vulkan-project/renderer3D.cpp
2022-10-14 23:39:54 +02:00

444 lines
22 KiB
C++

#include "renderer3D.hpp"
#include "vulkan_instance.hpp"
#include "texture_manager.hpp"
#include "exceptions.hpp"
#include "vk_enum_string.h"
#include <cstring>
namespace gz::vk {
//
// INIT & CLEANUP
//
Renderer3D::Renderer3D(VulkanInstance& instance, TextureManager& textureManager) :
Renderer(instance, textureManager) {
LogCreateInfo logCI{};
logCI.logfile = "renderer3D.log";
logCI.storeLog = false;
logCI.prefix = "3D-Renderer";
logCI.prefixColor = Color::LI_CYAN;
logCI.timeColor = VULKAN_MESSAGE_TIME_COLOR;
rLog = Log(std::move(logCI));
vk.registerCleanupCallback(std::bind(&Renderer3D::cleanup, this));
vk.registerSwapChainRecreateCallback(std::bind(&Renderer3D::swapChainRecreateCallback, this));
vk.createCommandBuffers(commandBuffers);
const size_t vertexCount = 500;
const size_t indexCount = 1000;
vk.createVertexBuffer<Vertex3D>(vertexCount, vertexBuffer, vertexBufferMemory, vertexBufferSize);
vk.createIndexBuffer<uint32_t>(indexCount, indexBuffer, indexBufferMemory, indexBufferSize);
rLog("Created Renderer3D");
initSwapChainDependantResources();
VulkanInstance::registerObjectUsingVulkan(ObjectUsingVulkan("Renderer3D",
{ &pipelines[PL_3D].pipeline, &renderPass, &vertexBuffer, &vertexBufferMemory, &indexBuffer, &indexBufferMemory },
{ &framebuffers, &images, &imageMemory, &imageViews, &commandBuffers }));
rLog("Created Renderer3D");
}
void Renderer3D::cleanup() {
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroyBuffer(vk.device, uniformBuffers[i], nullptr);
vkFreeMemory(vk.device, uniformBuffersMemory[i], nullptr);
}
cleanupSwapChainDependantResources();
cleanup_();
}
//
// SWAPCHAIN DEPENDANT
//
void Renderer3D::initSwapChainDependantResources() {
createRenderPass();
createImages();
vk.createFramebuffers(framebuffers, imageViews, renderPass);
std::vector<VkDescriptorSetLayout> descriptorSetLayouts = { textureManager.getDescriptorSetLayout() };
vk.createGraphicsPipeline<Vertex2D>("shaders/vert2D.spv", "shaders/frag2D.spv", descriptorSetLayouts, false, renderPass, pipelines[PL_2D]);
}
void Renderer3D::cleanupSwapChainDependantResources() {
// destroy pipelines
pipelines.destroy(vk.device);
vk.destroyFramebuffers(framebuffers);
for (size_t i = 0; i < images.size(); i++) {
vkDestroyImageView(vk.device, imageViews[i], nullptr);
vkDestroyImage(vk.device, images[i], nullptr);
vkFreeMemory(vk.device, imageMemory[i], nullptr);
}
vkDestroyRenderPass(vk.device, renderPass, nullptr);
}
void Renderer3D::swapChainRecreateCallback() {
cleanupSwapChainDependantResources();
initSwapChainDependantResources();
}
//
// IMAGES
//
void Renderer3D::createImages() {
images.resize(vk.scImages.size());
imageMemory.resize(vk.scImages.size());
imageViews.resize(vk.scImages.size());
VkImageUsageFlags usage= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
for (size_t i = 0; i < images.size(); i++) {
vk.createImage(vk.scExtent.width, vk.scExtent.height, vk.scImageFormat, VK_IMAGE_TILING_OPTIMAL, usage, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, images[i], imageMemory[i]);
vk.createImageView(vk.scImageFormat, images[i], imageViews[i], VK_IMAGE_ASPECT_COLOR_BIT);
}
}
//
// RENDER PASS
//
void Renderer3D::createRenderPass() {
VkAttachmentDescription2 colorBlendAttachment{};
colorBlendAttachment.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2;
colorBlendAttachment.format = vk.scImageFormat;
colorBlendAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorBlendAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorBlendAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorBlendAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorBlendAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorBlendAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorBlendAttachment.finalLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
VkAttachmentReference2 colorAttachmentRef{};
colorAttachmentRef.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2;
colorAttachmentRef.attachment = 0;
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
/* VkAttachmentDescription depthAttachment{}; */
/* depthAttachment.format = findDepthFormat(); */
/* depthAttachment.samples = VK_SAMPLE_COUNT_1_BIT; */
/* depthAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; */
/* depthAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; */
/* depthAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; */
/* depthAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; */
/* depthAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; */
/* depthAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; */
/* VkAttachmentReference depthAttachmentRef{}; */
/* depthAttachmentRef.attachment = 1; */
/* depthAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; */
VkSubpassDescription2 subpass{};
subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorAttachmentRef;
/* subpass.pDepthStencilAttachment = &depthAttachmentRef; */
VkSubpassDependency2 colorAttachmentSD{};
colorAttachmentSD.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
colorAttachmentSD.srcSubpass = VK_SUBPASS_EXTERNAL;
colorAttachmentSD.dstSubpass = 0;
colorAttachmentSD.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colorAttachmentSD.srcAccessMask = 0;
colorAttachmentSD.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colorAttachmentSD.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
// dependecy for the image layout transition to transfer dst
VkSubpassDependency2 layoutTransitionSD{};
colorAttachmentSD.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2;
colorAttachmentSD.srcSubpass = 0;
colorAttachmentSD.dstSubpass = VK_SUBPASS_EXTERNAL;
colorAttachmentSD.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colorAttachmentSD.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
colorAttachmentSD.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
colorAttachmentSD.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT;
colorAttachmentSD.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
/* VkSubpassDependency dependency{}; */
/* dependency.srcSubpass = VK_SUBPASS_EXTERNAL; */
/* dependency.dstSubpass = 0; */
/* dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; */
/* dependency.srcAccessMask = 0; */
/* dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; */
/* dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; */
/* std::array<VkAttachmentDescription, 2> attachments = { colorBlendAttachment, depthAttachment }; */
std::vector<VkAttachmentDescription2> attachments = { colorBlendAttachment };
std::vector<VkSubpassDependency2> dependencies = { colorAttachmentSD, layoutTransitionSD };
VkRenderPassCreateInfo2 renderPassCI{};
renderPassCI.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2;
renderPassCI.attachmentCount = static_cast<uint32_t>(attachments.size());
renderPassCI.pAttachments = attachments.data();
renderPassCI.subpassCount = 1;
renderPassCI.pSubpasses = &subpass;
renderPassCI.dependencyCount = dependencies.size();
renderPassCI.pDependencies = dependencies.data();
/* renderPassCI.dependencyCount = 0; */
/* renderPassCI.pDependencies = nullptr; */
/* renderPassCI.correlatedViewMaskCount = 0; */
/* renderPassCI.pCorrelatedViewMasks = nullptr; */
VkResult result = vkCreateRenderPass2(vk.device, &renderPassCI, nullptr, &renderPass);
if (result != VK_SUCCESS) {
throw getVkException(result, "Could not create render pass", "Renderer3D::createRenderPass");
}
rLog("createRenderPass: Created render pass.");
}
void Renderer3D::updateUniformBuffer() {
static auto startTime = std::chrono::high_resolution_clock::now();
auto currentTime = std::chrono::high_resolution_clock::now();
float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
// TODO use push constant instead of ubo
UniformBufferObject ubo{};
ubo.model = glm::rotate(glm::mat4(1.0f), time * std::numbers::pi_v<float> / 2, glm::vec3(0.0f, 0.0f, 1.0f));
ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.projection = glm::perspective(glm::radians(45.0f), static_cast<float>(vk.scExtent.width) / vk.scExtent.height, 1.0f, 10.0f);
/* ubo.model = glm::mat4(1); */
/* ubo.view = glm::mat4(1); */
/* ubo.projection = glm::mat4(1); */
/* ubo.projection[1][1] *= -1; // y coordinate inverted in opengl */
void* data;
vkMapMemory(vk.device, uniformBuffersMemory[vk.currentFrame], NO_OFFSET, sizeof(ubo), NO_FLAGS, &data);
memcpy(data, &ubo, sizeof(ubo));
vkUnmapMemory(vk.device, uniformBuffersMemory[vk.currentFrame]);
}
//
// DESCRIPTORS
//
void Renderer3D::createDescriptorResources() {
// LAYOUT
// 1) uniform buffer object
VkDescriptorSetLayoutBinding uboLayoutBinding{};
uboLayoutBinding.binding = 0;
uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
/* uboLayoutBinding.pImmutableSamplers = nullptr; */
// 2) combined image sampler
VkDescriptorSetLayoutBinding samplerLayoutBinding{};
samplerLayoutBinding.binding = 1;
samplerLayoutBinding.descriptorCount = 1;
samplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
samplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
/* samplerLayoutBinding.pImmutableSamplers = nullptr; */
std::vector<VkDescriptorSetLayoutBinding> bindings = { uboLayoutBinding, samplerLayoutBinding };
vk.createDescriptorSetLayout(bindings, descriptorSetLayout);
// POOL
std::array<VkDescriptorPoolSize, 2> poolSizes;
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
VkDescriptorPoolCreateInfo poolCI{};
poolCI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolCI.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
poolCI.pPoolSizes = poolSizes.data();
poolCI.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
VkResult result = vkCreateDescriptorPool(vk.device, &poolCI, nullptr, &descriptorPool);
if (result != VK_SUCCESS) {
throw getVkException(result, "Failed to create descriptor pool", "Renderer3D::createDescriptorResources");
}
// SETS
std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
VkDescriptorSetAllocateInfo setAI{};
setAI.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
setAI.descriptorPool = descriptorPool;
setAI.descriptorSetCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
setAI.pSetLayouts = layouts.data();
descriptorSets.resize(MAX_FRAMES_IN_FLIGHT);
result = vkAllocateDescriptorSets(vk.device, &setAI, descriptorSets.data());
if (result != VK_SUCCESS) {
throw getVkException(result, "Failed to create descriptor sets", "Renderer3D::createDescriptorResources");
}
// configure sets
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorBufferInfo bufferI{};
bufferI.buffer = uniformBuffers[i];
bufferI.offset = 0;
bufferI.range = VK_WHOLE_SIZE; // sizeof(UniformBufferObject);
VkDescriptorImageInfo imageI{};
imageI.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// TODO
/* imageI.imageView = textureImageView; */
/* imageI.sampler = textureSampler; */
std::array<VkWriteDescriptorSet, 2> descriptorW{};
descriptorW[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorW[0].dstSet = descriptorSets[i];
descriptorW[0].dstBinding = bindingUniformBuffer;
descriptorW[0].dstArrayElement = 0;
descriptorW[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorW[0].descriptorCount = 1;
descriptorW[0].pBufferInfo = &bufferI;
/* descriptorW[0].pImageInfo = nullptr; */
/* descriptorW[0].pTexelBufferView = nullptr; */
descriptorW[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorW[1].dstSet = descriptorSets[i];
descriptorW[1].dstBinding = bindingCombinedImageSampler;
descriptorW[1].dstArrayElement = 0;
descriptorW[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptorW[1].descriptorCount = 1;
/* descriptorW[1].pBufferInfo = &bufferI; */
descriptorW[1].pImageInfo = &imageI;
/* descriptorW[1].pTexelBufferView = nullptr; */
uint32_t descriptorWriteCount = static_cast<uint32_t>(descriptorW.size());
uint32_t descriptorCopyCount = 0;
vkUpdateDescriptorSets(vk.device, descriptorWriteCount, descriptorW.data(), descriptorCopyCount, nullptr);
}
rLog("createDescriptorResources: Created descriptor layouts, pool and sets.");
}
//
// RENDERING
//
void Renderer3D::recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame) {}
/* VkCommandBufferBeginInfo commandBufferBI{}; */
/* commandBufferBI.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; */
/* /1* commandBufferBI.flags = 0; *1/ */
/* /1* commandBufferBI.pInheritanceInfo = nullptr; *1/ */
/* VkResult result = vkBeginCommandBuffer(commandBuffers[currentFrame], &commandBufferBI); */
/* if (result != VK_SUCCESS) { */
/* throw getVkException(result, "Failed to begin 2D command buffer", "Renderer3D::recordCommandBuffer"); */
/* } */
/* VkRenderPassBeginInfo renderPassBI{}; */
/* renderPassBI.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; */
/* renderPassBI.renderPass = renderPass; */
/* renderPassBI.framebuffer = framebuffers[imageIndex]; */
/* renderPassBI.renderArea.offset = { 0, 0 }; */
/* renderPassBI.renderArea.extent = vk.scExtent; */
/* // clear */
/* std::array<VkClearValue, 1> clearValues{}; */
/* clearValues[0].color = {{1.0f, 0.0f, 0.0f, 1.0f}}; */
/* /1* clearValues[1].depthStencil = {1.0f, 0}; *1/ */
/* renderPassBI.clearValueCount = static_cast<uint32_t>(clearValues.size()); */
/* renderPassBI.pClearValues = clearValues.data(); */
/* vkCmdBeginRenderPass(commandBuffers[currentFrame], &renderPassBI, VK_SUBPASS_CONTENTS_INLINE); */
/* vkCmdBindPipeline(commandBuffers[currentFrame], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines[PL_2D].pipeline); */
/* VkBuffer vertexBuffers[] = { vertexBuffer }; */
