Moved descriptor pool to renderer
This commit is contained in:
parent
0d205cd7a5
commit
342395129c
@ -9,4 +9,46 @@ namespace gz::vlk {
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vk.destroyBuffer(indexBuffer, indexBufferMemory);
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vk.destroyBuffer(vertexBuffer, vertexBufferMemory);
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}
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void Renderer::createDescriptorSetLayoutSampler(uint32_t binding) {
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// combined image sampler
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std::vector<vk::DescriptorSetLayoutBinding> sampleFromRenderImageDSLB;
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sampleFromRenderImageDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
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.binding = binding,
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.descriptorType = vk::DescriptorType::eCombinedImageSampler,
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.descriptorCount = 1,
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.stageFlags = vk::ShaderStageFlagBits::eFragment,
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});
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vk.createDescriptorSetLayout(sampleFromRenderImageDSLB, sampleFromRenderImageDSL);
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}
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void Renderer::createDescriptorSetSampler() {
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std::vector<vk::DescriptorSetLayout> layouts2(vk.getScImages().size(), sampleFromRenderImageDSL);
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vk.createDescriptorSets(layouts2, descriptorPool, sampleFromRenderImageDS);
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assert(renderImageViews.size() == vk.getScImages().size());
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assert(sampleFromRenderImageDS.size() == vk.getScImages().size());
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for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
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vk::DescriptorImageInfo imageI {
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.sampler = imageSampler,
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.imageView = renderImageViews[i],
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.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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};
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vk::WriteDescriptorSet descriptorW{
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.dstSet = sampleFromRenderImageDS[i],
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eCombinedImageSampler,
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.pImageInfo = &imageI,
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};
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// write 1, copy 0
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vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
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} // for
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/* rLog.log0("createDescriptoSetSampler: Created descriptor layout and sets for sampling from renderImages"); */
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}
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}
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@ -6,6 +6,8 @@
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// includes for child classes
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#include "vulkan_util.hpp"
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#define LOG_SUBLOGS
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#include <gz-util/log.hpp>
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#include "texture_manager.hpp"
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@ -42,6 +44,7 @@ namespace gz::vlk {
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* The images are used as render targets, `#ifdef GZ_RENDERER_OWN_RENDER_IMAGES`
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*
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* After rendering, the current image gets blitted onto the current swap chain image.
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* These resources need to be created and cleaned up by the subclass
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* @todo
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*/
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/// @{
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@ -51,6 +54,17 @@ namespace gz::vlk {
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vk::Sampler imageSampler;
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/// @}
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/**
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* @name Descriptors
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* @details
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* The descriptor pool has to be created by the subclass.
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*/
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vk::DescriptorPool descriptorPool;
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void createDescriptorSetLayoutSampler(uint32_t binding);
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void createDescriptorSetSampler();
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vk::DescriptorSetLayout sampleFromRenderImageDSL;
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std::vector<vk::DescriptorSet> sampleFromRenderImageDS;
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std::vector<vk::CommandBuffer> commandBuffers;
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/// On device local memory
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vk::Buffer vertexBuffer;
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@ -1,6 +1,7 @@
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#include "renderer2D.hpp"
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#include "exceptions.hpp"
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#include "shape.hpp"
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#include "vulkan_allocator.hpp"
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#include "vulkan_instance.hpp"
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#include "texture_manager.hpp"
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@ -12,12 +13,32 @@
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#include <vulkan/vulkan_enums.hpp>
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namespace gz::vlk {
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#define RENDERER_2D_RENDER_TO_OWN_IMAGES
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#define RENDERER_2D_COPY_TO_SWAP_CHAIN
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#ifdef RENDERER_2D_RENDER_TO_SWAP_CHAIN
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#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
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static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_RENDER_TO_OWN_IMAGES defined at the same time");
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#endif
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#ifdef RENDERER_2D_COPY_TO_SWAP_CHAIN
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static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_COPY_TO_SWAP_CHAIN defined at the same time");
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#endif
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#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
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static_assert(false, "RENDERER_2D_RENDER_TO_SWAP_CHAIN and RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES defined at the same time");
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#endif
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#elif defined RENDERER_2D_RENDER_TO_OWN_IMAGES
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/* #ifndef RENDERER_2D_COPY_TO_SWAP_CHAIN */
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/* #define RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES */
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/* #endif */
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#else
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static_assert(false, "Either RENDERER_2D_RENDER_TO_OWN_IMAGES or RENDERER_2D_RENDER_TO_SWAP_CHAIN must be defined");
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#endif
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//
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// INIT & CLEANUP
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//
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Renderer2D::Renderer2D(VulkanInstance& instance, TextureManager& textureManager) :
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Renderer(instance, textureManager)
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Renderer2D::Renderer2D(VulkanInstance& instance, TextureManager& textureManager)
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: Renderer(instance, textureManager), shapeBufferManager(instance)
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{
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LogCreateInfo logCI {
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.logfile = "renderer2D.log",
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@ -35,10 +56,16 @@ namespace gz::vlk {
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const size_t indexCount = 1000;
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vk.createVertexBuffer<Vertex2D>(vertexCount, vertexBuffer, vertexBufferMemory, vertexBufferSize);
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vk.createIndexBuffer<uint32_t>(indexCount, indexBuffer, indexBufferMemory, indexBufferSize);
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#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
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createDescriptorResources();
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#endif
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initSwapChainDependantResources();
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VulkanInstance::registerObjectUsingVulkan("Renderer2D",
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&pipelines[R2Render].pipeline, &renderPass, &vertexBuffer, &vertexBufferMemory.memory, &indexBuffer, &indexBufferMemory.memory,
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&framebuffers, &renderImages, &renderImageViews, &commandBuffers); // &renderImageMemory,
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&vertexBuffer, &vertexBufferMemory.memory,
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&indexBuffer, &indexBufferMemory.memory,
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&renderPass, &pipelines[R2Render].pipeline, //&pipelines[blendToSC].pipeline,
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&imageSampler, &framebuffers, &renderImages, &renderImageViews, // missing: &renderImageMemory,
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&commandBuffers);
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rLog("Created Renderer2D");
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}
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@ -48,6 +75,10 @@ namespace gz::vlk {
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// UPDATE DOC ON CHANGES!
