Moved descriptor pool to renderer

This commit is contained in:
matthias@arch 2022-11-10 16:55:35 +01:00
parent 0d205cd7a5
commit 342395129c
6 changed files with 584 additions and 351 deletions

View File

@ -9,4 +9,46 @@ namespace gz::vlk {
vk.destroyBuffer(indexBuffer, indexBufferMemory);
vk.destroyBuffer(vertexBuffer, vertexBufferMemory);
}
void Renderer::createDescriptorSetLayoutSampler(uint32_t binding) {
// combined image sampler
std::vector<vk::DescriptorSetLayoutBinding> sampleFromRenderImageDSLB;
sampleFromRenderImageDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
.binding = binding,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eFragment,
});
vk.createDescriptorSetLayout(sampleFromRenderImageDSLB, sampleFromRenderImageDSL);
}
void Renderer::createDescriptorSetSampler() {
std::vector<vk::DescriptorSetLayout> layouts2(vk.getScImages().size(), sampleFromRenderImageDSL);
vk.createDescriptorSets(layouts2, descriptorPool, sampleFromRenderImageDS);
assert(renderImageViews.size() == vk.getScImages().size());
assert(sampleFromRenderImageDS.size() == vk.getScImages().size());
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
vk::DescriptorImageInfo imageI {
.sampler = imageSampler,
.imageView = renderImageViews[i],
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
};
vk::WriteDescriptorSet descriptorW{
.dstSet = sampleFromRenderImageDS[i],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.pImageInfo = &imageI,
};
// write 1, copy 0
vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
} // for
/* rLog.log0("createDescriptoSetSampler: Created descriptor layout and sets for sampling from renderImages"); */
}
}

View File

@ -6,6 +6,8 @@
// includes for child classes
#include "vulkan_util.hpp"
#define LOG_SUBLOGS
#include <gz-util/log.hpp>
#include "texture_manager.hpp"
@ -42,6 +44,7 @@ namespace gz::vlk {
* The images are used as render targets, `#ifdef GZ_RENDERER_OWN_RENDER_IMAGES`
*
* After rendering, the current image gets blitted onto the current swap chain image.
* These resources need to be created and cleaned up by the subclass
* @todo
*/
/// @{
@ -51,6 +54,17 @@ namespace gz::vlk {
vk::Sampler imageSampler;
/// @}
/**
* @name Descriptors
* @details
* The descriptor pool has to be created by the subclass.
*/
vk::DescriptorPool descriptorPool;
void createDescriptorSetLayoutSampler(uint32_t binding);
void createDescriptorSetSampler();
vk::DescriptorSetLayout sampleFromRenderImageDSL;
std::vector<vk::DescriptorSet> sampleFromRenderImageDS;
std::vector<vk::CommandBuffer> commandBuffers;
/// On device local memory
vk::Buffer vertexBuffer;

View File

@ -1,6 +1,7 @@
#include "renderer2D.hpp"
#include "exceptions.hpp"
#include "shape.hpp"
#include "vulkan_allocator.hpp"
#include "vulkan_instance.hpp"
#include "texture_manager.hpp"
@ -12,12 +13,32 @@
#include <vulkan/vulkan_enums.hpp>
namespace gz::vlk {
#define RENDERER_2D_RENDER_TO_OWN_IMAGES
#define RENDERER_2D_COPY_TO_SWAP_CHAIN
#ifdef RENDERER_2D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_RENDER_TO_OWN_IMAGES defined at the same time");
#endif
#ifdef RENDERER_2D_COPY_TO_SWAP_CHAIN
static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_COPY_TO_SWAP_CHAIN defined at the same time");
#endif
#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES defined at the same time");
#endif
#elif defined RENDERER_2D_RENDER_TO_OWN_IMAGES
/* #ifndef RENDERER_2D_COPY_TO_SWAP_CHAIN */
/* #define RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES */
/* #endif */
#else
static_assert(false, "Either RENDERER_2D_RENDER_TO_OWN_IMAGES or RENDERER_2D_RENDER_TO_SWAP_CHAIN must be defined");
#endif
//
// INIT & CLEANUP
//
Renderer2D::Renderer2D(VulkanInstance& instance, TextureManager& textureManager) :
Renderer(instance, textureManager)
Renderer2D::Renderer2D(VulkanInstance& instance, TextureManager& textureManager)
: Renderer(instance, textureManager), shapeBufferManager(instance)
{
LogCreateInfo logCI {
.logfile = "renderer2D.log",
@ -35,10 +56,16 @@ namespace gz::vlk {
const size_t indexCount = 1000;
vk.createVertexBuffer<Vertex2D>(vertexCount, vertexBuffer, vertexBufferMemory, vertexBufferSize);
vk.createIndexBuffer<uint32_t>(indexCount, indexBuffer, indexBufferMemory, indexBufferSize);
#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
createDescriptorResources();
#endif
initSwapChainDependantResources();
VulkanInstance::registerObjectUsingVulkan("Renderer2D",
&pipelines[R2Render].pipeline, &renderPass, &vertexBuffer, &vertexBufferMemory.memory, &indexBuffer, &indexBufferMemory.memory,
&framebuffers, &renderImages, &renderImageViews, &commandBuffers); // &renderImageMemory,
&vertexBuffer, &vertexBufferMemory.memory,
&indexBuffer, &indexBufferMemory.memory,
&renderPass, &pipelines[R2Render].pipeline, //&pipelines[blendToSC].pipeline,
&imageSampler, &framebuffers, &renderImages, &renderImageViews, // missing: &renderImageMemory,
&commandBuffers);
rLog("Created Renderer2D");
}
@ -48,6 +75,10 @@ namespace gz::vlk {
// UPDATE DOC ON CHANGES!
