BOOL,
|
||||
};
|
||||
|
||||
bool isInt(std::string& s);
|
||||
bool isInt(std::string_view& s);
|
||||
int getInt(std::string& s, int fallback=0);
|
||||
inline int getInt(std::string&& s, int fallback=0) { return getInt(s, fallback); }
|
||||
/**
|
||||
* @todo Find a way to convert string_view to int without creating a string from it
|
||||
*/
|
||||
inline int getInt(std::string_view s, int fallback=0) { return getInt(std::string(s), fallback); }
|
||||
|
||||
bool isUInt(std::string& s);
|
||||
bool isUInt(std::string_view& s);
|
||||
unsigned int getUnsignedInt(std::string& s, unsigned int fallback=0);
|
||||
inline unsigned int getUnsignedInt(std::string&& s, unsigned int fallback=0) { return getUnsignedInt(s, fallback); }
|
||||
inline unsigned int getUnsignedInt(std::string_view s, unsigned int fallback=0) { return getUnsignedInt(std::string(s), fallback); }
|
||||
|
||||
double getDouble(std::string& s, double fallback=0);
|
||||
inline double getDouble(std::string&& s, double fallback=0) { return getDouble(s, fallback); }
|
||||
inline double getDouble(std::string_view s, double fallback=0) { return getDouble(std::string(s), fallback); }
|
||||
|
||||
bool isFloat(std::string& s);
|
||||
bool isFloat(std::string_view& s);
|
||||
float getFloat(std::string& s, float fallback=0);
|
||||
inline float getFloat(std::string&& s, float fallback=0) { return getDouble(s, fallback); }
|
||||
inline float getFloat(std::string_view s, float fallback=0) { return getDouble(std::string(s), fallback); }
|
||||
|
||||
bool getBool(std::string& s, bool fallback=false);
|
||||
inline bool getBool(std::string&& s, bool fallback=false) { return getBool(s, fallback); }
|
||||
inline bool getBool(std::string_view s, bool fallback=false) { return getBool(std::string(s), fallback); }
|
||||
|
||||
/**
|
||||
* @brief Returns the string or fallback if string is empty.
|
||||
*/
|
||||
std::string getString(std::string s, std::string fallback="none");
|
||||
/**
|
||||
* @brief Converts the given string to the requested type and puts returns it in a variant
|
||||
* @details
|
||||
* Tries to convert the string to the specified type.
|
||||
* If that fails a default value is returned.
|
||||
* This is either 1 for int or double or "none" for strings.
|
||||
*
|
||||
* @param value String which should be converted
|
||||
* @param type Datatype: 0 = int, 1 = double, 2 = string (default when wrong numer is given)
|
||||
*
|
||||
* @returns Variant containing the value in the given datatype.
|
||||
* @warning Make sure to use the correct type when extracting the value from the returned variant!
|
||||
*/
|
||||
std::variant<std::string, int, double, bool> getVariant(std::string value, Type type=STRING, bool bFallback=false, int iFallback=0, double dFallback=0, const char* sFallback="none");
|
||||
|
||||
//
|
||||
// INDEX UTILITY
|
||||
//
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline void incrementIndex(I& i, const S containerSize) {
|
||||
if (i < containerSize - 1) { i++; }
|
||||
else { i = 0; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline void decrementIndex(I& i, const S containerSize) {
|
||||
if (i > 0) { i--; }
|
||||
else { i = containerSize - 1; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline I getIncrementedIndex(const I i, const S containerSize) {
|
||||
if (i < containerSize - 1) { return i + 1; }
|
||||
else { return 0; }
|
||||
}
|
||||
template<std::unsigned_integral I, std::unsigned_integral S>
|
||||
inline I getDecrementedIndex(const I i, const S containerSize) {
|
||||
if (i > 0) { return i - 1; }
|
||||
else { return containerSize - 1; }
|
||||
}
|
||||
/// Make wrap incices around: i = size + 2 -> i = 2, i = -2 -> i = size - 2
|
||||
template<std::integral I, std::unsigned_integral S>
|
||||
size_t getValidIndex(const I i, const S containerSize) {
|
||||
if (i < 0) {
|
||||
return containerSize - (-i) % containerSize - 1;
|
||||
}
|
||||
else if (i >= static_cast<int>(containerSize)) {
|
||||
return i % containerSize;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
//
|
||||
// STRING
|
||||
//
|
||||
std::vector<std::string> splitStringInVector(std::string& s, char separator = '|');
|
||||
|
||||
/**
|
||||
* @name Map with string type as key, works with strings, string_view and char*
|
||||
* @{
|
||||
*/
|
||||
struct string_hash
|
||||
{
|
||||
using hash_type = std::hash<std::string_view>;
|
||||
using is_transparent = void;
|
||||
|