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/* vk.destroyCommandBuffers(commandBuffers); */
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#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
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vk.getDevice().destroyDescriptorPool(descriptorPool);
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vk.getDevice().destroyDescriptorSetLayout(sampleFromRenderImageDSL);
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#endif
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cleanupSwapChainDependantResources();
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cleanup_();
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}
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@ -59,6 +90,9 @@ namespace gz::vlk {
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void Renderer2D::initSwapChainDependantResources() {
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createRenderPass();
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createImageResources();
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#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
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createDescriptorSetSampler();
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#endif
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vk.createFramebuffers(framebuffers, renderImageViews, renderPass);
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std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { textureManager.getDescriptorSetLayout() };
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@ -92,7 +126,7 @@ namespace gz::vlk {
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = fragShaderModule,
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.pName = "main",
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.pSpecializationInfo = nullptr,
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.pSpecializationInfo = &specI,
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});
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vk::GraphicsPipelineCreateInfo pipelineCI {
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@ -101,7 +135,12 @@ namespace gz::vlk {
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};
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pipelineCI.setStages(shaderStages);
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vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), &descriptorSetLayouts, true, pipelines[R2Render]);
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std::vector<vk::PushConstantRange> pushConstantRanges;
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pushConstantRanges.emplace_back(vk::PushConstantRange{
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.stageFlags = vk::ShaderStageFlagBits::eFragment,
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.size = sizeof(uint32_t),
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});
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vk.createGraphicsPipeline<Vertex2D>(std::move(pipelineCI), descriptorSetLayouts, pushConstantRanges, false, pipelines[R2Render]);
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vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
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vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
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@ -114,7 +153,7 @@ namespace gz::vlk {
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vk.destroyFramebuffers(framebuffers);
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#ifndef RENDERER_2D_RENDER_TO_SWAP_CHAIN
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#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
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for (size_t i = 0; i < renderImages.size(); i++) {
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vk.destroyImageView(renderImageViews[i]);
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vk.destroyImage(renderImages[i], renderImageMemory[i]);
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@ -135,22 +174,34 @@ namespace gz::vlk {
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//
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void Renderer2D::createImageResources() {
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renderImageViews.resize(vk.getScImages().size());
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#ifndef RENDERER_2D_RENDER_TO_SWAP_CHAIN
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#ifdef RENDERER_2D_RENDER_TO_OWN_IMAGES
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renderImages.resize(vk.getScImages().size());
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renderImageMemory.resize(vk.getScImages().size());
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vk::ImageUsageFlags usage= vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
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vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment;
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#ifdef RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES
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usage |= vk::ImageUsageFlagBits::eSampled;
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#elif defined RENDERER_2D_COPY_TO_SWAP_CHAIN
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usage |= vk::ImageUsageFlagBits::eTransferSrc;
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#endif
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rLog.log("Image usage flags:", usage);
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for (size_t i = 0; i < renderImages.size(); i++) {
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vk.createImage(vk.getScExtent().width, vk.getScExtent().height, vk.getScImageFormat(), vk::ImageTiling::eOptimal, usage, vk::MemoryPropertyFlagBits::eDeviceLocal, renderImages[i], renderImageMemory[i]);
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}
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#ifdef RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES
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vk.createTextureSampler(imageSampler);
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#endif
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for (size_t i = 0; i < renderImages.size(); i++) {
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vk.createImageView(vk.getScImageFormat(), renderImages[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
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}
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vk.createTextureSampler(imageSampler);
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rLog.log0("createImageResources: created images, views and sampler");
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#else
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for (size_t i = 0; i < renderImages.size(); i++) {
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#elif defined RENDERER_2D_RENDER_TO_SWAP_CHAIN
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// views to swap chain images
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for (size_t i = 0; i < renderImageViews.size(); i++) {
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vk.createImageView(vk.getScImageFormat(), vk.getScImages()[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
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}
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rLog.log0("createImageResources: created image views");
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#endif
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assert(renderImageViews.size() == vk.getScImages().size());
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}
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//
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@ -165,7 +216,13 @@ namespace gz::vlk {
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.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
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.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
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.initialLayout = vk::ImageLayout::eUndefined,
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#ifdef RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
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.finalLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
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#elif defined RENDERER_2D_COPY_TO_SWAP_CHAIN
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.finalLayout = vk::ImageLayout::eTransferSrcOptimal,
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#else
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.finalLayout = vk::ImageLayout::eColorAttachmentOptimal,
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#endif
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};
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vk::AttachmentReference2 colorAttachmentRef {
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@ -173,21 +230,7 @@ namespace gz::vlk {
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.layout = vk::ImageLayout::eColorAttachmentOptimal,
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};
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/* vk::AttachmentDescription depthAttachment { */
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/* depthAttachment.format = findDepthFormat(); */
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/* depthAttachment.samples = vk::SampleCountFlagBits::e1; */
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/* depthAttachment.loadOp = vk::AttachmentLoadOp::eClear; */
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/* depthAttachment.storeOp = vk::AttachmentStoreOp::eDontCare; */
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/* depthAttachment.stencilLoadOp = vk::AttachmentLoadOp::eDontCare; */
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/* depthAttachment.stencilStoreOp = vk::AttachmentStoreOp::eDontCare; */
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/* depthAttachment.initialLayout = vk::ImageLayout::eUndefined; */
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/* depthAttachment.finalLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal; */
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/* vk::AttachmentReference depthAttachmentRef { */
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/* depthAttachmentRef.attachment = 1; */
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/* depthAttachmentRef.layout = vk::ImageLayout::eDepthStencilAttachmentOptimal; */
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// SUBPASS 1: DRAW STUFF
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// SUBPASS: Rendering
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vk::SubpassDescription2 drawSubpass {
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.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
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.colorAttachmentCount = 1,
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@ -205,36 +248,35 @@ namespace gz::vlk {
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};
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// dependecy for the image layout transition to transfer dst
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/* vk::SubpassDependency2 dsLayoutTransitionSD { */
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vk::SubpassDependency2 dsLayoutTransitionSD {
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.srcSubpass = 0,
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.dstSubpass = VK_SUBPASS_EXTERNAL,
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.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
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.dstStageMask = vk::PipelineStageFlagBits::eTransfer,
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.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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};
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// SUBPASS 2: BLIT ONTO SWAP CHAIN IMAGE
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/* vk::SubpassDescription2 blitSubpass { */
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/* .pipelineBindPoint = vk::PipelineBindPoint::eGraphics, */
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/* .colorAttachmentCount = 1, */
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/* .pColorAttachments = &colorAttachmentRef, */
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/* }; */
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/* vk::SubpassDependency2 bsColorAttachmentSD { */
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/* .srcSubpass = 0, */
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/* .dstSubpass = 1, */
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/* .srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput, */
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/* .dstStageMask = vk::PipelineStageFlagBits::eTransfer, */
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/* .dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput, */
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/* .srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite, */
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/* .dstAccessMask = vk::AccessFlagBits::eTransferRead, */
