vulkan-project/shader.vert
2022-10-07 23:30:44 +02:00

26 lines
671 B
GLSL

#version 450
#extension GL_EXT_debug_printf : enable
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTextureCoordinate;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTextureCoordinate;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
/* gl_Position = vec4(inPosition, 1.0); */
debugPrintfEXT("inPosition %v3f, inColor %v3f", inPosition, inColor);
fragColor = inColor;
fragTextureCoordinate = inTextureCoordinate;
}