||||
size_t operator()(const char* str) const { return hash_type{}(str); }
|
||||
size_t operator()(std::string_view str) const { return hash_type{}(str); }
|
||||
size_t operator()(std::string const& str) const { return hash_type{}(str); }
|
||||
};
|
||||
template<typename T>
|
||||
using string_map = std::unordered_map<std::string, T, util::string_hash, std::equal_to<>>;
|
||||
|
||||
} // namespace gz::util
|
||||
|
||||
#undef umap
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @brief Various utilites
|
||||
*/
|
@ -1,345 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#define LOG_MULTITHREAD
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <concepts>
|
||||
#include <ranges>
|
||||
#include <unordered_map>
|
||||
|
||||
#ifdef LOG_MULTITHREAD
|
||||
#include <mutex>
|
||||
#endif
|
||||
|
||||
namespace gz {
|
||||
inline const char* boolToString(bool b) {
|
||||
return b ? "true" : "false";
|
||||
}
|
||||
|
||||
const int logLength = 100;
|
||||
|
||||
constexpr unsigned int TIMESTAMP_CHAR_COUNT = 22;
|
||||
constexpr unsigned int POSTPREFIX_CHAR_COUNT = 2;
|
||||
|
||||
//
|
||||
// CONCEPTS
|
||||
//
|
||||
/// is std::string or convertible to std::string
|
||||
template<typename T>
|
||||
concept Stringy = std::same_as<T, std::string> || std::convertible_to<T, std::string_view>;
|
||||
|
||||
/// has .to_string() member
|
||||
template<typename T>
|
||||
concept HasToString = !Stringy<T> && requires(T t) { { t.to_string() }-> Stringy; };
|
||||
|
||||
/// works with std::to_string(), except bool
|
||||
template<typename T>
|
||||
concept WorksToString = !std::same_as<T, bool> && !Stringy<T> && !HasToString<T> && requires(T t) { { std::to_string(t) } -> Stringy; };
|
||||
|
||||
/// string-like, has .to_string() member, works with std::to_string() or bool
|
||||
template<typename T>
|
||||
concept PrintableNoPtr = Stringy<T> || HasToString<T> || WorksToString<T> || std::same_as<T, bool>;
|
||||
|
||||
template<typename T>
|
||||
concept Printable = PrintableNoPtr<T> || requires(T t) { { *(t.get()) } -> PrintableNoPtr; };
|
||||
|
||||
/// Type having printable .x and .y members
|
||||
template<typename T>
|
||||
concept Vector2Printable = !Printable<T> &&
|
||||
requires(T t) { { t.x } -> Printable; { t.y } -> Printable; };
|
||||
|
||||
/// Pair having printable elements
|
||||
template<typename T>
|
||||
concept PairPrintable = !Vector2Printable<T> && !Printable<T> &&
|
||||
requires(T p) { { p.first } -> Printable; } && (requires(T p){ { p.second } -> Printable; } || requires(T p){ { p.second } -> Vector2Printable; });
|
||||
|
||||
/// Container having printable elements
|
||||
template<typename T>
|
||||
concept ContainerPrintable = !Printable<T> && !Vector2Printable<T> && !PairPrintable<T> &&
|
||||
std::ranges::forward_range<T> && (Printable<std::ranges::range_reference_t<T>> || Vector2Printable<std::ranges::range_reference_t<T>>);
|
||||
|
||||
/// Container having printable pairs
|
||||
template<typename T>
|
||||
concept MapPrintable = !Printable<T> && !Vector2Printable<T> && !ContainerPrintable<T> &&
|
||||
std::ranges::forward_range<T> && PairPrintable<std::ranges::range_reference_t<T>>;
|
||||
|
||||
template<typename T>
|
||||
concept LogableNotPointer = Printable<T> || Vector2Printable<T> || PairPrintable<T> || ContainerPrintable<T> || MapPrintable<T>;
|
||||
|
||||
template<typename T>
|
||||
concept LogableSmartPointer = requires(T t) { { *(t.get()) } -> LogableNotPointer; };
|
||||
|
||||
|
||||
//
|
||||
// COLORS
|
||||
//
|
||||
/// Colors to be used in Log::clog
|
||||
enum Color {
|
||||
RESET, BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE, BBLACK, BRED, BGREEN, BYELLOW, BBLUE, BMAGENTA, BCYAN, BWHITE
|
||||
};
|
||||
extern const char* COLORS[];
|
||||
|
||||
|
||||
//
|
||||
// LOG
|
||||
//
|
||||
/**
|
||||
* @brief Define types that can be logged with Log
|
||||
* @details
|
||||
* As of now you can log type T with instance t:
|
||||
* -# Any string-like type
|
||||
* -# Any type that works with std::to_string()
|
||||
* -# Any type that has a to_string() member that returns a string
|
||||
* -# Any type with t.x and t.y, provided t.x and t.y satisfy one of 1-3
|
||||
* -# Any type with t.first, t.second provided t.first satisfies one of 1-3 and t.second satisfies 1-4
|
||||
* -# Any type that has a forward_iterator which references any one of 1-5
|
||||
*
|
||||
* 1-6 include for example:
|
||||
* - int, float, bool...