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/* .dependencyFlags = vk::DependencyFlagBits::eByRegion, */
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/* .dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead, */
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/* }; */
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// SUBPASS 2: BLIT ONTO SWAP CHAIN IMAGE
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vk::SubpassDescription2 blitSubpass {
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.pipelineBindPoint = vk::PipelineBindPoint::eGraphics,
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.colorAttachmentCount = 1,
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.pColorAttachments = &colorAttachmentRef,
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};
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vk::SubpassDependency2 bsColorAttachmentSD {
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.srcSubpass = 0,
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.dstSubpass = 1,
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.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
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.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput,
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.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite,
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.dstAccessMask = vk::AccessFlagBits::eColorAttachmentRead,
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};
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/* std::array<vk::AttachmentDescription, 2> attachments = { colorBlendAttachment, depthAttachment }; */
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std::vector<vk::AttachmentDescription2> attachments = { colorBlendAttachment };
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std::vector<vk::SubpassDescription2> subpasses { drawSubpass, blitSubpass };
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std::vector<vk::SubpassDependency2> dependencies = { dsColorAttachmentSD, bsColorAttachmentSD }; //dsLayoutTransitionSD };
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std::vector<vk::SubpassDescription2> subpasses { drawSubpass };
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std::vector<vk::SubpassDependency2> dependencies = { dsColorAttachmentSD, dsLayoutTransitionSD }; //, bsColorAttachmentSD }; //dsLayoutTransitionSD };
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vk::RenderPassCreateInfo2 renderPassCI;
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renderPassCI.setAttachments(attachments);
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renderPassCI.setSubpasses(subpasses);
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@ -247,18 +289,36 @@ namespace gz::vlk {
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rLog("createRenderPass: Created render pass.");
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}
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//
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// DESCRIPTORS
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//
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void Renderer2D::createDescriptorResources() {
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createDescriptorSetLayoutSampler(0);
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// POOL
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std::vector<vk::DescriptorPoolSize> poolSizes;
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poolSizes = {
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{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = static_cast<uint32_t>(vk.getScImages().size()) },
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};
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uint32_t maxSets = 0;
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for (auto& size : poolSizes) {
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maxSets += size.descriptorCount;
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}
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vk.createDescriptorPool(poolSizes, maxSets, descriptorPool);
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rLog("createDescriptorResources: pool", reinterpret_cast<uint64_t>(static_cast<VkDescriptorPool>(descriptorPool)), "vs hpp:", reinterpret_cast<uint64_t>(&(*descriptorPool)));
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}
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//
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// RENDERING
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//
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void Renderer2D::recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame) {
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void Renderer2D::beginFrameDraw(uint32_t imageIndex, uint32_t currentFrame) {
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commandBuffers[currentFrame].reset();
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vk::CommandBufferBeginInfo commandBufferBI {
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/* .flags = 0, */
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/* .pInheritanceInfo = nullptr, */
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};
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vk::Result result = commandBuffers[currentFrame].begin(&commandBufferBI);
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if (result != vk::Result::eSuccess) {
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throw getVkException(result, "Failed to begin 2D command buffer", "Renderer2D::recordCommandBuffer");
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throw getVkException(result, "Failed to begin 2D command buffer", "Renderer2D::beginFrameDraw");
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}
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// clear
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@ -275,15 +335,90 @@ namespace gz::vlk {
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renderPassBI.setClearValues(clearValues);
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commandBuffers[currentFrame].beginRenderPass(&renderPassBI, vk::SubpassContents::eInline);
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}
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void Renderer2D::endFrameDraw(uint32_t imageIndex, uint32_t currentFrame) {
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commandBuffers[currentFrame].endRenderPass();
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#ifdef RENDERER_2D_COPY_TO_SWAP_CHAIN
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vk.copyImageToImage(commandBuffers[currentFrame], renderImages[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent());
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#endif
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vk::Result result = commandBuffers[currentFrame].end();
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if (result != vk::Result::eSuccess) {
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rLog.error("Failed to record 2D - command buffer", "VkResult:", result);
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throw getVkException(result, "Failed to record 2D - command buffer", "Renderer2D::endFrameDraw");
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}
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vk.submitThisFrame(commandBuffers[currentFrame]);
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}
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||||
|
||||
/* void Renderer2D::fillVertexBufferWithShapes() { */
|
||||
/* rLog("fillVertexBufferWithShapes"); */
|
||||
/* if (vertexBufferSize < shapesVerticesCount * sizeof(Vertex2D)) { */
|
||||
/* throw VkException("vertex buffer too small! vertexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
|
||||
/* } */
|
||||
|
||||
/* // create staging buffer */
|
||||
/* vk::Buffer stagingBuffer; */
|
||||
/* MemoryInfo stagingBufferMemory; */
|
||||
/* vk.createBuffer(vertexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory); */
|
||||
|
||||
/* // fill staging buffer */
|
||||
/* void* data; */
|
||||
/* vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, vertexBufferSize, NO_MEM_FLAGS, &data); */
|
||||
/* if (result != vk::Result::eSuccess) { */
|
||||
/* throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillVertexBufferWithShapes"); */
|
||||
/* } */
|
||||
/* Vertex2D* vdata = reinterpret_cast<Vertex2D*>(data); */
|
||||
/* size_t offset = 0; */
|
||||
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
|
||||
/* rLog.log0("fillVertexBufferWithShapes: copying vertex buffer nr", it - shapes.begin(), "-", it->getVertices(), "to address:", long(vdata + offset), " offset:", offset); */
|
||||
/* memcpy(vdata+offset, it->getVertices().data(), it->getVertices().size() * sizeof(Vertex2D)); */
|
||||
/* offset += it->getVertices().size(); */
|
||||
/* } */
|
||||
/* vk.getDevice().unmapMemory(stagingBufferMemory.memory); */
|
||||
/* // fill vertex buffer */
|
||||
/* vk.copyBuffer(stagingBuffer, vertexBuffer, vertexBufferSize); */
|
||||
/* vk.destroyBuffer(stagingBuffer, stagingBufferMemory); */
|
||||
/* } */
|
||||
/* void Renderer2D::fillIndexBufferWithShapes() { */
|
||||
/* rLog("fillIndexBufferWithShapes"); */
|
||||
/* if (indexBufferSize < shapesIndicesCount * sizeof(uint32_t)) { */
|
||||
/* throw VkException("index buffer too small! indexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes"); */
|
||||
/* } */
|
||||
|
||||
/* // create staging buffer */
|
||||
/* vk::Buffer stagingBuffer; */
|
||||
/* MemoryInfo stagingBufferMemory; */
|
||||
/* vk.createBuffer(indexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory); */
|
||||
|
||||
/* // fill staging buffer */
|
||||
/* void* data; */
|
||||
/* vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, indexBufferSize, NO_MEM_FLAGS, &data); */
|
||||
/* if (result != vk::Result::eSuccess) { */
|
||||
/* throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillIndexBufferWithShapes"); */
|
||||
/* } */
|
||||
/* uint32_t* idata = reinterpret_cast<uint32_t*>(data); */
|
||||
/* size_t offset = 0; */
|
||||
/* for (auto it = shapes.begin(); it != shapes.end(); it++) { */
|
||||
/* rLog("fillIndexBufferWithShapes: copying index buffer nr", it - shapes.begin(), "-", it->getIndices(), "to address:", long(idata + offset), " offset:", offset); */
|
||||
/* memcpy(idata+offset, it->getIndices().data(), it->getIndices().size() * sizeof(uint32_t)); */
|
||||
/* offset += it->getIndices().size(); */
|
||||
/* } */
|
||||
/* rLog.log0("fillIndexBufferWithShapes: indices count:", shapesIndicesCount); */
|
||||
/* vk.getDevice().unmapMemory(stagingBufferMemory.memory); */
|
||||
|
||||
/* // fill index buffer */
|
||||
/* vk.copyBuffer(stagingBuffer, indexBuffer, indexBufferSize); */
|
||||
/* vk.destroyBuffer(stagingBuffer, stagingBufferMemory); */
|
||||
|
||||
/* } */
|
||||
|
||||
|
||||
void Renderer2D::drawShape(Shape* shape, uint32_t imageIndex, uint32_t currentFrame) {
|
||||
/* rLog.log0("drawShape:", shape->getVertexBufferInfo(), shape->getIndexBufferInfo()); */
|
||||
commandBuffers[currentFrame].bindPipeline(vk::PipelineBindPoint::eGraphics, pipelines[R2Render].pipeline);
|
||||
vk::Buffer vertexBuffers[] = { vertexBuffer };
|
||||
vk::DeviceSize offsets[] = {0};
|
||||
uint32_t bindingCount = 1;
|
||||
uint32_t binding = 0;
|
||||
commandBuffers[currentFrame].bindVertexBuffers(binding, bindingCount, vertexBuffers, offsets);
|
||||
// TODO use correct index type!
|
||||
commandBuffers[currentFrame].bindIndexBuffer(indexBuffer, NO_OFFSET, vk::IndexType::eUint32);
|
||||
|
||||
uint32_t descriptorCount = 1;
|
||||
uint32_t firstSet = 0;
|
||||
@ -291,103 +426,36 @@ namespace gz::vlk {
|
||||
uint32_t* dynamicOffsets = nullptr;
|
||||
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R2Render].layout, firstSet, descriptorCount, &textureManager.getDescriptorSet(), dynamicOffsetCount, dynamicOffsets);
|
||||
|
||||
int instanceCount = 1;
|
||||
int firstIndex = 0;
|
||||
int firstInstance = 0;
|
||||
commandBuffers[currentFrame].drawIndexed(static_cast<uint32_t>(shapesIndicesCount), instanceCount, firstIndex, NO_OFFSET, firstInstance);
|
||||
commandBuffers[currentFrame].endRenderPass();
|
||||
|
||||
/* vk.copyImageToImage(commandBuffers[currentFrame], images[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent()); */
|
||||
result = commandBuffers[currentFrame].end();
|
||||
if (result != vk::Result::eSuccess) {
|
||||
rLog.error("Failed to record 2D - command buffer", "VkResult:", result);
|
||||
throw getVkException(result, "Failed to record 2D - command buffer", "Renderer2D::recordCommandBufferWithTexture");
|
||||
}
|
||||
vk.submitThisFrame(commandBuffers[currentFrame]);
|
||||
vk::Buffer vertexBuffers[] = { shapeBufferManager.getVertexBuffer(shape->getVertexBufferInfo()) };
|
||||
vk::DeviceSize vertexOffsets[] = { shape->getVertexBufferInfo().offset };
|
||||
uint32_t bindingCount = 1;
|
||||
uint32_t binding = 0;
|
||||
|
||||
commandBuffers[currentFrame].bindVertexBuffers(binding, bindingCount, vertexBuffers, vertexOffsets);
|
||||
|
||||
vk::Buffer indexBuffers = { shapeBufferManager.getIndexBuffer(shape->getIndexBufferInfo()) };
|
||||
vk::DeviceSize indexOffset = shape->getIndexBufferInfo().offset;
|
||||
// TODO use correct index type!
