28 lines
810 B
C++
28 lines
810 B
C++
#pragma once
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#include "rectangle.hpp"
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#include "ds_vk_base.hpp"
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namespace gz::vlk {
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/**
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* @details
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* Rectangle has vertex and index buffers from vlk::BufferManager
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* and a texture from vlk::TextureManager
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*/
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class RectangleTexturedVkDS : public DrawStrategy<Rectangle>, public VulkanDS, public VulkanTexturedDS {
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public:
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RectangleTexturedVkDS(Renderer2D& renderer, BufferManager<Vertex2D, uint32_t>& bufferManager, const std::string& textureName);
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/**
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* @todo
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*/
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void draw() override;
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/**
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* @brief Set the new vertices and indices
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*/
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void update(const Rectangle& rect) override;
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private:
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void setTextureCoordinates();
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};
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} // namespace gz::vlk
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