Handle ownership determination for vulkan.hpp
ObjectUsingVulkan is now a template class which can store vulkan.hpp handles.
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@ -1,12 +1,10 @@
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#include "vulkan_util.hpp"
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#include <bits/ranges_base.h>
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#include <iostream>
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#include <vulkan/vulkan_core.h>
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#include <vulkan/vulkan_enums.hpp>
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#include <vulkan/vulkan_structs.hpp>
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#define VULKAN_HPP_NO_CONSTRUCTORS
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#include <vulkan/vulkan.hpp>
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namespace gz::vlk {
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//
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// CONVENIENCE
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@ -75,22 +73,6 @@ namespace gz::vlk {
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return true;
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}
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void PipelineContainer::erase(const PipelineT& key, const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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device.destroyPipeline(pipelines[key].pipeline, pAllocator);
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device.destroyPipelineLayout(pipelines[key].layout, pAllocator);
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pipelines.erase(pipelines.find(key));
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}
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PipelineContainer::iterator PipelineContainer::erase(const PipelineContainer::iterator& it, const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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device.destroyPipeline(it->second.pipeline, pAllocator);
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device.destroyPipelineLayout(it->second.layout, pAllocator);
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return pipelines.erase(it);
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}
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void PipelineContainer::destroy(const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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auto it = pipelines.begin(); while (it != pipelines.end()) {
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it = erase(it, device);
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}
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}
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vk::DependencyInfo getDepInfo(const vk::ImageMemoryBarrier2& barrier) {
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@ -118,31 +100,6 @@ namespace gz::vlk {
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/* } */
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//
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//
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//
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ObjectUsingVulkan::ObjectUsingVulkan(std::string&& name, std::vector<void*>&& ptrsToHandles, std::vector<void*>&& vectorWithPtrsToHandles) {
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objectName = std::move(name);
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for (auto it = vectorWithPtrsToHandles.begin(); it != vectorWithPtrsToHandles.end(); it++) {
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vectorWithPtrToHandle.emplace_back(reinterpret_cast<std::vector<void*>*>(*it));
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}
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ptrToHandle = std::move(ptrsToHandles);
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updateHandles();
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}
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void ObjectUsingVulkan::updateHandles() {
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handles.clear();
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for (auto it = ptrToHandle.begin(); it != ptrToHandle.end(); it++) {
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handles.insert(reinterpret_cast<uint64_t>(reinterpret_cast<void*>(*it)));
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}
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for (auto it = vectorWithPtrToHandle.begin(); it != vectorWithPtrToHandle.end(); it++) {
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for (auto it2 = (*it)->begin(); it2 != (*it)->end(); it2++) {
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handles.insert(reinterpret_cast<uint64_t>(reinterpret_cast<void*>(*it2)));
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}
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}
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}
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} // namespace gz::vlk
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@ -2,9 +2,12 @@
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#include "vertex.hpp"
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#include <chrono>
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#include <optional>
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#include <set>
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#include <type_traits>
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#include <unordered_map>
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#define VULKAN_HPP_NO_CONSTRUCTORS
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#define VULKAN_HPP_NO_EXCEPTIONS
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#include <vulkan/vulkan.hpp>
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@ -51,42 +54,118 @@ namespace gz::vlk {
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bool requiredFeaturesAvailable(const PhysicalDeviceFeatures& requiredFeatures) const;
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};
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enum PipelineT {
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PL_3D, PL_2D
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};
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struct Pipeline {
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vk::Pipeline pipeline;
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vk::PipelineLayout layout;
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std::vector<vk::ShaderModule> shaderModules;
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void operator=(const Pipeline& other) = delete;
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};
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template<typename T>
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concept PipelineKeyType = requires { std::unordered_map<T, Pipeline>(); };
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/**
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* @brief Map holding pipelines
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* @details
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* A map holding Pipeline objects.
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* I suggest declaring an enum for all pipelines and using this enum as key type.