|
||||
commandBuffers[currentFrame].bindIndexBuffer(indexBuffers, indexOffset, vk::IndexType::eUint32);
|
||||
|
||||
uint32_t pushConstant = shape->getTexureAtlasIndex();
|
||||
vk::ShaderStageFlags flags(vk::ShaderStageFlagBits::eFragment);
|
||||
commandBuffers[currentFrame].pushConstants(pipelines[R2Render].layout, flags, NO_OFFSET, sizeof(uint32_t), &pushConstant);
|
||||
|
||||
uint32_t indexCount = shape->getIndexBufferInfo().count;
|
||||
uint32_t instanceCount = 1;
|
||||
uint32_t firstIndex = 0;
|
||||
uint32_t firstInstance = 0;
|
||||
commandBuffers[currentFrame].drawIndexed(indexCount, instanceCount, firstIndex, NO_OFFSET, firstInstance);
|
||||
}
|
||||
|
||||
|
||||
void Renderer2D::fillVertexBufferWithShapes() {
|
||||
rLog("fillVertexBufferWithShapes");
|
||||
if (vertexBufferSize < shapesVerticesCount * sizeof(Vertex2D)) {
|
||||
throw VkException("vertex buffer too small! vertexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes");
|
||||
}
|
||||
|
||||
// create staging buffer
|
||||
vk::Buffer stagingBuffer;
|
||||
MemoryInfo stagingBufferMemory;
|
||||
vk.createBuffer(vertexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory);
|
||||
|
||||
// fill staging buffer
|
||||
void* data;
|
||||
vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, vertexBufferSize, NO_MEM_FLAGS, &data);
|
||||
if (result != vk::Result::eSuccess) {
|
||||
throw getVkException(result, "Failed to map staging buffer", "Renderer3D::fillVertexBufferWithShapes");
|
||||
}
|
||||
Vertex2D* vdata = reinterpret_cast<Vertex2D*>(data);
|
||||
size_t offset = 0;
|
||||
for (auto it = shapes.begin(); it != shapes.end(); it++) {
|
||||
rLog.log0("fillVertexBufferWithShapes: copying vertex buffer nr", it - shapes.begin(), "-", it->getVertices(), "to address:", long(vdata + offset), " offset:", offset);
|
||||
memcpy(vdata+offset, it->getVertices().data(), it->getVertices().size() * sizeof(Vertex2D));
|
||||
offset += it->getVertices().size();
|
||||
}
|
||||
vk.getDevice().unmapMemory(stagingBufferMemory.memory);
|
||||
// fill vertex buffer
|
||||
vk.copyBuffer(stagingBuffer, vertexBuffer, vertexBufferSize);
|
||||
vk.destroyBuffer(stagingBuffer, stagingBufferMemory);
|
||||
}
|
||||
void Renderer2D::fillIndexBufferWithShapes() {
|
||||
rLog("fillIndexBufferWithShapes");
|
||||
if (indexBufferSize < shapesIndicesCount * sizeof(uint32_t)) {
|
||||
throw VkException("index buffer too small! indexBufferSize: " + std::to_string(vertexBufferSize) + ", required size: " + std::to_string(shapesVerticesCount), "fillVertexBufferWithShapes");
|
||||
}
|
||||
|
||||
// create staging buffer
|
||||
vk::Buffer stagingBuffer;
|
||||
MemoryInfo stagingBufferMemory;
|
||||
vk.createBuffer(indexBufferSize, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent, stagingBuffer, stagingBufferMemory);
|
||||
|
||||
// fill staging buffer
|
||||
void* data;
|
||||
vk::Result result = vk.getDevice().mapMemory(stagingBufferMemory.memory, stagingBufferMemory.offset, indexBufferSize, NO_MEM_FLAGS, &data);
|
||||
if (result != vk::Result::eSuccess) {
|
||||
throw getVkException(result, "Failed to map staging buffer", "Renderer2D::fillIndexBufferWithShapes");
|
||||
}
|
||||
uint32_t* idata = reinterpret_cast<uint32_t*>(data);
|
||||
size_t offset = 0;
|
||||
for (auto it = shapes.begin(); it != shapes.end(); it++) {
|
||||
rLog("fillIndexBufferWithShapes: copying index buffer nr", it - shapes.begin(), "-", it->getIndices(), "to address:", long(idata + offset), " offset:", offset);
|
||||
memcpy(idata+offset, it->getIndices().data(), it->getIndices().size() * sizeof(uint32_t));
|
||||
offset += it->getIndices().size();
|
||||
}
|
||||
rLog.log0("fillIndexBufferWithShapes: indices count:", shapesIndicesCount);
|
||||
vk.getDevice().unmapMemory(stagingBufferMemory.memory);
|
||||
|
||||
// fill index buffer
|
||||
vk.copyBuffer(stagingBuffer, indexBuffer, indexBufferSize);
|
||||
vk.destroyBuffer(stagingBuffer, stagingBufferMemory);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Renderer2D::drawShape(Shape* shape) {
|
||||
void Renderer2D::initializeShape(Shape* shape) {
|
||||
// make indices valid
|
||||
shape->setIndexOffset(shapesVerticesCount);
|
||||
/* shape->setIndexOffset(shapesVerticesCount); */
|
||||
shape->normalizeVertices(vk.getScExtent().width, vk.getScExtent().height);
|
||||
shape->setTextureCoordinates(textureManager);
|
||||
// object slicing here, need to call virtual setTextureCoordinates before this!
|
||||
shapes.push_back(*shape);
|
||||
shapesVerticesCount += shape->getVertices().size();
|
||||
shapesIndicesCount += shape->getIndices().size();
|
||||
shape->initalizeBufferInfos(shapeBufferManager);
|
||||
}
|
||||
|
||||
|
||||
void Renderer2D::drawFrame(uint32_t imageIndex) {
|
||||
commandBuffers[vk.getCurrentFrame()].reset();
|
||||
/* recordCommandBuffer(imageIndex, vk.getCurrentFrame()); */
|
||||
recordCommandBuffer(imageIndex, vk.getCurrentFrame());
|
||||
|
||||
}
|
||||
|
||||
|
||||
} // namespace gz::vlk
|
||||
|
@ -11,6 +11,15 @@ namespace gz::vlk {
|
||||
R2Render,
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 2D Renderer
|
||||
* @details
|
||||
* @section r3d_options Options
|
||||
* - `RENDERER_2D_RENDER_TO_OWN_IMAGES`: render to own images
|
||||
* - `RENDERER_2D_COPY_TO_SWAP_CHAIN`: copy the image to the swap chain after rendering it to the own image (swap chain images have to be created with TRANSFER_DST_BIT)
|
||||
* - `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`: enable sampling from the rendered images
|
||||
* - `RENDERER_2D_RENDER_TO_SWAP_CHAIN`: render directly onto the swap chain
|
||||
*/
|
||||
class Renderer2D : public Renderer {
|
||||
public:
|
||||
/**
|
||||
@ -20,6 +29,7 @@ namespace gz::vlk {
|
||||
* -# @ref VulkanInstance::registerSwapChainRecreateCallback "register" @ref swapChainRecreateCallback "swapChain recreation callback"
|
||||
* -# create command buffers
|
||||
* -# create vertex & index buffers
|
||||
* -# call createDescriptorResources (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
|
||||
* -# call initSwapChainDependantResources
|
||||
*/
|
||||
Renderer2D(VulkanInstance& instance, TextureManager& textureManager);
|
||||
@ -27,13 +37,30 @@ namespace gz::vlk {
|
||||
* @name Rendering
|
||||
*/
|
||||
/// @{
|
||||
void drawShape(Shape* shape);
|
||||
/**
|
||||
* @brief Begin rendering a new frame
|
||||
* @details
|
||||
* As of now, this does (in the same command buffer from graphicsPool)
|
||||
* -# begin render pass
|
||||
* - image layout: vk::ImageLayout::eColorAttachmentOptimal
|
||||
* - clear image
|
||||
*/
|
||||
void beginFrameDraw(uint32_t imageIndex, uint32_t currentFrame);
|
||||
/**
|
||||
* @brief End rendering a frame
|
||||
* -# end render pass
|
||||
* - image layout: vk::ImageLayout::eTransferSrcOptimal
|
||||
* -# copy image to swapChain image with same imageIndex (if RENDERER_2D_COPY_TO_SWAP_CHAIN)
|
||||
*/
|
||||
void endFrameDraw(uint32_t imageIndex, uint32_t currentFrame);
|
||||
|
||||
void drawShape(Shape* shape, uint32_t imageIndex, uint32_t currentFrame);
|
||||
void initializeShape(Shape* shape);
|
||||
/**
|
||||
* @brief Copies the vertices from shapes into the vertex buffer, using a staging buffer
|
||||
*/
|
||||
void fillVertexBufferWithShapes();
|
||||
void fillIndexBufferWithShapes();
|
||||
void drawFrame(uint32_t imageIndex);
|
||||
/* void fillVertexBufferWithShapes(); */
|
||||
/* void fillIndexBufferWithShapes(); */
|
||||
/// @}
|
||||
|
||||
private:
|
||||
@ -41,28 +68,18 @@ namespace gz::vlk {
|
||||
* @brief Destroy all vulkan objects owned by this object
|
||||
* @details:
|
||||
* Does:
|
||||
* -# destroy descriptor layout and pool (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
|
||||
* -# call cleanupSwapChainDependantResources()
|
||||
* -# call Renderer::cleanup_()
|
||||
*/
|
||||
void cleanup();
|
||||
std::vector<Shape> shapes;
|
||||
size_t shapesVerticesCount = 0;
|
||||
size_t shapesIndicesCount = 0;
|
||||
/**
|
||||
* @brief Render everything
|
||||
* @details
|
||||
* As of now, this does (in the same command buffer from graphicsPool)
|
||||
* -# begin render pass
|
||||
* - image layout: vk::ImageLayout::eColorAttachmentOptimal
|
||||
* - clear image
|
||||
* -# bind 2d pipeline, vertex and index buffer
|
||||
* -# bind texture sampler
|
||||
* -# draw indexed: draw the shapes from shapes vector
|
||||
* -# end render pass
|
||||
* - image layout: vk::ImageLayout::eTransferSrcOptimal
|
||||
* -# copy image to swapChain image with same imageIndex
|
||||
*/
|
||||
void recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame);
|
||||
|
||||
/* std::vector<Shape> shapes; */
|
||||
/* size_t shapesVerticesCount = 0; */
|
||||
/* size_t shapesIndicesCount = 0; */
|
||||
BufferManager<Vertex2D, uint32_t> shapeBufferManager;
|
||||
|
||||
/* void recordCommandBuffer(uint32_t imageIndex, uint32_t currentFrame); */
|
||||
|
||||
/**
|
||||
* @brief Create the render image resources
|
||||
@ -108,6 +125,23 @@ namespace gz::vlk {
|
||||
// PIPELINE
|
||||
PipelineContainer<Pipelines2D> pipelines;
|
||||
|
||||
/**
|
||||
* @name Desciptors
|
||||
* @details
|
||||
*
|
||||
* @section r2d_desc Descriptors
|
||||
* Renderer2D has one descriptor set.