/* vk.destroyCommandBuffers(commandBuffers); */
#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
vk.getDevice().destroyDescriptorPool(descriptorPool);
vk.getDevice().destroyDescriptorSetLayout(sampleFromRenderImageDSL);
#endif
cleanupSwapChainDependantResources();
cleanup_();
}
@ -59,6 +90,9 @@ namespace gz::vlk {
void Renderer2D::initSwapChainDependantResources() {
createRenderPass();
createImageResources();
#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
createDescriptorSetSampler();
#endif
vk.createFramebuffers(framebuffers, renderImageViews, renderPass);
std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { textureManager.getDescriptorSetLayout() };
@ -92,7 +126,7 @@ namespace gz::vlk {
.stage = vk::ShaderStageFlagBits::eFragment,
.module = fragShaderModule,
.pName = "main",
.pSpecializationInfo = nullptr,
.pSpecializationInfo = &specI,
});
vk::GraphicsPipelineCreateInfo pipelineCI {
@ -101,7 +135,12 @@ namespace gz::vlk {
};
pipelineCI.setStages(shaderStages);
vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), &descriptorSetLayouts, true, pipelines[R2Render]);
std::vector<vk::PushConstantRange> pushConstantRanges;
pushConstantRanges.emplace_back(vk::PushConstantRange{
.stageFlags = vk::ShaderStageFlagBits::eFragment,
.size = sizeof(uint32_t),
});
vk.createGraphicsPipeline<Vertex2D>(std::move(pipelineCI), descriptorSetLayouts, pushConstantRanges, false, pipelines[R2Render]);
vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
@ -114,7 +153,7 @@ namespace gz::vlk {
vk.destroyFramebuffers(framebuffers);
#ifndef RENDERER_2D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
for (size_t i = 0; i < renderImages.size(); i++) {
vk.destroyImageView(renderImageViews[i]);
vk.destroyImage(renderImages[i], renderImageMemory[i]);
@ -135,22 +174,34 @@ namespace gz::vlk {
//
void Renderer2D::createImageResources() {
renderImageViews.resize(vk.getScImages().size());
#ifndef RENDERER_2D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
renderImages.resize(vk.getScImages().size());
renderImageMemory.resize(vk.getScImages().size());
vk::ImageUsageFlags usage= vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment;
#ifdef RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES
usage |= vk::ImageUsageFlagBits::eSampled;
#elif defined RENDERER_2D_COPY_TO_SWAP_CHAIN
usage |= vk::ImageUsageFlagBits::eTransferSrc;
#endif
rLog.log("Image usage flags:", usage);
for (size_t i = 0; i < renderImages.size(); i++) {
vk.createImage(vk.getScExtent().width, vk.getScExtent().height, vk.getScImageFormat(), vk::ImageTiling::eOptimal, usage, vk::MemoryPropertyFlagBits::eDeviceLocal, renderImages[i], renderImageMemory[i]);
}
#ifdef RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES
vk.createTextureSampler(imageSampler);
#endif
for (size_t i = 0; i < renderImages.size(); i++) {
vk.createImageView(vk.getScImageFormat(), renderImages[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
}
vk.createTextureSampler(imageSampler);
rLog.log0("createImageResources: created images, views and sampler");
#else
for (size_t i = 0; i < renderImages.size(); i++) {
#elif defined RENDERER_2D_RENDER_TO_SWAP_CHAIN
// views to swap chain images
for (size_t i = 0; i < renderImageViews.size(); i++) {
vk.createImageView(vk.getScImageFormat(), vk.getScImages()[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
}
rLog.log0("createImageResources: created image views");
#endif
assert(renderImageViews.size() == vk.getScImages().size());
}
//
@ -165,7 +216,13 @@ namespace gz::vlk {
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
.initialLayout = vk::ImageLayout::eUndefined,
#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
.finalLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
#elif defined RENDERER_2D_COPY_TO_SWAP_CHAIN
.finalLayout = vk::ImageLayout::eTransferSrcOptimal,
#else
.finalLayout = vk::ImageLayout::eColorAttachmentOptimal,
#endif
};
vk::AttachmentReference2 colorAttachmentRef {
@ -173,21 +230,7 @@ namespace gz::vlk {
.layout = vk::ImageLayout::eColorAttachmentOptimal,
};
/* vk::AttachmentDescription depthAttachment { */
/* depthAttachment.format = findDepthFormat(); */
/* depthAttachment.samples = vk::SampleCountFlagBits::e1; */
/* depthAttachment.loadOp = vk::AttachmentLoadOp::eClear; */
/* depthAttachment.storeOp = vk::AttachmentStoreOp::eDontCare; */
/* depthAttachment.stencilLoadOp = vk::AttachmentLoadOp::eDontCare; */
/* depthAttachment.stencilStoreOp = vk::AttachmentStoreOp::eDontCare; */
/* depthAttachment.initialLayout = vk::ImageLayout::eUndefined; */
/* depthAttachment.finalLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal; */
/* vk::AttachmentReference depthAttachmentRef { */
/* depthAttachmentRef.attachment = 1; */
/* depthAttachmentRef.layout = vk::ImageLayout::eDepthStencilAttachmentOptimal; */
// SUBPASS 1: DRAW STUFF
// SUBPASS: Rendering
vk::SubpassDescription2 drawSubpass {
.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
.colorAttachmentCount = 1,
@ -205,36 +248,35 @@ namespace gz::vlk {
};
// dependecy for the image layout transition to transfer dst
/* vk::SubpassDependency2 dsLayoutTransitionSD { */
vk::SubpassDependency2 dsLayoutTransitionSD {
.srcSubpass = 0,
.dstSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
.dstStageMask = vk::PipelineStageFlagBits::eTransfer,
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
.dependencyFlags = vk::DependencyFlagBits::eByRegion,
};
// SUBPASS 2: BLIT ONTO SWAP CHAIN IMAGE
/* vk::SubpassDescription2 blitSubpass { */
/* .pipelineBindPoint = vk::PipelineBindPoint::eGraphics, */
/* .colorAttachmentCount = 1, */
/* .pColorAttachments = &colorAttachmentRef, */
/* }; */
/* vk::SubpassDependency2 bsColorAttachmentSD { */
/* .srcSubpass = 0, */
/* .dstSubpass = 1, */
/* .srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput, */
/* .dstStageMask = vk::PipelineStageFlagBits::eTransfer, */
/* .dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput, */
/* .srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite, */
/* .dstAccessMask = vk::AccessFlagBits::eTransferRead, */
/* .dependencyFlags = vk::DependencyFlagBits::eByRegion, */
/* .dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead, */
/* }; */
// SUBPASS 2: BLIT ONTO SWAP CHAIN IMAGE
vk::SubpassDescription2 blitSubpass {
.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
.colorAttachmentCount = 1,
.pColorAttachments = &colorAttachmentRef,
};
vk::SubpassDependency2 bsColorAttachmentSD {
.srcSubpass = 0,
.dstSubpass = 1,
.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
};
/* std::array<vk::AttachmentDescription, 2> attachments = { colorBlendAttachment, depthAttachment }; */
std::vector<vk::AttachmentDescription2> attachments = { colorBlendAttachment };
std::vector<vk::SubpassDescription2> subpasses { drawSubpass, blitSubpass };
std::vector<vk::SubpassDependency2> dependencies = { dsColorAttachmentSD, bsColorAttachmentSD }; //dsLayoutTransitionSD };
std::vector<vk::SubpassDescription2> subpasses { drawSubpass };
std::vector<vk::SubpassDependency2> dependencies = { dsColorAttachmentSD, dsLayoutTransitionSD }; //, bsColorAttachmentSD }; //dsLayoutTransitionSD };
vk::RenderPassCreateInfo2 renderPassCI;
renderPassCI.setAttachments(attachments);
