19 lines
396 B
Bash
Executable File
19 lines
396 B
Bash
Executable File
#!/bin/sh
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WDIR=$HOME/c++/vulkan
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SHADER_DIR=$WDIR/shaders
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SOURCE_DIR=$WDIR/src/shaders
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mkdir -p "${SHADER_DIR}"
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for file in $(ls ${SOURCE_DIR}); do
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ext="${file##*.}"
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if [[ $ext == "vert" ]] || [[ $ext == "frag" ]]; then
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src=${SOURCE_DIR}/${file}
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dst=${SHADER_DIR}/$(basename ${file}).spv
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echo "compiling $src to $dst"
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glslc ${src} -o ${dst}
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fi
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done
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