|
||||
* @subsection r2d_desc1 Set 1: For sampling from the rendered image
|
||||
* If `RENDERER_2D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`:
|
||||
* -0. Image sampler for current render image (DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
|
||||
*/
|
||||
/// @{
|
||||
/**
|
||||
* @brief Create descriptor pool and layout
|
||||
*/
|
||||
void createDescriptorResources();
|
||||
/// @}
|
||||
|
||||
// SWAPCHAIN RECREATION
|
||||
/**
|
||||
* @brief Swapchain recreation
|
||||
@ -120,9 +154,10 @@ namespace gz::vlk {
|
||||
/**
|
||||
* @brief Sets up resources that depend on the swap chain or its attributes
|
||||
* @details
|
||||
* Initializes up:
|
||||
* Initializes:
|
||||
* - render pass
|
||||
* - images, imageMemory, imageViews
|
||||
* - image sampling descriptor set (if `RENDERER_2D_SAMPLE_FROM_RENDER_IMAGES`)
|
||||
* - framebuffers
|
||||
* - pipeline
|
||||
*/
|
||||
|
@ -12,8 +12,34 @@
|
||||
|
||||
#include <cstring>
|
||||
#include <chrono>
|
||||
#include <vulkan/vulkan_enums.hpp>
|
||||
#include <vulkan/vulkan_structs.hpp>
|
||||
|
||||
constexpr uint32_t DS_MVP_BINDING = 0;
|
||||
|
||||
/* #define RENDERER_3D_RENDER_TO_SWAP_CHAIN */
|
||||
#define RENDERER_3D_RENDER_TO_OWN_IMAGES
|
||||
#define RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
|
||||
// options sanity checks
|
||||
#ifdef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
|
||||
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_RENDER_TO_OWN_IMAGES defined at the same time");
|
||||
#endif
|
||||
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_COPY_TO_SWAP_CHAIN defined at the same time");
|
||||
#endif
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
static_assert(false, "RENDERER_3D_RENDER_TO_SWAP_CHAIN and RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES defined at the same time");
|
||||
#endif
|
||||
#elif defined RENDERER_3D_RENDER_TO_OWN_IMAGES
|
||||
/* #ifndef RENDERER_3D_COPY_TO_SWAP_CHAIN */
|
||||
/* #define RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES */
|
||||
/* #endif */
|
||||
#else
|
||||
static_assert(false, "Either RENDERER_3D_RENDER_TO_OWN_IMAGES or RENDERER_3D_RENDER_TO_SWAP_CHAIN must be defined");
|
||||
#endif
|
||||
|
||||
namespace gz::vlk {
|
||||
//
|
||||
// INIT & CLEANUP
|
||||
@ -33,8 +59,8 @@ namespace gz::vlk {
|
||||
vk.registerSwapChainRecreateCallback(std::bind(&Renderer3D::swapChainRecreateCallback, this));
|
||||
|
||||
vk.createCommandBuffers(commandBuffers);
|
||||
const size_t vertexCount = 20000;
|
||||
const size_t indexCount = 10000;
|
||||
const size_t vertexCount = 500000;
|
||||
const size_t indexCount = 500000;
|
||||
vk.createVertexBuffer<Vertex3D>(vertexCount, vertexBuffer, vertexBufferMemory, vertexBufferSize);
|
||||
vk.createIndexBuffer<uint32_t>(indexCount, indexBuffer, indexBufferMemory, indexBufferSize);
|
||||
|
||||
@ -43,13 +69,17 @@ namespace gz::vlk {
|
||||
|
||||
createUniformBuffers();
|
||||
createDescriptorResources();
|
||||
createDescriptorSetMvp();
|
||||
initSwapChainDependantResources();
|
||||
VulkanInstance::registerObjectUsingVulkan("Renderer3D",
|
||||
&renderPass, &imageSampler, &vertexBuffer, &vertexBufferMemory.memory, &indexBuffer, &indexBufferMemory.memory,
|
||||
&pipelines[R3Render].pipeline, //&pipelines[blendToSC].pipeline,
|
||||
&descriptorPool, &uboDSL, &sampleFromRenderImageDSL,
|
||||
&framebuffers, &renderImages, &renderImageViews, &commandBuffers,
|
||||
&uboDS, &sampleFromRenderImageDS); // missing: &renderImageMemory,
|
||||
&vertexBuffer, &vertexBufferMemory.memory,
|
||||
&indexBuffer, &indexBufferMemory.memory,
|
||||
&renderPass, &pipelines[R3Render].pipeline, //&pipelines[blendToSC].pipeline,
|
||||
&descriptorPool,
|
||||
&mvpDSL, &sampleFromRenderImageDSL,
|
||||
&mvpDS, &sampleFromRenderImageDS,
|
||||
&imageSampler, &framebuffers, &renderImages, &renderImageViews, // missing: &renderImageMemory,
|
||||
&commandBuffers);
|
||||
rLog.log1("Created Renderer3D");
|
||||
}
|
||||
|
||||
@ -59,14 +89,16 @@ namespace gz::vlk {
|
||||
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
|
||||
vk.destroyBuffer(uniformBuffers[i], uniformBuffersMemory[i]);
|
||||
}
|
||||
vk.getDevice().destroyDescriptorSetLayout(uboDSL, NO_ALLOC);
|
||||
vk.getDevice().destroyDescriptorSetLayout(mvpDSL, NO_ALLOC);
|
||||
vk.getDevice().destroyDescriptorPool(descriptorPool, NO_ALLOC);
|
||||
|
||||
#ifdef RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES
|
||||
vk.getDevice().destroySampler(imageSampler);
|
||||
#endif
|
||||
|
||||
cleanupSwapChainDependantResources();
|
||||
cleanup_();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// SWAPCHAIN DEPENDANT
|
||||
//
|
||||
@ -75,64 +107,12 @@ namespace gz::vlk {
|
||||
createRenderPass();
|
||||
createDepthImage();
|
||||
createImageResources();
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
createDescriptorSetSampler();
|
||||
#endif
|
||||
vk.createFramebuffers(framebuffers, renderImageViews, renderPass, depthImageView);
|
||||
createPipelines();
|
||||
|
||||
// VERTEX 3D PIPELINE
|
||||
std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { uboDSL, textureManager.getDescriptorSetLayout() };
|
||||
auto vertShaderCode = readBinaryFile("shaders/shader.vert.spv");
|
||||
auto fragShaderCode = readBinaryFile("shaders/shader.frag.spv");
|
||||
|
||||
vk::ShaderModule vertShaderModule = vk.createShaderModule(vertShaderCode);
|
||||
vk::ShaderModule fragShaderModule = vk.createShaderModule(fragShaderCode);
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
|
||||
.stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.module = vertShaderModule,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
});
|
||||
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
|
||||
.stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.module = fragShaderModule,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
});
|
||||
|
||||
vk::GraphicsPipelineCreateInfo pipelineCI {
|
||||
.renderPass = renderPass,
|
||||
.subpass = 0,
|
||||
};
|
||||
pipelineCI.setStages(shaderStages);
|
||||
|
||||
vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), &descriptorSetLayouts, true, pipelines[R3Render]);
|
||||
|
||||
vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
|
||||
vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
|
||||
|
||||
|
||||
// BLIT TO SWAP CHAIN PIPELINE
|
||||
/* auto fragShaderCode2 = readBinaryFile("shaders/blend.frag.spv"); */
|
||||
/* vk::ShaderModule fragShaderModule2 = vk.createShaderModule(fragShaderCode); */
|
||||
|
||||
/* std::vector<vk::PipelineShaderStageCreateInfo> shaderStages2; */