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* This way you can use a pipeline "by its name" without having to make it a member variable
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*
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* @section Usage
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* Using operator[] creates a default initialized Pipeline struct.
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* First, create the shader
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* Pass this to
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* @code
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* enum MyPipelines { pl1, pl2, ... };
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* MyClass {
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* ...
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* PipelineContainer<MyPipelines> pipelines;
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* ...
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* };
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*
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* MyClass::createPipeline() {
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* // operator[] default initalizes a Pipeline struct
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* // see text below for explanation
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* if (pipelines[pl1].shaderModules.size() == 0) {
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* // will create shader modules in pipelines[pl1].shaderModules
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* // TODO
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* VulkanInstance::createShaderModules({"shader.vert.spv", }, ..., pipelines[pl1]);
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* }
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* // create pipeline and layout in pipelines[pl1].layout, pipelines[pl1].pipeline
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* VulkanInstance::createGraphicsPipeline(..., pipelines[pl1])
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* }
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*
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* MyClass::doStuff() {
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* ...
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* cmdBuffer.bindPipeline(pipelines[pl1].pipeline);
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* ...
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* }
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*
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* MyClass::swapChainRecreateCallback() {
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* device.destroyPipeline(pipelines[pl1].pipeline);
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* device.destroyPipelineLayout(pipelines[pl1].layout);
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* createPipeline();
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* }
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*
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* MyClass::cleanup() {
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* pipelines.clear(device);
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* }
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*
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*
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*
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* @endcode
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*
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* The reason why the shader modules are stored together with the pipelines
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* (for now, maybe this will change when I add pipeline caching)
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* is that it can improve pipeline recreation times (eg. when window size changes).
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* If the shader modules stay valid (meaning that the specialization values stay the same)
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* you can just reuse them.
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*
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*/
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template<PipelineKeyType T>
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class PipelineContainer {
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public:
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using iterator = std::unordered_map<PipelineT, Pipeline>::iterator;
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Pipeline& operator[](const PipelineT& key) { return pipelines[key]; }
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using iterator = typename std::unordered_map<T, Pipeline>::iterator;
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Pipeline& operator[](const T& key) { return pipelines[key]; }
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/**
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* @brief Destroy the pipeline+layout and then remove the handles from the underlying map
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* @brief Destroy the pipeline, layout and shader modules and then remove the handles from the underlying map
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*/
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void erase(const PipelineT& key, const vk::Device& device, const vk::AllocationCallbacks* pAllocator=nullptr);
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void erase(const T& key, const vk::Device& device, const vk::AllocationCallbacks* pAllocator=nullptr);
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/**
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* @brief Destroy the pipeline+layout and then remove the handles from the underlying map
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* @brief Destroy the pipeline, layout and shader modules and then remove the handles from the underlying map
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*/
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iterator erase(const iterator& it, const vk::Device& device, const vk::AllocationCallbacks* pAllocator=nullptr);
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/**
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* @brief Destroy all pipelines#layouts and then remove the handles from the underlying map
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* @brief Destroy all pipelines, layouts and shader modules and then remove the handles from the underlying map
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*/
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void destroy(const vk::Device& device, const vk::AllocationCallbacks* pAllocator=nullptr);
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void clear(const vk::Device& device, const vk::AllocationCallbacks* pAllocator=nullptr);
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iterator begin() { return pipelines.begin(); }
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iterator end() { return pipelines.end(); }
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size_t size() const { return pipelines.size(); }
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private:
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std::unordered_map<PipelineT, Pipeline> pipelines;
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std::unordered_map<T, Pipeline> pipelines;
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};
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template<PipelineKeyType T>
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void PipelineContainer<T>::erase(const T& key, const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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device.destroyPipeline(pipelines[key].pipeline, pAllocator);
