#version 450 #extension GL_EXT_debug_printf : enable /* layout(binding = 0) uniform UniformBufferObject { */ /* mat4 model; */ /* mat4 view; */ /* mat4 proj; */ /* } ubo; */ layout(location = 0) in vec2 inPosition; layout(location = 1) in vec3 inColor; layout(location = 2) in vec2 inTextureCoordinate; layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 fragTextureCoordinate; void main() { /* gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); */ gl_Position = vec4(inPosition, 0.0, 1.0); /* debugPrintfEXT("inPosition %v2f, inColor %v3f", inPosition, inColor); */ fragColor = inColor; fragTextureCoordinate = inTextureCoordinate; }