17 lines
506 B
GLSL
17 lines
506 B
GLSL
#version 450
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#extension GL_EXT_debug_printf : enable
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layout(binding = 1) uniform sampler2D textureSampler;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTextureCoordinate;
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layout(location = 0) out vec4 outColor;
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void main() {
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/* outColor = vec4(fragColor, 1.0); */
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/* debugPrintfEXT("outColor %v3f", fragColor); */
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outColor = vec4(fragTextureCoordinate, 0.0, 1.0);
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/* outColor = vec4(fragColor * texture(textureSampler, fragTextureCoordinate).rgb, 1.0); */
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}
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