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device.destroyPipelineLayout(pipelines[key].layout, pAllocator);
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pipelines.erase(pipelines.find(key));
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}
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template<PipelineKeyType T>
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typename PipelineContainer<T>::iterator PipelineContainer<T>::erase(const PipelineContainer<T>::iterator& it, const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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device.destroyPipeline(it->second.pipeline, pAllocator);
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device.destroyPipelineLayout(it->second.layout, pAllocator);
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return pipelines.erase(it);
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}
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template<PipelineKeyType T>
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void PipelineContainer<T>::clear(const vk::Device& device, const vk::AllocationCallbacks* pAllocator) {
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while (pipelines.size() > 0) {
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erase(pipelines.begin(), device);
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}
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}
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struct SwapChainSupport {
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vk::SurfaceCapabilities2KHR capabilities;
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std::vector<vk::SurfaceFormat2KHR> formats;
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@ -160,31 +239,129 @@ namespace gz::vlk {
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/* void getImageMemoryRequirements(const vk::Device& device, const vk::Image& image, vk::ImageMemoryRequirementsInfo2& imMemReq, vk::MemoryRequirements2& memReq); */
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/// @}
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//
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// OBJECT USING VULKAN
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//
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/**
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* @brief Base class for ObjectUsingVulkan for storage of different ObjectUsingVulkan pointers in one container
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*/
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class ObjectUsingVulkanBase {
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public:
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ObjectUsingVulkanBase(std::string&& name) : objectName(name) {};
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virtual ~ObjectUsingVulkanBase() {};
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virtual void updateHandles() {};
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bool contains(const uint64_t& handle) const { return handles.contains(handle); };
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const std::string& getName() const { return objectName; };
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protected:
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std::string objectName;
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std::set<uint64_t> handles;
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};
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template<typename T>
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concept VulkanHppHandle = requires (const T& t) {
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static_cast<typename T::NativeType>(t);
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};
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template<typename T>
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concept PtrToVulkanHppHandle = VulkanHppHandle<std::remove_pointer_t<T>>;
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template<typename T>
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concept PtrToVulkanHppHandleRange = std::ranges::forward_range<std::remove_pointer_t<T>>
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and VulkanHppHandle<std::ranges::range_value_t<std::remove_pointer_t<T>>>;
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template<typename T>
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concept PtrToVulkanHppHandleConvertible = PtrToVulkanHppHandle<T> || PtrToVulkanHppHandleRange<T>;
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static_assert(VulkanHppHandle<vk::RenderPass>);
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static_assert(PtrToVulkanHppHandle<vk::RenderPass*>);
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static_assert(PtrToVulkanHppHandleRange<std::vector<vk::RenderPass>*>);
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/**
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* @brief Used for debugging
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* @see VulkanInstance::debugLog
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* @details
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* Handles like vk::Device are pointers to the actual handle.
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* Register the handle to a vulkan object with this struct and call updateHandles().
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* The handles set will then contain the actual address of the handle, as printed by the validation layers.
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* That means you can check a handle returned by a validation layer
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* with this struct and see if this handle belongs to object that created this struct.
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* with objects of this class using ObjectUsingVulkanBase::contains() and determine the owner of the handle.
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*
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* The pointers to the vulkan.hpp handles are stored in the handlePack tuple
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* (these cpp structs contain the actual vulkan handle).
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*
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* This way, if a vulkan handle changes (eg when recreating an image) the new vulkan handle can be determined by "reading" the vulkan.hpp handle.
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*
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* The address of the vulkan handle (as returned by validation layers) is determined by casting the vulkan.hpp handle to the corresponding vulkan handle and casting that to uint64_t:
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* @code
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* // example, where vkHppHandle is handle of type VkHppHandle from vulkan.hpp (eg vk::Image)
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* uint64_t address = reinterpret_cast<uint64_t>(static_cast<typename VkHppHandle::NativeType>(vkHppHandle));
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* @endcode
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*
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*
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*
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* @warning
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* Every pointer you submit to this must stay valid!
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* Use this struct only when debugging!
