26 lines
717 B
GLSL
26 lines
717 B
GLSL
#version 450
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#extension GL_EXT_debug_printf : enable
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/* layout(binding = 0) uniform UniformBufferObject { */
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/* mat4 model; */
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/* mat4 view; */
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/* mat4 proj; */
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/* } ubo; */
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTextureCoordinate;
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTextureCoordinate;
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void main() {
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/* gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); */
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gl_Position = vec4(inPosition, 0.0, 1.0);
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/* debugPrintfEXT("inPosition %v2f, inColor %v3f", inPosition, inColor); */
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fragColor = inColor;
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fragTextureCoordinate = inTextureCoordinate;
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}
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