renderPassCI.setSubpasses(subpasses);
@ -247,18 +289,36 @@ namespace gz::vlk {
rLog("createRenderPass: Created render pass.");
}
//
// DESCRIPTORS
//
void Renderer2D::createDescriptorResources() {
createDescriptorSetLayoutSampler(0);
// POOL
std::vector<vk::DescriptorPoolSize> poolSizes;
poolSizes = {
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = static_cast<uint32_t>(vk.getScImages().size()) },
};
uint32_t maxSets = 0;
for (auto& size : poolSizes) {
maxSets += size.descriptorCount;
}
vk.createDescriptorPool(poolSizes, maxSets, descriptorPool);
rLog("createDescriptorResources: pool", reinterpret_cast<uint64_t>(static_cast<VkDescriptorPool>(descriptorPool)), "vs hpp:", reinterpret_cast<uint64_t>(&(*descriptorPool)));
}
//
// RENDERING
//
void Renderer2D::recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame) {
void Renderer2D::beginFrameDraw(uint32_t imageIndex, uint32_t currentFrame) {
commandBuffers[currentFrame].reset();
vk::CommandBufferBeginInfo commandBufferBI {
/* .flags = 0, */
/* .pInheritanceInfo = nullptr, */
};
vk::Result result = commandBuffers[currentFrame].begin(&commandBufferBI);
if (result != vk::Result::eSuccess) {
throw getVkException(result, "Failed to begin 2D command buffer", "Renderer2D::recordCommandBuffer");
throw getVkException(result, "Failed to begin 2D command buffer", "Renderer2D::beginFrameDraw");
}
// clear
@ -275,15 +335,90 @@ namespace gz::vlk {
renderPassBI.setClearValues(clearValues);
commandBuffers[currentFrame].beginRenderPass(&renderPassBI, vk::SubpassContents::eInline);
}
void Renderer2D::endFrameDraw(uint32_t imageIndex, uint32_t currentFrame) {
commandBuffers[currentFrame].endRenderPass();
#ifdef RENDERER_2D_COPY_TO_SWAP_CHAIN
vk.copyImageToImage(commandBuffers[currentFrame], renderImages[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent());
#endif
vk::Result result = commandBuffers[currentFrame].end();
if (result != vk::Result::eSuccess) {
rLog.error("Failed to record 2D - command buffer", "VkResult:", result);
throw getVkException(result, "Failed to record 2D - command buffer", "Renderer2D::endFrameDraw");
}
vk.submitThisFrame(commandBuffers[currentFrame]);
}
/* void Renderer2D::fillVertexBufferWithShapes() { */
/* rLog("fillVertexBufferWithShapes"); */
/* if (vertexBufferSize < shapesVerticesCount * sizeof(Vertex2D)) { */
/* throw VkException("vertex buffer too small! vertexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
/* } */
/* // create staging buffer */
/* vk::Buffer stagingBuffer; */
/* MemoryInfo stagingBufferMemory; */
/* vk.createBuffer(vertexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory); */
/* // fill staging buffer */
/* void* data; */
/* vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, vertexBufferSize, NO_MEM_FLAGS, &data); */
/* if (result != vk::Result::eSuccess) { */
/* throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillVertexBufferWithShapes"); */
/* } */
/* Vertex2D* vdata = reinterpret_cast<Vertex2D*>(data); */
/* size_t offset = 0; */
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
/* rLog.log0("fillVertexBufferWithShapes: copying vertex buffer nr", it - shapes.begin(), "-", it->getVertices(), "to address:", long(vdata + offset), " offset:", offset); */
/* memcpy(vdata+offset, it->getVertices().data(), it->getVertices().size() * sizeof(Vertex2D)); */
/* offset += it->getVertices().size(); */
/* } */
/* vk.getDevice().unmapMemory(stagingBufferMemory.memory); */
/* // fill vertex buffer */
/* vk.copyBuffer(stagingBuffer, vertexBuffer, vertexBufferSize); */
/* vk.destroyBuffer(stagingBuffer, stagingBufferMemory); */
/* } */
/* void Renderer2D::fillIndexBufferWithShapes() { */
/* rLog("fillIndexBufferWithShapes"); */
/* if (indexBufferSize < shapesIndicesCount * sizeof(uint32_t)) { */
/* throw VkException("index buffer too small! indexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
/* } */
/* // create staging buffer */
/* vk::Buffer stagingBuffer; */
/* MemoryInfo stagingBufferMemory; */
/* vk.createBuffer(indexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory); */
/* // fill staging buffer */
/* void* data; */
/* vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, indexBufferSize, NO_MEM_FLAGS, &data); */
/* if (result != vk::Result::eSuccess) { */
/* throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillIndexBufferWithShapes"); */
/* } */
/* uint32_t* idata = reinterpret_cast<uint32_t*>(data); */
/* size_t offset = 0; */
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
/* rLog("fillIndexBufferWithShapes: copying index buffer nr", it - shapes.begin(), "-", it->getIndices(), "to address:", long(idata + offset), " offset:", offset); */
/* memcpy(idata+offset, it->getIndices().data(), it->getIndices().size() * sizeof(uint32_t)); */
/* offset += it->getIndices().size(); */
/* } */
/* rLog.log0("fillIndexBufferWithShapes: indices count:", shapesIndicesCount); */
/* vk.getDevice().unmapMemory(stagingBufferMemory.memory); */
/* // fill index buffer */
/* vk.copyBuffer(stagingBuffer, indexBuffer, indexBufferSize); */
/* vk.destroyBuffer(stagingBuffer, stagingBufferMemory); */
/* } */
void Renderer2D::drawShape(Shape* shape, uint32_t imageIndex, uint32_t currentFrame) {
/* rLog.log0("drawShape:", shape->getVertexBufferInfo(), shape->getIndexBufferInfo()); */
commandBuffers[currentFrame].bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines[R2Render].pipeline);
vk::Buffer vertexBuffers[] = { vertexBuffer };
vk::DeviceSize offsets[] = {0};
uint32_t bindingCount = 1;
uint32_t binding = 0;
commandBuffers[currentFrame].bindVertexBuffers(binding, bindingCount, vertexBuffers, offsets);
// TODO use correct index type!
commandBuffers[currentFrame].bindIndexBuffer(indexBuffer, NO_OFFSET, vk::IndexType::eUint32);
uint32_t descriptorCount = 1;
uint32_t firstSet = 0;
@ -291,103 +426,36 @@ namespace gz::vlk {
uint32_t* dynamicOffsets = nullptr;
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R2Render].layout, firstSet, descriptorCount, &textureManager.getDescriptorSet(), dynamicOffsetCount, dynamicOffsets);
int instanceCount = 1;
int firstIndex = 0;
int firstInstance = 0;
commandBuffers[currentFrame].drawIndexed(static_cast<uint32_t>(shapesIndicesCount), instanceCount, firstIndex, NO_OFFSET, firstInstance);
commandBuffers[currentFrame].endRenderPass();
/* vk.copyImageToImage(commandBuffers[currentFrame], images[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent()); */
result = commandBuffers[currentFrame].end();
if (result != vk::Result::eSuccess) {
rLog.error("Failed to record 2D - command buffer", "VkResult:", result);
throw getVkException(result, "Failed to record 2D - command buffer", "Renderer2D::recordCommandBufferWithTexture");
}
vk.submitThisFrame(commandBuffers[currentFrame]);
vk::Buffer vertexBuffers[] = { shapeBufferManager.getVertexBuffer(shape->getVertexBufferInfo()) };
vk::DeviceSize vertexOffsets[] = { shape->getVertexBufferInfo().offset };
uint32_t bindingCount = 1;
uint32_t binding = 0;
commandBuffers[currentFrame].bindVertexBuffers(binding, bindingCount, vertexBuffers, vertexOffsets);
vk::Buffer indexBuffers = { shapeBufferManager.getIndexBuffer(shape->getIndexBufferInfo()) };
vk::DeviceSize indexOffset = shape->getIndexBufferInfo().offset;
// TODO use correct index type!