|
||||
/* shaderStages2.emplace_back(vk::PipelineShaderStageCreateInfo { */
|
||||
/* .stage = vk::ShaderStageFlagBits::eFragment, */
|
||||
/* .module = fragShaderModule2, */
|
||||
/* .pName = "main", */
|
||||
/* .pSpecializationInfo = nullptr, */
|
||||
/* }); */
|
||||
|
||||
/* vk::GraphicsPipelineCreateInfo pipelineCI2 { */
|
||||
/* .renderPass = renderPass, */
|
||||
/* .subpass = 1, */
|
||||
/* }; */
|
||||
/* pipelineCI2.setStages(shaderStages2); */
|
||||
|
||||
/* vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI2), nullptr, false, pipelines[blendToSC]); */
|
||||
|
||||
/* vk.getDevice().destroyShaderModule(fragShaderModule2, nullptr); */
|
||||
}
|
||||
|
||||
|
||||
@ -145,7 +125,7 @@ namespace gz::vlk {
|
||||
vk.destroyImageView(depthImageView);
|
||||
vk.destroyImage(depthImage, depthImageMemory);
|
||||
|
||||
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
|
||||
for (size_t i = 0; i < renderImages.size(); i++) {
|
||||
vk.destroyImageView(renderImageViews[i]);
|
||||
vk.destroyImage(renderImages[i], renderImageMemory[i]);
|
||||
@ -166,22 +146,30 @@ namespace gz::vlk {
|
||||
//
|
||||
void Renderer3D::createImageResources() {
|
||||
renderImageViews.resize(vk.getScImages().size());
|
||||
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
#ifdef RENDERER_3D_RENDER_TO_OWN_IMAGES
|
||||
renderImages.resize(vk.getScImages().size());
|
||||
renderImageMemory.resize(vk.getScImages().size());
|
||||
vk::ImageUsageFlags usage= vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc;
|
||||
vk::ImageUsageFlags usage = vk::ImageUsageFlagBits::eColorAttachment;
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
usage |= vk::ImageUsageFlagBits::eSampled;
|
||||
#elif defined RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
usage |= vk::ImageUsageFlagBits::eTransferSrc;
|
||||
#endif
|
||||
for (size_t i = 0; i < renderImages.size(); i++) {
|
||||
vk.createImage(vk.getScExtent().width, vk.getScExtent().height, vk.getScImageFormat(), vk::ImageTiling::eOptimal, usage, vk::MemoryPropertyFlagBits::eDeviceLocal, renderImages[i], renderImageMemory[i]);
|
||||
vk.createImageView(vk.getScImageFormat(), renderImages[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
|
||||
}
|
||||
#ifdef RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES
|
||||
vk.createTextureSampler(imageSampler);
|
||||
#endif
|
||||
rLog.log0("createImageResources: created images, views and sampler");
|
||||
#else
|
||||
for (size_t i = 0; i < renderImages.size(); i++) {
|
||||
#elif defined RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
for (size_t i = 0; i < renderImageViews.size(); i++) {
|
||||
vk.createImageView(vk.getScImageFormat(), vk.getScImages()[i], renderImageViews[i], vk::ImageAspectFlagBits::eColor);
|
||||
}
|
||||
rLog.log0("createImageResources: created image views");
|
||||
#endif
|
||||
assert(renderImageViews.size() == vk.getScImages().size());
|
||||
}
|
||||
|
||||
|
||||
@ -212,7 +200,13 @@ namespace gz::vlk {
|
||||
.stencilLoadOp = vk::AttachmentLoadOp::eDontCare,
|
||||
.stencilStoreOp = vk::AttachmentStoreOp::eDontCare,
|
||||
.initialLayout = vk::ImageLayout::eUndefined,
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
.finalLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
#elif defined RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
.finalLayout = vk::ImageLayout::eTransferSrcOptimal,
|
||||
#else
|
||||
.finalLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
#endif
|
||||
};
|
||||
|
||||
vk::AttachmentReference2 colorBlendAR {
|
||||
@ -253,6 +247,7 @@ namespace gz::vlk {
|
||||
.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite,
|
||||
};
|
||||
|
||||
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
// image layout transition to transfer dst
|
||||
vk::SubpassDependency2 layoutTransitionSD {
|
||||
.srcSubpass = 0,
|
||||
@ -263,29 +258,25 @@ namespace gz::vlk {
|
||||
.dstAccessMask = vk::AccessFlagBits::eTransferRead,
|
||||
.dependencyFlags = vk::DependencyFlagBits::eByRegion,
|
||||
};
|
||||
#endif
|
||||
|
||||
/* vk::SubpassDependency2 dependency { */
|
||||
/* dependency.srcSubpass = VK_SUBPASS_EXTERNAL; */
|
||||
/* dependency.dstSubpass = 0; */
|
||||
/* dependency.srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests; */
|
||||
/* dependency.srcAccessMask = 0; */
|
||||
/* dependency.dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests; */
|
||||
/* dependency.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite; */
|
||||
/* .srcSubpass = VK_SUBPASS_EXTERNAL, */
|
||||
/* .dstSubpass = 0, */
|
||||
/* .srcStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests, */
|
||||
/* .dstStageMask = vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests, */
|
||||
/* .srcAccessMask = NO_ACC_FLAGS, */
|
||||
/* .dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits::eDepthStencilAttachmentWrite, */
|
||||
/* }; */
|
||||
|
||||
std::vector<vk::AttachmentDescription2> attachments = { colorBlendAD, depthAD, };
|
||||
std::vector<vk::SubpassDependency2> dependencies = { colorAttachmentSD, layoutTransitionSD };
|
||||
vk::RenderPassCreateInfo2 renderPassCI {
|
||||
/* .attachmentCount = static_cast<uint32_t>(attachments.size()), */
|
||||
/* .pAttachments = attachments.data(), */
|
||||
/* .subpassCount = 1, */
|
||||
/* .pSubpasses = &subpass, */
|
||||
/* .dependencyCount = static_cast<uint32_t>(dependencies.size()), */
|
||||
/* .pDependencies = dependencies.data(), */
|
||||
/* .dependencyCount = 0, */
|
||||
/* .pDependencies = nullptr, */
|
||||
/* .correlatedViewMaskCount = 0, */
|
||||
/* .pCorrelatedViewMasks = nullptr, */
|
||||
std::vector<vk::SubpassDependency2> dependencies = { colorAttachmentSD
|
||||
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
, layoutTransitionSD
|
||||
#endif
|
||||
};
|
||||
vk::RenderPassCreateInfo2 renderPassCI;
|
||||
/* renderPassCI.setCorrelatedViewMasks() */
|
||||
renderPassCI.setAttachments(attachments);
|
||||
renderPassCI.setDependencies(dependencies);
|
||||
renderPassCI.setSubpasses(subpass);
|
||||
@ -297,71 +288,153 @@ namespace gz::vlk {
|
||||
}
|
||||
|
||||
|
||||
void Renderer3D::createPipelines() {
|
||||
// VERTEX 3D PIPELINE
|
||||
std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { textureManager.getDescriptorSetLayout(), mvpDSL };
|
||||
/* std::vector<vk::DescriptorSetLayout> descriptorSetLayouts = { mvpDSL }; */
|
||||
|
||||
// specialization constant for sampler2D array length = atlas count
|
||||
vk::SpecializationMapEntry specME {
|
||||
.constantID = 0,
|
||||
.offset = 0,
|
||||
.size = sizeof(uint32_t),
|