|
||||
* - std::vector<std::string>, std::list<unsigned int>
|
||||
* - std::map<A, vec2<float>> if A.to_string() returns a string
|
||||
* - ...
|
||||
*/
|
||||
template<typename T>
|
||||
concept Logable = LogableNotPointer<T> || LogableSmartPointer<T>;
|
||||
|
||||
template<typename T>
|
||||
class vec2; // defined in gz_math.hpp
|
||||
|
||||
/**
|
||||
* @brief Manages printing messages to stdout and to logfiles.
|
||||
* @details
|
||||
* @subsection log_threads Thread safety
|
||||
* Log can use a static mutex for thread safety. To use this feature, you have to #define LOG_MULTITHREAD at the top of log.hpp.
|
||||
* Note that log uses the default std::cout buffer, so you should make sure it is not being used while logging something.
|
||||
*/
|
||||
class Log {
|
||||
public:
|
||||
/**
|
||||
* @brief Creates a log object, which can print messages to stdout and/or write them to a log file
|
||||
* @details By creating multiple instances with different parameters, logs can be easily turned on/off for different usages.
|
||||
*
|
||||
* @param logfile: Name of the file in the logs folder
|
||||
* @param showLog: Wether to print the messages to stdout
|
||||
* @param storeLog: Wether to save the messages to the logfile
|
||||
* @param prefix: A prefix that comes between the timestamp and the message. ": " is automatically appended to the prefix
|
||||
* @param prefixColor: The color of the prefix
|
||||
*
|
||||
* @note Colors will only be shown when written to stdout, not in the logfile.
|
||||
*/
|
||||
Log(std::string logfile="log.log", bool showLog=true, bool storeLog=true, std::string&& prefix="", Color prefixColor=RESET);
|
||||
|
||||
~Log();
|
||||
|
||||
/**
|
||||
* @brief Logs a message
|
||||
* @details Depending on the settings of the log instance, the message will be printed to stdout and/or written to the logfile.
|
||||
* The current date and time is placed before the message.
|
||||
* The message will look like this:
|
||||
* <time>: <prefix>: <message>
|
||||
* where time will be white, prefix in prefixColor and message white.
|
||||
* @param args Any number of arguments that satisfy concept Logable
|
||||
*
|
||||
*/
|
||||
template<Logable... Args>
|
||||
void log(Args&&... args) {
|
||||
#ifdef LOG_MULTITHREAD
|
||||
mtx.lock();
|
||||
#endif
|
||||
logArray[iter] = getTime();
|
||||
logArray[iter] += prefix;
|
||||
vlog(" ", std::forward<Args>(args)...);
|
||||
logArray[iter] += "\n";
|
||||
|
||||
std::cout << std::string_view(logArray[iter].c_str(), TIMESTAMP_CHAR_COUNT - 1) <<
|
||||
COLORS[prefixColor] << prefix << COLORS[RESET] <<
|
||||
std::string_view(logArray[iter].begin() + prefixLength, logArray[iter].end());
|
||||
if (++iter >= logLength) {
|
||||
iter = 0;
|
||||
writeLog();
|
||||
}
|
||||
#ifdef LOG_MULTITHREAD
|
||||
mtx.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Logs a message. Overload for convenience, same behavior as log()
|
||||
*/
|
||||
template<Logable... Args>
|
||||
void operator() (Args&&... args) {
|
||||
log(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log an error
|
||||
* @details Prints the message with a red "Error: " prefix.
|
||||
* The message will look like this:
|
||||
* <time>: <prefix>: Error: <message>
|
||||
* where time will be white, prefix in prefixColor, Error in red and message white.
|
||||
* @param args Any number of arguments that satisfy concept Logable
|
||||
*/
|
||||
template<Logable... Args>
|
||||
void error(Args&&... args) {
|
||||
clog(RED, "Error", WHITE, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log a warnign
|
||||
* @details Prints the message with a yellow "Warning: " prefix.
|
||||
* The message will look like this:
|
||||
* <time>: <prefix>: Warning: <message>
|
||||
* where time will be white, prefix in prefixColor, Warning in yellow and message white.
