vulkan-project/shader2D.vert
2022-10-07 23:30:44 +02:00

26 lines
711 B
GLSL

#version 450
#extension GL_EXT_debug_printf : enable
/* layout(binding = 0) uniform UniformBufferObject { */
/* mat4 model; */
/* mat4 view; */
/* mat4 proj; */
/* } ubo; */
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTextureCoordinate;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTextureCoordinate;
void main() {
/* gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); */
gl_Position = vec4(inPosition, 0.0, 1.0);
debugPrintfEXT("inPosition %v2f, inColor %v3f", inPosition, inColor);
fragColor = inColor;
fragTextureCoordinate = inTextureCoordinate;
}