||||
};
|
||||
uint32_t atlasCount = textureManager.getAtlasCount();
|
||||
vk::SpecializationInfo specI;
|
||||
specI.setData<uint32_t>(atlasCount);
|
||||
specI.setMapEntries(specME);
|
||||
|
||||
auto vertShaderCode = readBinaryFile("shaders/shader.vert.spv");
|
||||
auto fragShaderCode = readBinaryFile("shaders/shader.frag.spv");
|
||||
|
||||
vk::ShaderModule vertShaderModule = vk.createShaderModule(vertShaderCode);
|
||||
vk::ShaderModule fragShaderModule = vk.createShaderModule(fragShaderCode);
|
||||
|
||||
std::vector<vk::PipelineShaderStageCreateInfo> shaderStages;
|
||||
|
||||
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
|
||||
.stage = vk::ShaderStageFlagBits::eVertex,
|
||||
.module = vertShaderModule,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
});
|
||||
shaderStages.emplace_back(vk::PipelineShaderStageCreateInfo {
|
||||
.stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.module = fragShaderModule,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = &specI,
|
||||
});
|
||||
|
||||
// custom rasterizationState with clockwise front face
|
||||
vk::PipelineRasterizationStateCreateInfo rasterizationStateCI {
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = vk::PolygonMode::eFill,
|
||||
.cullMode = vk::CullModeFlagBits::eBack,
|
||||
.frontFace = vk::FrontFace::eClockwise,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.lineWidth = 1.0f,
|
||||
/* .depthBiasConstantFactor = 0.0f, */
|
||||
/* .depthBiasClamp = 0.0f, */
|
||||
/* .depthBiasSlopeFactor = 0.0f, */
|
||||
};
|
||||
vk::GraphicsPipelineCreateInfo pipelineCI {
|
||||
.pRasterizationState = &rasterizationStateCI,
|
||||
.renderPass = renderPass,
|
||||
.subpass = 0,
|
||||
};
|
||||
pipelineCI.setStages(shaderStages);
|
||||
|
||||
std::vector<vk::PushConstantRange> pushConstantRanges;
|
||||
pushConstantRanges.emplace_back(vk::PushConstantRange{
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
.size = sizeof(uint32_t),
|
||||
});
|
||||
vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI), descriptorSetLayouts, pushConstantRanges, true, pipelines[R3Render]);
|
||||
|
||||
vk.getDevice().destroyShaderModule(vertShaderModule, nullptr);
|
||||
vk.getDevice().destroyShaderModule(fragShaderModule, nullptr);
|
||||
|
||||
|
||||
// BLIT TO SWAP CHAIN PIPELINE
|
||||
/* auto fragShaderCode2 = readBinaryFile("shaders/blend.frag.spv"); */
|
||||
/* vk::ShaderModule fragShaderModule2 = vk.createShaderModule(fragShaderCode); */
|
||||
|
||||
/* std::vector<vk::PipelineShaderStageCreateInfo> shaderStages2; */
|
||||
/* shaderStages2.emplace_back(vk::PipelineShaderStageCreateInfo { */
|
||||
/* .stage = vk::ShaderStageFlagBits::eFragment, */
|
||||
/* .module = fragShaderModule2, */
|
||||
/* .pName = "main", */
|
||||
/* .pSpecializationInfo = nullptr, */
|
||||
/* }); */
|
||||
|
||||
/* vk::GraphicsPipelineCreateInfo pipelineCI2 { */
|
||||
/* .renderPass = renderPass, */
|
||||
/* .subpass = 1, */
|
||||
/* }; */
|
||||
/* pipelineCI2.setStages(shaderStages2); */
|
||||
|
||||
/* vk.createGraphicsPipeline<Vertex3D>(std::move(pipelineCI2), nullptr, false, pipelines[blendToSC]); */
|
||||
|
||||
/* vk.getDevice().destroyShaderModule(fragShaderModule2, nullptr); */
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// DESCRIPTORS
|
||||
//
|
||||
void Renderer3D::createDescriptorResources() {
|
||||
rLog("createDescriptorResources: pool", reinterpret_cast<uint64_t>(static_cast<VkDescriptorPool>(descriptorPool)), "vs hpp:", reinterpret_cast<uint64_t>(&(*descriptorPool)));
|
||||
// LAYOUTS
|
||||
std::vector<vk::DescriptorSetLayoutBinding> uboDSLB;
|
||||
std::vector<vk::DescriptorSetLayoutBinding> mvpDSLB;
|
||||
// SET 1: uniform buffer object
|
||||
uboDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
|
||||
.binding = 0,
|
||||
mvpDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
|
||||
.binding = DS_MVP_BINDING,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex,
|
||||
/* .pImmutableSamplers = nullptr, */
|
||||
});
|
||||
|
||||
/* // SET 1: combined image sampler */
|
||||
/* set1bindings.emplace_back(vk::DescriptorSetLayoutBinding { */
|
||||
/* .binding = 1, */
|
||||
/* .descriptorType = vk::DescriptorType::eCombinedImageSampler, */
|
||||
/* .descriptorCount = 1, */
|
||||
/* .stageFlags = vk::ShaderStageFlagBits::eFragment, */
|
||||
/* /1* .pImmutableSamplers = nullptr, *1/ */
|
||||
/* }); */
|
||||
vk.createDescriptorSetLayout(uboDSLB, uboDSL);
|
||||
vk.createDescriptorSetLayout(mvpDSLB, mvpDSL);
|
||||
|
||||
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
// SET 2: combined image sampler
|
||||
std::vector<vk::DescriptorSetLayoutBinding> sampleFromRenderImageDSLB;
|
||||
sampleFromRenderImageDSLB.emplace_back(vk::DescriptorSetLayoutBinding {
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
});
|
||||
vk.createDescriptorSetLayout(sampleFromRenderImageDSLB, sampleFromRenderImageDSL);
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
createDescriptorSetLayoutSampler(0);
|
||||
#endif
|
||||
|
||||
|
||||
// POOL
|
||||
std::vector<vk::DescriptorPoolSize> poolSizes;
|
||||
poolSizes = {
|
||||
{ .type = vk::DescriptorType::eUniformBuffer, .descriptorCount = vk.getMaxFramesInFlight() },
|
||||
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = vk.getMaxFramesInFlight() },
|
||||
#ifdef RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES
|
||||
{ .type = vk::DescriptorType::eCombinedImageSampler, .descriptorCount = static_cast<uint32_t>(vk.getScImages().size()) },
|
||||
#endif
|
||||
};
|
||||
vk.createDescriptorPool(poolSizes, vk.getMaxFramesInFlight(), descriptorPool);
|
||||
uint32_t maxSets = 0;
|
||||
for (auto& size : poolSizes) {
|
||||
maxSets += size.descriptorCount;
|
||||
}
|
||||
vk.createDescriptorPool(poolSizes, maxSets, descriptorPool);
|
||||
|
||||
// SETS
|
||||
// SET 1
|
||||
std::vector<vk::DescriptorSetLayout> layouts1(vk.getMaxFramesInFlight(), uboDSL);
|
||||
vk.createDescriptorSets(layouts1, descriptorPool, uboDS);
|
||||
rLog.log0("createDescriptorResources: Created descriptor layouts and pool");
|
||||
}
|
||||
|
||||
|
||||
void Renderer3D::createDescriptorSetMvp() {
|
||||
std::vector<vk::DescriptorSetLayout> layouts1(vk.getMaxFramesInFlight(), mvpDSL);
|
||||
vk.createDescriptorSets(layouts1, descriptorPool, mvpDS);
|
||||
|
||||
assert(uniformBuffers.size() == vk.getMaxFramesInFlight());
|
||||
assert(mvpDS.size() == vk.getMaxFramesInFlight());
|
||||
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
|
||||
vk::DescriptorBufferInfo bufferI {
|
||||
.buffer = uniformBuffers[i],
|
||||
.offset = 0,
|
||||