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*/
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struct ObjectUsingVulkan {
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ObjectUsingVulkan(std::string&& name, std::vector<void*>&& ptrsToHandles, std::vector<void*>&& vectorWithPtrsToHandles);
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std::string objectName;
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std::vector<void*> ptrToHandle;
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std::vector<std::vector<void*>*> vectorWithPtrToHandle;
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std::set<uint64_t> handles;
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/**
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* @brief Update the handles map with the current handle (aka segfault generator)
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*/
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void updateHandles();
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template<PtrToVulkanHppHandleConvertible... T>
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class ObjectUsingVulkan : public ObjectUsingVulkanBase {
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public:
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ObjectUsingVulkan(std::string&& name, const T&&... pHandleConvertibles);
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/**
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* @brief Update the handles map with the current handle (aka segfault generator)
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*/
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virtual void updateHandles() override;
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private:
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/// Recursively call addHandles for every member of the pack
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template<PtrToVulkanHppHandleConvertible PHandleConvertible, PtrToVulkanHppHandleConvertible... PHandleConvertibles>
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void addHandlesProxy(const PHandleConvertible&& pHandleConvertible, const PHandleConvertibles&&... pHandleConvertibles);
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/// End of recursion
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void addHandlesProxy() {}
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/// Add reinterpret_cast<uint64_t>(static_cast<PHandle::NativeType>(handle)) to handles set
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template<PtrToVulkanHppHandle PHandle>
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void addHandles(const PHandle& pHandle);
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template<PtrToVulkanHppHandleRange PHandleRange>
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void addHandles(const PHandleRange& pHandleRange);
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/// Contains pointers to (vulkan.hpp handles or ranges of vulkan.hpp handles)
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std::tuple<T...> handlePack;
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};
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// IMPLEMENTATION
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template<PtrToVulkanHppHandleConvertible... T>
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ObjectUsingVulkan<T...>::ObjectUsingVulkan(std::string&& name, const T&&... pHandleConvertibles)
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: ObjectUsingVulkanBase(std::move(name))
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{
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handlePack = std::make_tuple<const T...>(std::forward<const T>(pHandleConvertibles)...);
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updateHandles();
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}
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template<PtrToVulkanHppHandleConvertible... T>
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void ObjectUsingVulkan<T...>::updateHandles() {
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handles.clear();
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auto f = [this](auto... args){ this->addHandlesProxy(std::forward<decltype(args)>(args)...); };
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std::apply(f, handlePack);
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/* std::apply(std::bind(&addHandles, this, std::placeholders::_1), handlePack); */
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}
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template<PtrToVulkanHppHandleConvertible... T>
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template<PtrToVulkanHppHandleConvertible PHandleConvertible, PtrToVulkanHppHandleConvertible... PHandleConvertibles>
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void ObjectUsingVulkan<T...>::addHandlesProxy(const PHandleConvertible&& pHandleConvertible, const PHandleConvertibles&&... pHandleConvertibles) {
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addHandles(pHandleConvertible);
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addHandlesProxy(std::forward<const PHandleConvertibles>(pHandleConvertibles)...);
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}
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template<PtrToVulkanHppHandleConvertible... T>
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template<PtrToVulkanHppHandle PHandle>
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void ObjectUsingVulkan<T...>::addHandles(const PHandle& pHandle) {
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handles.insert(reinterpret_cast<uint64_t>(static_cast<typename std::remove_pointer_t<PHandle>::NativeType>(*pHandle)));
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}
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template<PtrToVulkanHppHandleConvertible... T>
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template<PtrToVulkanHppHandleRange PHandleRange>
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void ObjectUsingVulkan<T...>::addHandles(const PHandleRange& pHandleRange) {
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for (auto it = pHandleRange->begin(); it != pHandleRange->end(); it++) {
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handles.insert(reinterpret_cast<uint64_t>(
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static_cast<typename std::ranges::range_value_t<std::remove_pointer_t<PHandleRange>>::NativeType>(*it)));
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}
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}
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/**
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