/* VkDeviceSize offsets[] = {0}; */
/* uint32_t bindingCount = 1; */
/* vkCmdBindVertexBuffers(commandBuffers[currentFrame], BINDING, bindingCount, vertexBuffers, offsets); */
/* // TODO use correct index type! */
/* vkCmdBindIndexBuffer(commandBuffers[currentFrame], indexBuffer, NO_OFFSET, VK_INDEX_TYPE_UINT32); */
/* uint32_t descriptorCount = 1; */
/* uint32_t firstSet = 0; */
/* uint32_t dynamicOffsetCount = 0; */
/* uint32_t* dynamicOffsets = nullptr; */
/* vkCmdBindDescriptorSets(commandBuffers[currentFrame], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines[PL_2D].layout, firstSet, descriptorCount, &textureManager.getDescriptorSet(), dynamicOffsetCount, dynamicOffsets); */
/* int instanceCount = 1; */
/* int firstIndex = 0; */
/* int firstInstance = 0; */
/* vkCmdDrawIndexed(commandBuffers[currentFrame], static_cast<uint32_t>(shapesIndicesCount), instanceCount, firstIndex, NO_OFFSET, firstInstance); */
/* vkCmdEndRenderPass(commandBuffers[currentFrame]); */
/* vk.copyImageToImage(commandBuffers[currentFrame], images[imageIndex], vk.scImages[imageIndex], vk.scExtent); */
/* result = vkEndCommandBuffer(commandBuffers[currentFrame]); */
/* if (result != VK_SUCCESS) { */
/* rLog.error("Failed to record 2D - command buffer", "VkResult:", STR_VK_RESULT(result)); */
/* throw getVkException(result, "Failed to record 2D - command buffer", "Renderer3D::recordCommandBufferWithTexture"); */
/* } */
/* vk.submitThisFrame(commandBuffers[currentFrame]); */
/* } */
/* void Renderer3D::fillVertexBufferWithShapes() { */
/* rLog("fillVertexBufferWithShapes"); */
/* if (vertexBufferSize < shapesVerticesCount * sizeof(Vertex2D)) { */
/* throw VkException("vertex buffer too small! vertexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
/* } */
/* // create staging buffer */
/* VkBuffer stagingBuffer; */
/* VkDeviceMemory stagingBufferMemory; */
/* vk.createBuffer(vertexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); */
/* // fill staging buffer */
/* void* data; */
/* vkMapMemory(vk.device, stagingBufferMemory, NO_OFFSET, vertexBufferSize, NO_FLAGS, &data); */
/* Vertex2D* vdata = reinterpret_cast<Vertex2D*>(data); */
/* size_t offset = 0; */
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
/* rLog("fillVertexBufferWithShapes: copying vertex buffer nr", it - shapes.begin(), "-", it->getVertices(), "to address:", long(vdata + offset), " offset:", offset); */
/* memcpy(vdata+offset, it->getVertices().data(), it->getVertices().size() * sizeof(Vertex2D)); */
/* offset += it->getVertices().size(); */
/* } */
/* vkUnmapMemory(vk.device, stagingBufferMemory); */
/* // fill vertex buffer */
/* vk.copyBuffer(stagingBuffer, vertexBuffer, vertexBufferSize); */
/* vkDestroyBuffer(vk.device, stagingBuffer, nullptr); */
/* vkFreeMemory(vk.device, stagingBufferMemory, nullptr); */
/* } */
/* void Renderer3D::fillIndexBufferWithShapes() { */
/* rLog("fillIndexBufferWithShapes"); */
/* if (indexBufferSize < shapesIndicesCount * sizeof(uint32_t)) { */
/* throw VkException("index buffer too small! indexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
/* } */
/* // create staging buffer */
/* VkBuffer stagingBuffer; */
/* VkDeviceMemory stagingBufferMemory; */
/* vk.createBuffer(indexBufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); */
/* // fill staging buffer */
/* void* data; */
/* vkMapMemory(vk.device, stagingBufferMemory, NO_OFFSET, indexBufferSize, NO_FLAGS, &data); */
/* uint32_t* idata = reinterpret_cast<uint32_t*>(data); */
/* size_t offset = 0; */
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
/* rLog("fillIndexBufferWithShapes: copying index buffer nr", it - shapes.begin(), "-", it->getIndices(), "to address:", long(idata + offset), " offset:", offset); */
/* memcpy(idata+offset, it->getIndices().data(), it->getIndices().size() * sizeof(uint32_t)); */
/* offset += it->getIndices().size(); */
/* } */
/* rLog("fillIndexBufferWithShapes: indices count:", shapesIndicesCount); */
/* vkUnmapMemory(vk.device, stagingBufferMemory); */
/* // fill index buffer */
/* vk.copyBuffer(stagingBuffer, indexBuffer, indexBufferSize); */
/* vkDestroyBuffer(vk.device, stagingBuffer, nullptr); */
/* vkFreeMemory(vk.device, stagingBufferMemory, nullptr); */
/* } */
//
// RENDERING
//
void Renderer3D::drawFrame(uint32_t imageIndex) {
vkResetCommandBuffer(commandBuffers[vk.currentFrame], NO_FLAGS);
/* recordCommandBuffer(imageIndex, vk.currentFrame); */
recordCommandBuffer(imageIndex, vk.currentFrame);
}
} // namespace gz::vk