commandBuffers[currentFrame].bindIndexBuffer(indexBuffers, indexOffset, vk::IndexType::eUint32);
uint32_t pushConstant = shape->getTexureAtlasIndex();
vk::ShaderStageFlags flags(vk::ShaderStageFlagBits::eFragment);
commandBuffers[currentFrame].pushConstants(pipelines[R2Render].layout, flags, NO_OFFSET, sizeof(uint32_t), &pushConstant);
uint32_t indexCount = shape->getIndexBufferInfo().count;
uint32_t instanceCount = 1;
uint32_t firstIndex = 0;
uint32_t firstInstance = 0;
commandBuffers[currentFrame].drawIndexed(indexCount, instanceCount, firstIndex, NO_OFFSET, firstInstance);
}
void Renderer2D::fillVertexBufferWithShapes() {
rLog("fillVertexBufferWithShapes");
if (vertexBufferSize < shapesVerticesCount * sizeof(Vertex2D)) {
throw VkException("vertex buffer too small! vertexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes");
}
// create staging buffer
vk::Buffer stagingBuffer;
MemoryInfo stagingBufferMemory;
vk.createBuffer(vertexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory);
// fill staging buffer
void* data;
vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, vertexBufferSize, NO_MEM_FLAGS, &data);
if (result != vk::Result::eSuccess) {
throw getVkException(result, "Failed to map staging buffer", "Renderer3D::fillVertexBufferWithShapes");
}
Vertex2D* vdata = reinterpret_cast<Vertex2D*>(data);
size_t offset = 0;
for (auto it = shapes.begin(); it != shapes.end(); it++) {
rLog.log0("fillVertexBufferWithShapes: copying vertex buffer nr", it - shapes.begin(), "-", it->getVertices(), "to address:", long(vdata + offset), " offset:", offset);
memcpy(vdata+offset, it->getVertices().data(), it->getVertices().size() * sizeof(Vertex2D));
offset += it->getVertices().size();
}
vk.getDevice().unmapMemory(stagingBufferMemory.memory);
// fill vertex buffer
vk.copyBuffer(stagingBuffer, vertexBuffer, vertexBufferSize);
vk.destroyBuffer(stagingBuffer, stagingBufferMemory);
}
void Renderer2D::fillIndexBufferWithShapes() {
rLog("fillIndexBufferWithShapes");
if (indexBufferSize < shapesIndicesCount * sizeof(uint32_t)) {
throw VkException("index buffer too small! indexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes");
}
// create staging buffer
vk::Buffer stagingBuffer;
MemoryInfo stagingBufferMemory;
vk.createBuffer(indexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory);
// fill staging buffer
void* data;
vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, indexBufferSize, NO_MEM_FLAGS, &data);
if (result != vk::Result::eSuccess) {
throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillIndexBufferWithShapes");
}
uint32_t* idata = reinterpret_cast<uint32_t*>(data);
size_t offset = 0;
for (auto it = shapes.begin(); it != shapes.end(); it++) {
rLog("fillIndexBufferWithShapes: copying index buffer nr", it - shapes.begin(), "-", it->getIndices(), "to address:", long(idata + offset), " offset:", offset);
memcpy(idata+offset, it->getIndices().data(), it->getIndices().size() * sizeof(uint32_t));
offset += it->getIndices().size();
}
rLog.log0("fillIndexBufferWithShapes: indices count:", shapesIndicesCount);
vk.getDevice().unmapMemory(stagingBufferMemory.memory);
// fill index buffer
vk.copyBuffer(stagingBuffer, indexBuffer, indexBufferSize);
vk.destroyBuffer(stagingBuffer, stagingBufferMemory);
}
void Renderer2D::drawShape(Shape* shape) {
void Renderer2D::initializeShape(Shape* shape) {
// make indices valid
shape->setIndexOffset(shapesVerticesCount);
/* shape->setIndexOffset(shapesVerticesCount); */
shape->normalizeVertices(vk.getScExtent().width, vk.getScExtent().height);
shape->setTextureCoordinates(textureManager);
// object slicing here, need to call virtual setTextureCoordinates before this!
shapes.push_back(*shape);
shapesVerticesCount += shape->getVertices().size();
shapesIndicesCount += shape->getIndices().size();
shape->initalizeBufferInfos(shapeBufferManager);
}
void Renderer2D::drawFrame(uint32_t imageIndex) {
commandBuffers[vk.getCurrentFrame()].reset();
/* recordCommandBuffer(imageIndex, vk.getCurrentFrame()); */
recordCommandBuffer(imageIndex, vk.getCurrentFrame());
}
} // namespace gz::vlk

View File

@ -11,6 +11,15 @@ namespace gz::vlk {
R2Render,
};
/**
* @brief 2D Renderer
* @details
* @section r3d_options Options
* - `RENDERER_2D_RENDER_TO_OWN_IMAGES`: render to own images
* - `RENDERER_2D_COPY_TO_SWAP_CHAIN`: copy the image to the swap chain after rendering it to the own image (swap chain images have to be created with TRANSFER_DST_BIT)
* - `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`: enable sampling from the rendered images
* - `RENDERER_2D_RENDER_TO_SWAP_CHAIN`: render directly onto the swap chain
*/
class Renderer2D : public Renderer {
public:
/**
@ -20,6 +29,7 @@ namespace gz::vlk {
* -# @ref VulkanInstance::registerSwapChainRecreateCallback "register" @ref swapChainRecreateCallback "swapChain recreation callback"
* -# create command buffers
* -# create vertex & index buffers
* -# call createDescriptorResources (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
* -# call initSwapChainDependantResources
*/
Renderer2D(VulkanInstance& instance, TextureManager& textureManager);
@ -27,13 +37,30 @@ namespace gz::vlk {
* @name Rendering
*/
/// @{
void drawShape(Shape* shape);
/**
* @brief Begin rendering a new frame
* @details
* As of now, this does (in the same command buffer from graphicsPool)
* -# begin render pass
* - image layout: vk::ImageLayout::eColorAttachmentOptimal
* - clear image
*/
void beginFrameDraw(uint32_t imageIndex, uint32_t currentFrame);
/**
* @brief End rendering a frame
* -# end render pass
* - image layout: vk::ImageLayout::eTransferSrcOptimal
* -# copy image to swapChain image with same imageIndex (if RENDERER_2D_COPY_TO_SWAP_CHAIN)
*/
void endFrameDraw(uint32_t imageIndex, uint32_t currentFrame);
void drawShape(Shape* shape, uint32_t imageIndex, uint32_t currentFrame);
void initializeShape(Shape* shape);
/**
* @brief Copies the vertices from shapes into the vertex buffer, using a staging buffer
*/
void fillVertexBufferWithShapes();
void fillIndexBufferWithShapes();
void drawFrame(uint32_t imageIndex);
/* void fillVertexBufferWithShapes(); */
/* void fillIndexBufferWithShapes(); */
/// @}
private:
@ -41,28 +68,18 @@ namespace gz::vlk {
* @brief Destroy all vulkan objects owned by this object
* @details:
* Does:
* -# destroy descriptor layout and pool (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
* -# call cleanupSwapChainDependantResources()
* -# call Renderer::cleanup_()
*/
void cleanup();
std::vector<Shape> shapes;
size_t shapesVerticesCount = 0;
size_t shapesIndicesCount = 0;
/**
* @brief Render everything
* @details
* As of now, this does (in the same command buffer from graphicsPool)
* -# begin render pass
* - image layout: vk::ImageLayout::eColorAttachmentOptimal
* - clear image
* -# bind 2d pipeline, vertex and index buffer
* -# bind texture sampler
* -# draw indexed: draw the shapes from shapes vector
* -# end render pass
* - image layout: vk::ImageLayout::eTransferSrcOptimal
* -# copy image to swapChain image with same imageIndex
*/
void recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame);
/* std::vector<Shape> shapes; */
/* size_t shapesVerticesCount = 0; */
/* size_t shapesIndicesCount = 0; */
BufferManager<Vertex2D, uint32_t> shapeBufferManager;
/* void recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame); */
/**
* @brief Create the render image resources
@ -108,6 +125,23 @@ namespace gz::vlk {
// PIPELINE
PipelineContainer<Pipelines2D> pipelines;
/**
* @name Desciptors
* @details
*
* @section r2d_desc Descriptors
* Renderer2D has one descriptor set.