|
||||
* @param args Any number of arguments that satisfy concept Logable
|
||||
*/
|
||||
template<Logable... Args>
|
||||
void warning(Args&&... args) {
|
||||
clog(YELLOW, "Warning", WHITE, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Log a message in a certain color and with a colored type
|
||||
* @details
|
||||
* The message will look like this:
|
||||
* <time>: <prefix>: <type>: <message>
|
||||
* where time will be white, prefix in prefixColor, type in typeColor and message in messageColor
|
||||
* @param args Any number of arguments that satisfy concept Logable
|
||||
*/
|
||||
template<Logable... Args>
|
||||
void clog(Color typeColor, std::string&& type, Color messageColor, Args&&... args) {
|
||||
#ifdef LOG_MULTITHREAD
|
||||
mtx.lock();
|
||||
#endif
|
||||
logArray[iter] = getTime();
|
||||
logArray[iter] += prefix + ": " + type + ": ";
|
||||
vlog(" ", std::forward<Args>(args)...);
|
||||
logArray[iter] += "\n";
|
||||
|
||||
std::cout << std::string_view(logArray[iter].c_str(), TIMESTAMP_CHAR_COUNT - 1) <<
|
||||
COLORS[prefixColor] << prefix << COLORS[typeColor] <<
|
||||
std::string_view(logArray[iter].begin() + prefixLength + POSTPREFIX_CHAR_COUNT, logArray[iter].begin() + prefixLength + type.size() + 2 * POSTPREFIX_CHAR_COUNT) <<
|
||||
COLORS[messageColor] << std::string_view(logArray[iter].begin() + prefixLength + type.size() + 2 * POSTPREFIX_CHAR_COUNT, logArray[iter].end()) << COLORS[RESET];
|
||||
if (++iter >= logLength) {
|
||||
iter = 0;
|
||||
writeLog();
|
||||
}
|
||||
#ifdef LOG_MULTITHREAD
|
||||
mtx.unlock();
|
||||
#endif
|
||||
}
|
||||
|
||||
private:
|
||||
template<Stringy T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {
|
||||
logArray[iter] += t;
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<HasToString T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {
|
||||
logArray[iter] += t.to_string();
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<WorksToString T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {
|
||||
logArray[iter] += std::to_string(t);
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<typename T, Logable... Args>
|
||||
requires(std::same_as<T, bool>)
|
||||
void vlog(const char* appendChars, T&& b, Args&&... args) {
|
||||
logArray[iter] += boolToString(b);
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
|
||||
template<Vector2Printable V, Logable... Args>
|
||||
void vlog(const char* appendChars, V&& v, Args&&... args) {
|
||||
logArray[iter] += "(";
|
||||
vlog("", v.x);
|
||||
logArray[iter] += ", ";
|
||||
vlog("", v.y);
|
||||
logArray[iter] += ")";
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<PairPrintable P, Logable... Args>
|
||||
void vlog(const char* appendChars, P&& p, Args&&... args) {
|
||||
logArray[iter] += "(";
|
||||
vlog("", p.first);
|
||||
logArray[iter] += ", ";
|
||||
vlog("" ,p.second);
|
||||
logArray[iter] += ")";
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<ContainerPrintable T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {;
|
||||
logArray[iter] += "[";
|
||||
for (auto it = t.begin(); it != t.end(); it++) {
|
||||
vlog(", ", *it);
|
||||
}
|
||||
logArray[iter] += "]";
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward< Args>(args)...);
|
||||
}
|
||||
|
||||
template<MapPrintable T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {
|
||||
logArray[iter] += "{";
|
||||
for (const auto& [k, v] : t) {
|
||||
vlog(": ", k);
|
||||
vlog(", ", v);
|
||||
}
|
||||
logArray[iter] += "}";
|
||||
logArray[iter] += appendChars;
|
||||
vlog(" ", std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
|
||||
/// Log any logable element that is stored in a pointer
|
||||
template<LogableSmartPointer T, Logable... Args>
|
||||
void vlog(const char* appendChars, T&& t, Args&&... args) {
|
||||
vlog("", *t);
|
||||
vlog(" ", std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
void vlog(const char* appendChars) {};
|
||||
|
||||
private:
|
||||
std::array<std::string, logLength> logArray;
|
||||
size_t iter;
|
||||
std::string logFile;
|
||||
bool showLog;
|
||||
bool storeLog;
|
||||
void writeLog();
|
||||
|
||||
Color prefixColor;
|
||||
std::string prefix;
|
||||
std::string::size_type prefixLength;
|
||||
|
||||
char time[TIMESTAMP_CHAR_COUNT];
|
||||
char* getTime();
|
||||
#ifdef LOG_MULTITHREAD
|
||||
static std::mutex mtx;
|
||||
#endif
|
||||
};
|
||||
|
||||
extern Log genLog;
|
||||
extern Log gameLog;
|
||||
extern Log engLog;
|
||||
}
|
||||
|
||||
/**
|
||||
* @file
|
||||
* @brief A logger capable of logging lots of different types and containers to stdout and/or a logfile.
|
||||
*/
|
Loading…
Reference in New Issue
Block a user