* @subsection r2d_desc1 Set 1: For sampling from the rendered image
* If `RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`:
* -0. Image sampler for current render image (DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
*/
/// @{
/**
* @brief Create descriptor pool and layout
*/
void createDescriptorResources();
/// @}
// SWAPCHAIN RECREATION
/**
* @brief Swapchain recreation
@ -120,9 +154,10 @@ namespace gz::vlk {
/**
* @brief Sets up resources that depend on the swap chain or its attributes
* @details
* Initializes up:
* Initializes:
* - render pass
* - images, imageMemory, imageViews
* - image sampling descriptor set (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
* - framebuffers
* - pipeline
*/

View File

@ -12,8 +12,34 @@
#include <cstring>
#include <chrono>
#include <vulkan/vulkan_enums.hpp>
#include <vulkan/vulkan_structs.hpp>
constexpr uint32_t DS_MVP_BINDING = 0;
/* #define RENDERER_3D_RENDER_TO_SWAP_CHAIN */
#define RENDERER_3D_RENDER_TO_OWN_IMAGES
#define RENDERER_3D_COPY_TO_SWAP_CHAIN
// options sanity checks
#ifdef RENDERER_3D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_RENDER_TO_OWN_IMAGES defined at the same time");
#endif
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_COPY_TO_SWAP_CHAIN defined at the same time");
#endif
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES defined at the same time");
#endif
#elif defined RENDERER_3D_RENDER_TO_OWN_IMAGES
/* #ifndef RENDERER_3D_COPY_TO_SWAP_CHAIN */
/* #define RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES */
/* #endif */
#else
static_assert(false, "Either RENDERER_3D_RENDER_TO_OWN_IMAGES or RENDERER_3D_RENDER_TO_SWAP_CHAIN must be defined");
#endif
namespace gz::vlk {
//
// INIT & CLEANUP
@ -33,8 +59,8 @@ namespace gz::vlk {
vk.registerSwapChainRecreateCallback(std::bind(&Renderer3D::swapChainRecreateCallback, this));
vk.createCommandBuffers(commandBuffers);
const size_t vertexCount = 20000;
const size_t indexCount = 10000;
const size_t vertexCount = 500000;
const size_t indexCount = 500000;
vk.createVertexBuffer<Vertex3D>(vertexCount, vertexBuffer, vertexBufferMemory, vertexBufferSize);
vk.createIndexBuffer<uint32_t>(indexCount, indexBuffer, indexBufferMemory, indexBufferSize);
@ -43,13 +69,17 @@ namespace gz::vlk {
createUniformBuffers();
createDescriptorResources();
createDescriptorSetMvp();
initSwapChainDependantResources();
VulkanInstance::registerObjectUsingVulkan("Renderer3D",
&renderPass, &imageSampler, &vertexBuffer, &vertexBufferMemory.memory, &indexBuffer, &indexBufferMemory.memory,
&pipelines[R3Render].pipeline, //&pipelines[blendToSC].pipeline,
&descriptorPool, &uboDSL, &sampleFromRenderImageDSL,
&framebuffers, &renderImages, &renderImageViews, &commandBuffers,
&uboDS, &sampleFromRenderImageDS); // missing: &renderImageMemory,
&vertexBuffer, &vertexBufferMemory.memory,
&indexBuffer, &indexBufferMemory.memory,
&renderPass, &pipelines[R3Render].pipeline, //&pipelines[blendToSC].pipeline,
&descriptorPool,
&mvpDSL, &sampleFromRenderImageDSL,
&mvpDS, &sampleFromRenderImageDS,
&imageSampler, &framebuffers, &renderImages, &renderImageViews, // missing: &renderImageMemory,
&commandBuffers);
rLog.log1("Created Renderer3D");
}
@ -59,14 +89,16 @@ namespace gz::vlk {
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
vk.destroyBuffer(uniformBuffers[i], uniformBuffersMemory[i]);
}
vk.getDevice().destroyDescriptorSetLayout(uboDSL, NO_ALLOC);
vk.getDevice().destroyDescriptorSetLayout(mvpDSL, NO_ALLOC);
vk.getDevice().destroyDescriptorPool(descriptorPool, NO_ALLOC);
#ifdef RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES
vk.getDevice().destroySampler(imageSampler);
#endif
cleanupSwapChainDependantResources();
cleanup_();
}
//
// SWAPCHAIN DEPENDANT
//
@ -75,64 +107,12 @@ namespace gz::vlk {
createRenderPass();
createDepthImage();
createImageResources();
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
createDescriptorSetSampler();
#endif
vk.createFramebuffers(framebuffers, renderImageViews, renderPass, depthImageView);
createPipelines();
// VERTEX 3D PIPELINE
std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { uboDSL, textureManager.getDescriptorSetLayout() };
auto vertShaderCode = readBinaryFile("shaders/shader.vert.spv");
auto fragShaderCode = readBinaryFile("shaders/shader.frag.spv");
vk::ShaderModule vertShaderModule = vk.createShaderModule(vertShaderCode);
vk::ShaderModule fragShaderModule = vk.createShaderModule(fragShaderCode);
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
.stage = vk::ShaderStageFlagBits::eVertex,
.module = vertShaderModule,
.pName = "main",
.pSpecializationInfo = nullptr,
});
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
.stage = vk::ShaderStageFlagBits::eFragment,
.module = fragShaderModule,
.pName = "main",
.pSpecializationInfo = nullptr,
});
vk::GraphicsPipelineCreateInfo pipelineCI {
.renderPass = renderPass,
.subpass = 0,
};
pipelineCI.setStages(shaderStages);
vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), &descriptorSetLayouts, true, pipelines[R3Render]);
vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
// BLIT TO SWAP CHAIN PIPELINE
/* auto fragShaderCode2 = readBinaryFile("shaders/blend.frag.spv"); */
/* vk::ShaderModule fragShaderModule2 = vk.createShaderModule(fragShaderCode); */
/* std::vector<vk::PipelineShaderStageCreateInfo> shaderStages2; */
/* shaderStages2.emplace_back(vk::PipelineShaderStageCreateInfo { */
/* .stage = vk::ShaderStageFlagBits::eFragment, */
/* .module = fragShaderModule2, */
/* .pName = "main", */
/* .pSpecializationInfo = nullptr, */
/* }); */
/* vk::GraphicsPipelineCreateInfo pipelineCI2 { */
/* .renderPass = renderPass, */
/* .subpass = 1, */
/* }; */
/* pipelineCI2.setStages(shaderStages2); */
/* vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI2), nullptr, false, pipelines[blendToSC]); */
/* vk.getDevice().destroyShaderModule(fragShaderModule2, nullptr); */
}
@ -145,7 +125,7 @@ namespace gz::vlk {
vk.destroyImageView(depthImageView);
vk.destroyImage(depthImage, depthImageMemory);
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
for (size_t i = 0; i < renderImages.size(); i++) {
vk.destroyImageView(renderImageViews[i]);
vk.destroyImage(renderImages[i], renderImageMemory[i]);
@ -166,22 +146,30 @@ namespace gz::vlk {
//
void Renderer3D::createImageResources() {
renderImageViews.resize(vk.getScImages().size());
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
renderImages.resize(vk.getScImages().size());
renderImageMemory.resize(vk.getScImages().size());
vk::ImageUsageFlags usage= vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment;
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
usage |= vk::ImageUsageFlagBits::eSampled;
#elif defined RENDERER_3D_COPY_TO_SWAP_CHAIN
usage |= vk::ImageUsageFlagBits::eTransferSrc;
#endif
for (size_t i = 0; i < renderImages.size(); i++) {
vk.createImage(vk.getScExtent().width, vk.getScExtent().height, vk.getScImageFormat(), vk::ImageTiling::eOptimal, usage, vk::MemoryPropertyFlagBits::eDeviceLocal, renderImages[i], renderImageMemory[i]);
vk.createImageView(vk.getScImageFormat(), renderImages[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
}
#ifdef RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES
vk.createTextureSampler(imageSampler);
#endif
rLog.log0("createImageResources: created images, views and sampler");
#else
for (size_t i = 0; i < renderImages.size(); i++) {
#elif defined RENDERER_3D_RENDER_TO_SWAP_CHAIN
for (size_t i = 0; i < renderImageViews.size(); i++) {
vk.createImageView(vk.getScImageFormat(), vk.getScImages()[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
}
rLog.log0("createImageResources: created image views");
#endif
assert(renderImageViews.size() == vk.getScImages().size());
}
@ -212,7 +200,13 @@ namespace gz::vlk {
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
.initialLayout = vk::ImageLayout::eUndefined,
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
.finalLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
#elif defined RENDERER_3D_COPY_TO_SWAP_CHAIN
.finalLayout = vk::ImageLayout::eTransferSrcOptimal,
#else
.finalLayout = vk::ImageLayout::eColorAttachmentOptimal,
#endif
};
vk::AttachmentReference2 colorBlendAR {
@ -253,6 +247,7 @@ namespace gz::vlk {
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite,
};
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
// image layout transition to transfer dst
vk::SubpassDependency2 layoutTransitionSD {
.srcSubpass = 0,
@ -263,29 +258,25 @@ namespace gz::vlk {
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
.dependencyFlags = vk::DependencyFlagBits::eByRegion,
};
#endif
/* vk::SubpassDependency2 dependency { */
/* dependency.srcSubpass = VK_SUBPASS_EXTERNAL; */
/* dependency.dstSubpass = 0; */
/* dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests; */
/* dependency.srcAccessMask = 0; */
/* dependency.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests; */
/* dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite; */
/* .srcSubpass = VK_SUBPASS_EXTERNAL, */
/* .dstSubpass = 0, */
/* .srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests, */
/* .dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests, */
/* .srcAccessMask = NO_ACC_FLAGS, */
/* .dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite, */
/* }; */
std::vector<vk::AttachmentDescription2> attachments = { colorBlendAD, depthAD, };
std::vector<vk::SubpassDependency2> dependencies = { colorAttachmentSD, layoutTransitionSD };
vk::RenderPassCreateInfo2 renderPassCI {
/* .attachmentCount = static_cast<uint32_t>(attachments.size()), */
/* .pAttachments = attachments.data(), */
/* .subpassCount = 1, */
/* .pSubpasses = &subpass, */
/* .dependencyCount = static_cast<uint32_t>(dependencies.size()), */
/* .pDependencies = dependencies.data(), */
/* .dependencyCount = 0, */
/* .pDependencies = nullptr, */
/* .correlatedViewMaskCount = 0, */
/* .pCorrelatedViewMasks = nullptr, */
std::vector<vk::SubpassDependency2> dependencies = { colorAttachmentSD
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
, layoutTransitionSD
#endif
};
vk::RenderPassCreateInfo2 renderPassCI;
/* renderPassCI.setCorrelatedViewMasks() */
renderPassCI.setAttachments(attachments);
renderPassCI.setDependencies(dependencies);
renderPassCI.setSubpasses(subpass);
@ -297,71 +288,153 @@ namespace gz::vlk {
}
void Renderer3D::createPipelines() {
// VERTEX 3D PIPELINE
std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { textureManager.getDescriptorSetLayout(), mvpDSL };
/* std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { mvpDSL }; */
// specialization constant for sampler2D array length = atlas count
vk::SpecializationMapEntry specME {
.constantID = 0,
.offset = 0,
.size = sizeof(uint32_t),
};
uint32_t atlasCount = textureManager.getAtlasCount();
vk::SpecializationInfo specI;
specI.setData<uint32_t>(atlasCount);
specI.setMapEntries(specME);
auto vertShaderCode = readBinaryFile("shaders/shader.vert.spv");
auto fragShaderCode = readBinaryFile("shaders/shader.frag.spv");
vk::ShaderModule vertShaderModule = vk.createShaderModule(vertShaderCode);
vk::ShaderModule fragShaderModule = vk.createShaderModule(fragShaderCode);
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
.stage = vk::ShaderStageFlagBits::eVertex,
.module = vertShaderModule,
.pName = "main",
.pSpecializationInfo = nullptr,
});
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
.stage = vk::ShaderStageFlagBits::eFragment,
.module = fragShaderModule,
.pName = "main",
.pSpecializationInfo = &specI,
});
// custom rasterizationState with clockwise front face
vk::PipelineRasterizationStateCreateInfo rasterizationStateCI {
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eBack,
.frontFace = vk::FrontFace::eClockwise,
.depthBiasEnable = VK_FALSE,
.lineWidth = 1.0f,
/* .depthBiasConstantFactor = 0.0f, */
/* .depthBiasClamp = 0.0f, */
/* .depthBiasSlopeFactor = 0.0f, */
};
vk::GraphicsPipelineCreateInfo pipelineCI {
.pRasterizationState = &rasterizationStateCI,
.renderPass = renderPass,
.subpass = 0,
};
pipelineCI.setStages(shaderStages);
std::vector<vk::PushConstantRange> pushConstantRanges;
pushConstantRanges.emplace_back(vk::PushConstantRange{
.stageFlags = vk::ShaderStageFlagBits::eFragment,
.size = sizeof(uint32_t),
});
vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), descriptorSetLayouts, pushConstantRanges, true, pipelines[R3Render]);
vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
// BLIT TO SWAP CHAIN PIPELINE
/* auto fragShaderCode2 = readBinaryFile("shaders/blend.frag.spv"); */
/* vk::ShaderModule fragShaderModule2 = vk.createShaderModule(fragShaderCode); */
/* std::vector<vk::PipelineShaderStageCreateInfo> shaderStages2; */
/* shaderStages2.emplace_back(vk::PipelineShaderStageCreateInfo { */
/* .stage = vk::ShaderStageFlagBits::eFragment, */
/* .module = fragShaderModule2, */
/* .pName = "main", */
/* .pSpecializationInfo = nullptr, */
/* }); */
/* vk::GraphicsPipelineCreateInfo pipelineCI2 { */
/* .renderPass = renderPass, */
/* .subpass = 1, */
/* }; */
/* pipelineCI2.setStages(shaderStages2); */
/* vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI2), nullptr, false, pipelines[blendToSC]); */
/* vk.getDevice().destroyShaderModule(fragShaderModule2, nullptr); */
}
//
// DESCRIPTORS
//
void Renderer3D::createDescriptorResources() {
rLog("createDescriptorResources: pool", reinterpret_cast<uint64_t>(static_cast<VkDescriptorPool>(descriptorPool)), "vs hpp:", reinterpret_cast<uint64_t>(&(*descriptorPool)));
// LAYOUTS
std::vector<vk::DescriptorSetLayoutBinding> uboDSLB;
std::vector<vk::DescriptorSetLayoutBinding> mvpDSLB;
// SET 1: uniform buffer object
uboDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
.binding = 0,
mvpDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
.binding = DS_MVP_BINDING,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eVertex,
/* .pImmutableSamplers = nullptr, */
});
/* // SET 1: combined image sampler */
/* set1bindings.emplace_back(vk::DescriptorSetLayoutBinding { */
/* .binding = 1, */
/* .descriptorType = vk::DescriptorType::eCombinedImageSampler, */
/* .descriptorCount = 1, */
/* .stageFlags = vk::ShaderStageFlagBits::eFragment, */
/* /1* .pImmutableSamplers = nullptr, *1/ */
/* }); */
vk.createDescriptorSetLayout(uboDSLB, uboDSL);
vk.createDescriptorSetLayout(mvpDSLB, mvpDSL);
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
// SET 2: combined image sampler
std::vector<vk::DescriptorSetLayoutBinding> sampleFromRenderImageDSLB;
sampleFromRenderImageDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
.binding = 0,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eFragment,
});
vk.createDescriptorSetLayout(sampleFromRenderImageDSLB, sampleFromRenderImageDSL);
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
createDescriptorSetLayoutSampler(0);
#endif
// POOL
std::vector<vk::DescriptorPoolSize> poolSizes;
poolSizes = {
{ .type = vk::DescriptorType::eUniformBuffer, .descriptorCount = vk.getMaxFramesInFlight() },
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = vk.getMaxFramesInFlight() },
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = static_cast<uint32_t>(vk.getScImages().size()) },
#endif
};
vk.createDescriptorPool(poolSizes, vk.getMaxFramesInFlight(), descriptorPool);
uint32_t maxSets = 0;
for (auto& size : poolSizes) {
maxSets += size.descriptorCount;
}
vk.createDescriptorPool(poolSizes, maxSets, descriptorPool);
// SETS
// SET 1
std::vector<vk::DescriptorSetLayout> layouts1(vk.getMaxFramesInFlight(), uboDSL);
vk.createDescriptorSets(layouts1, descriptorPool, uboDS);
rLog.log0("createDescriptorResources: Created descriptor layouts and pool");
}
void Renderer3D::createDescriptorSetMvp() {
std::vector<vk::DescriptorSetLayout> layouts1(vk.getMaxFramesInFlight(), mvpDSL);
vk.createDescriptorSets(layouts1, descriptorPool, mvpDS);
assert(uniformBuffers.size() == vk.getMaxFramesInFlight());
assert(mvpDS.size() == vk.getMaxFramesInFlight());
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
vk::DescriptorBufferInfo bufferI {
.buffer = uniformBuffers[i],
.offset = 0,
.range = VK_WHOLE_SIZE, // sizeof(UniformBufferObject),
.range = VK_WHOLE_SIZE, // sizeof(ModelViewProjection),
};
vk::WriteDescriptorSet descriptorW{
.dstSet = uboDS[i],
.dstBinding = 0,
.dstSet = mvpDS[i],
.dstBinding = DS_MVP_BINDING,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
@ -372,48 +445,23 @@ namespace gz::vlk {
// write 1, copy 0
vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
} // for
rLog.log0("createDescriptorResources: Created descriptor layout and sets for uniform buffer");
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
// SET 2:
std::vector<vk::DescriptorSetLayout> layouts2(vk.getMaxFramesInFlight(), sampleFromRenderImageDSL);
vk.createDescriptorSets(layouts2, descriptorPool, sampleFromRenderImageDS);
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
vk::DescriptorImageInfo imageI {
.sampler = imageSampler,
.imageView = renderImageViews[i],
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
};
vk::WriteDescriptorSet descriptorW{
.dstSet = sampleFromRenderImageDS[i],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
.pImageInfo = &imageI,
};
// write 1, copy 0
vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
} // for
rLog.log0("createDescriptorResources: Created descriptor layout and sets for sampling from renderImages");
#endif
rLog.log0("createDescriptorSetMvp: Created", mvpDS.size(), "descriptor sets for model view projection");
}
//
// MODEL
//
void Renderer3D::loadModel() {
// load model into VerticesAndIndices struct
rLog.log1("Renderer3D: loadModel: loading model");
vk.loadModel(settings::MODEL_PATH, model);
/* vk.loadModel(settings::MODEL_PATH, model); */
// TODO use correct type
vk::DeviceSize requiredVertexBufferSize = model.vertices.size() * sizeof(Vertex3D);
vk::DeviceSize requiredIndexBufferSize = model.indices.size() * sizeof(uint32_t);
if (requiredVertexBufferSize > vertexBufferSize) { throw VkException("Renderer3D::loadModel: vertex buffer too small"); }
if (requiredIndexBufferSize > indexBufferSize) { throw VkException("Renderer3D::loadModel: index buffer too small"); }
if (requiredVertexBufferSize > vertexBufferSize) { throw VkException("Renderer3D::loadModel: vertex buffer too small, required size = " + gz::toString(requiredVertexBufferSize)); }
if (requiredIndexBufferSize > indexBufferSize) { throw VkException("Renderer3D::loadModel: index buffer too small = " + gz::toString(requiredIndexBufferSize)); }
rLog.log0("Renderer3D: loadModel: filling vertex buffer");
// copy to vertexBuffer
@ -486,8 +534,11 @@ namespace gz::vlk {
commandBuffers[currentFrame].bindIndexBuffer(indexBuffer, NO_OFFSET, vk::IndexType::eUint32);
uint32_t firstSet = 0;
std::vector<vk::DescriptorSet> descriptorSets = { uboDS[currentFrame], textureManager.getDescriptorSet() };
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, {});
std::vector<vk::DescriptorSet> descriptorSets = { textureManager.getDescriptorSet(), mvpDS[currentFrame], };
std::vector<uint32_t> dynamicOffsets;
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, dynamicOffsets);
/* commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, mvpDS[currentFrame], dynamicOffsets); */
/* commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, dynamicOffsets); */
int instanceCount = 1;
int firstIndex = 0;
@ -500,7 +551,9 @@ namespace gz::vlk {
/* commandBuffers[currentFrame].draw(6, 1, 0, 0); */
commandBuffers[currentFrame].endRenderPass();
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
vk.copyImageToImage(commandBuffers[currentFrame], renderImages[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent());
#endif
result = commandBuffers[currentFrame].end();
if (result != vk::Result::eSuccess) {
rLog.error("Failed to record 3D - command buffer", "VkResult:", result);
@ -520,7 +573,7 @@ namespace gz::vlk {
void Renderer3D::createUniformBuffers() {
vk::DeviceSize bufferSize = sizeof(UniformBufferObject);
vk::DeviceSize bufferSize = sizeof(ModelViewProjection);
uniformBuffers.resize(vk.getMaxFramesInFlight());
uniformBuffersMemory.resize(vk.getMaxFramesInFlight());
@ -537,21 +590,21 @@ namespace gz::vlk {
float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
// TODO use push constant instead of ubo
UniformBufferObject ubo{};
ubo.model = glm::rotate(glm::mat4(1.0f), time * std::numbers::pi_v<float> / 2, glm::vec3(0.0f, 0.0f, 1.0f));
ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
ubo.projection = glm::perspective(glm::radians(45.0f), static_cast<float>(vk.getScExtent().width) / vk.getScExtent().height, 1.0f, 10.0f);
ModelViewProjection mvp{};
mvp.model = glm::rotate(glm::mat4(1.0f), time * std::numbers::pi_v<float> / 2, glm::vec3(0.0f, 0.0f, 1.0f));
mvp.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
mvp.projection = glm::perspective(glm::radians(45.0f), static_cast<float>(vk.getScExtent().width) / vk.getScExtent().height, 1.0f, 10.0f);
/* ubo.model = glm::mat4(1); */
/* ubo.view = glm::mat4(1); */
/* ubo.projection = glm::mat4(1); */
/* ubo.projection[1][1] *= -1; // y coordinate inverted in opengl */
MemoryInfo& uniformBufferMI = uniformBuffersMemory[vk.getCurrentFrame()];
void* data;
vk::Result result = vk.getDevice().mapMemory(uniformBufferMI.memory, uniformBufferMI.offset, sizeof(ubo), NO_MEM_FLAGS, &data);
vk::Result result = vk.getDevice().mapMemory(uniformBufferMI.memory, uniformBufferMI.offset, sizeof(mvp), NO_MEM_FLAGS, &data);
if (result != vk::Result::eSuccess) {
throw getVkException(result, "Failed to map staging buffer", "Renderer3D::updateUniformBuffer");
}
memcpy(data, &ubo, sizeof(ubo));
memcpy(data, &mvp, sizeof(mvp));
vk.getDevice().unmapMemory(uniformBufferMI.memory);
}

View File

@ -6,7 +6,7 @@
#include "vulkan_util.hpp"
namespace gz::vlk {
struct UniformBufferObject {
struct ModelViewProjection {
alignas(16) glm::mat4 model;
alignas(16) glm::mat4 view;
alignas(16) glm::mat4 projection;
@ -16,6 +16,15 @@ namespace gz::vlk {
R3Render,
};
/**
* @brief 3D Renderer
* @details
* @section r3d_options Options
* - `RENDERER_3D_RENDER_TO_OWN_IMAGES`: render to own images
* - `RENDERER_3D_COPY_TO_SWAP_CHAIN`: copy the image to the swap chain after rendering it to the own image (swap chain images have to be created with TRANSFER_DST_BIT)
* - `RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES`: enable sampling from the rendered images
* - `RENDERER_3D_RENDER_TO_SWAP_CHAIN`: render directly onto the swap chain
*/
class Renderer3D : public Renderer {
public:
/**
@ -55,7 +64,8 @@ namespace gz::vlk {
* Else:
* - renderImages are images on renderImageMemory
* - renderImageViews are views to renderImages
* - renderImageSampler is a combined image sampler
* - If `RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`
* - renderImageSampler is a combined image sampler
*/
void createImageResources();
@ -87,7 +97,9 @@ namespace gz::vlk {
* - initialLayout = vk::ImageLayout::eColorAttachmentOptimal
* - finalLayout = vk::ImageLayout::eColorAttachmentOptimal
* - stencil load/store = dont care
*
* @subsection r3p_subpass2 Subpass 2: Blitting render image onto swap chain image
* @todo remove
* Attributes:
* - Pipeline: `Pipelines3D::blendToSC`
* - Descriptor layouts: `@ref r3p_desc2 "descriptorSet2Layout"`
@ -110,6 +122,7 @@ namespace gz::vlk {
std::vector<vk::Framebuffer> framebuffers;
// PIPELINE
PipelineContainer<Pipelines3D> pipelines;
void createPipelines();
/**
* @name Desciptors
@ -119,22 +132,28 @@ namespace gz::vlk {
* Renderer3D has two descriptor sets, both allocated from the same pool.
* @subsection r3d_desc1 Set 1: For rendering
* Bindings:
* -0. UniformBufferObject (DESCRIPTOR_TYPE_UNIFORM_BUFFER)
* @subsection r3d_desc2 Set 2: For sampling from the rendered image (only if not `RENDERER_3D_RENDER_TO_SWAP_CHAIN)
* -0. ModelViewProjection (DESCRIPTOR_TYPE_UNIFORM_BUFFER)
* @subsection r3d_desc2 Set 2: For sampling from the rendered image
* If `RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`:
* -0. Image sampler for current render image (DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
*/
/// @{
vk::DescriptorPool descriptorPool;
vk::DescriptorSetLayout uboDSL;
std::vector<vk::DescriptorSet> uboDS;
vk::DescriptorSetLayout sampleFromRenderImageDSL;
std::vector<vk::DescriptorSet> sampleFromRenderImageDS;
vk::DescriptorSetLayout mvpDSL;
std::vector<vk::DescriptorSet> mvpDS;
/**
* @brief Create @ref r3d_desc "all descritptor resources"
* @brief Create descriptor set layouts and pool
*/
void createDescriptorResources();
/**
* @brief Create @ref r3d_desc1 "model view projection descriptor sets"
*/
void createDescriptorSetMvp();
/**
* @brief Create @ref r3d_desc2 "sampler from render image descriptor sets"
* @details
* Swap chain dependant
*/
void createDescriptorSetSampler();
/// @}
/**
@ -150,8 +169,9 @@ namespace gz::vlk {
* @details
* Initializes:
* - @ref createRenderPass() "render pass"
* - @ref createImages() "images and imageViews"
* - @ref createDepthImage() "depth image and view"
* - @ref createImageResources() "images and imageViews"
* - @ref createDescriptorSetSampler() "descriptors for sampling from render image"
* - @ref VulkanInstance::createFramebuffers() "framebuffers"
* - pipelines:
* - R3Render
@ -175,11 +195,12 @@ namespace gz::vlk {
* -# destroy descriptor set layout and pool
* -# call cleanupSwapChainDependantResources()
* -# call Renderer::cleanup_()
* -# destroy image sampler (if `RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES`)
*/
void cleanup();
void loadModel();
VerticesAndIndices<uint32_t> model;
VerticesAndIndices<Vertex3D, uint32_t> model;
Log rLog;
};