.range = VK_WHOLE_SIZE, // sizeof(UniformBufferObject),
|
||||
.range = VK_WHOLE_SIZE, // sizeof(ModelViewProjection),
|
||||
};
|
||||
|
||||
vk::WriteDescriptorSet descriptorW{
|
||||
.dstSet = uboDS[i],
|
||||
.dstBinding = 0,
|
||||
.dstSet = mvpDS[i],
|
||||
.dstBinding = DS_MVP_BINDING,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
@ -372,48 +445,23 @@ namespace gz::vlk {
|
||||
// write 1, copy 0
|
||||
vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
|
||||
} // for
|
||||
rLog.log0("createDescriptorResources: Created descriptor layout and sets for uniform buffer");
|
||||
|
||||
#ifndef RENDERER_3D_RENDER_TO_SWAP_CHAIN
|
||||
// SET 2:
|
||||
std::vector<vk::DescriptorSetLayout> layouts2(vk.getMaxFramesInFlight(), sampleFromRenderImageDSL);
|
||||
vk.createDescriptorSets(layouts2, descriptorPool, sampleFromRenderImageDS);
|
||||
|
||||
for (size_t i = 0; i < vk.getMaxFramesInFlight(); i++) {
|
||||
vk::DescriptorImageInfo imageI {
|
||||
.sampler = imageSampler,
|
||||
.imageView = renderImageViews[i],
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
};
|
||||
|
||||
vk::WriteDescriptorSet descriptorW{
|
||||
.dstSet = sampleFromRenderImageDS[i],
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.pImageInfo = &imageI,
|
||||
};
|
||||
// write 1, copy 0
|
||||
vk.getDevice().updateDescriptorSets(descriptorW, nullptr);
|
||||
} // for
|
||||
rLog.log0("createDescriptorResources: Created descriptor layout and sets for sampling from renderImages");
|
||||
#endif
|
||||
rLog.log0("createDescriptorSetMvp: Created", mvpDS.size(), "descriptor sets for model view projection");
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// MODEL
|
||||
//
|
||||
void Renderer3D::loadModel() {
|
||||
// load model into VerticesAndIndices struct
|
||||
rLog.log1("Renderer3D: loadModel: loading model");
|
||||
vk.loadModel(settings::MODEL_PATH, model);
|
||||
/* vk.loadModel(settings::MODEL_PATH, model); */
|
||||
// TODO use correct type
|
||||
vk::DeviceSize requiredVertexBufferSize = model.vertices.size() * sizeof(Vertex3D);
|
||||
vk::DeviceSize requiredIndexBufferSize = model.indices.size() * sizeof(uint32_t);
|
||||
|
||||
if (requiredVertexBufferSize > vertexBufferSize) { throw VkException("Renderer3D::loadModel: vertex buffer too small"); }
|
||||
if (requiredIndexBufferSize > indexBufferSize) { throw VkException("Renderer3D::loadModel: index buffer too small"); }
|
||||
if (requiredVertexBufferSize > vertexBufferSize) { throw VkException("Renderer3D::loadModel: vertex buffer too small, required size = " + gz::toString(requiredVertexBufferSize)); }
|
||||
if (requiredIndexBufferSize > indexBufferSize) { throw VkException("Renderer3D::loadModel: index buffer too small = " + gz::toString(requiredIndexBufferSize)); }
|
||||
|
||||
rLog.log0("Renderer3D: loadModel: filling vertex buffer");
|
||||
// copy to vertexBuffer
|
||||
@ -486,8 +534,11 @@ namespace gz::vlk {
|
||||
commandBuffers[currentFrame].bindIndexBuffer(indexBuffer, NO_OFFSET, vk::IndexType::eUint32);
|
||||
|
||||
uint32_t firstSet = 0;
|
||||
std::vector<vk::DescriptorSet> descriptorSets = { uboDS[currentFrame], textureManager.getDescriptorSet() };
|
||||
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, {});
|
||||
std::vector<vk::DescriptorSet> descriptorSets = { textureManager.getDescriptorSet(), mvpDS[currentFrame], };
|
||||
std::vector<uint32_t> dynamicOffsets;
|
||||
commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, dynamicOffsets);
|
||||
/* commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, mvpDS[currentFrame], dynamicOffsets); */
|
||||
/* commandBuffers[currentFrame].bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelines[R3Render].layout, firstSet, descriptorSets, dynamicOffsets); */
|
||||
|
||||
int instanceCount = 1;
|
||||
int firstIndex = 0;
|
||||
@ -500,7 +551,9 @@ namespace gz::vlk {
|
||||
/* commandBuffers[currentFrame].draw(6, 1, 0, 0); */
|
||||
commandBuffers[currentFrame].endRenderPass();
|
||||
|
||||
#ifdef RENDERER_3D_COPY_TO_SWAP_CHAIN
|
||||
vk.copyImageToImage(commandBuffers[currentFrame], renderImages[imageIndex], vk.getScImages()[imageIndex], vk.getScExtent());
|
||||
#endif
|
||||
result = commandBuffers[currentFrame].end();
|
||||
if (result != vk::Result::eSuccess) {
|
||||
rLog.error("Failed to record 3D - command buffer", "VkResult:", result);
|
||||
@ -520,7 +573,7 @@ namespace gz::vlk {
|
||||
|
||||
|
||||
void Renderer3D::createUniformBuffers() {
|
||||
vk::DeviceSize bufferSize = sizeof(UniformBufferObject);
|
||||
vk::DeviceSize bufferSize = sizeof(ModelViewProjection);
|
||||
|
||||
uniformBuffers.resize(vk.getMaxFramesInFlight());
|
||||
uniformBuffersMemory.resize(vk.getMaxFramesInFlight());
|
||||
@ -537,21 +590,21 @@ namespace gz::vlk {
|
||||
float time = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - startTime).count();
|
||||
|
||||
// TODO use push constant instead of ubo
|
||||
UniformBufferObject ubo{};
|
||||
ubo.model = glm::rotate(glm::mat4(1.0f), time * std::numbers::pi_v<float> / 2, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
ubo.projection = glm::perspective(glm::radians(45.0f), static_cast<float>(vk.getScExtent().width) / vk.getScExtent().height, 1.0f, 10.0f);
|
||||
ModelViewProjection mvp{};
|
||||
mvp.model = glm::rotate(glm::mat4(1.0f), time * std::numbers::pi_v<float> / 2, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
mvp.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
mvp.projection = glm::perspective(glm::radians(45.0f), static_cast<float>(vk.getScExtent().width) / vk.getScExtent().height, 1.0f, 10.0f);
|
||||
/* ubo.model = glm::mat4(1); */
|
||||
/* ubo.view = glm::mat4(1); */
|
||||
/* ubo.projection = glm::mat4(1); */
|
||||
/* ubo.projection[1][1] *= -1; // y coordinate inverted in opengl */
|
||||
MemoryInfo& uniformBufferMI = uniformBuffersMemory[vk.getCurrentFrame()];
|
||||
void* data;
|
||||
vk::Result result = vk.getDevice().mapMemory(uniformBufferMI.memory, uniformBufferMI.offset, sizeof(ubo), NO_MEM_FLAGS, &data);
|
||||
vk::Result result = vk.getDevice().mapMemory(uniformBufferMI.memory, uniformBufferMI.offset, sizeof(mvp), NO_MEM_FLAGS, &data);
|
||||
if (result != vk::Result::eSuccess) {
|
||||
throw getVkException(result, "Failed to map staging buffer", "Renderer3D::updateUniformBuffer");
|
||||
}
|
||||
memcpy(data, &ubo, sizeof(ubo));
|
||||
memcpy(data, &mvp, sizeof(mvp));
|
||||
vk.getDevice().unmapMemory(uniformBufferMI.memory);
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "vulkan_util.hpp"
|
||||
|
||||
namespace gz::vlk {
|
||||
struct UniformBufferObject {
|
||||
struct ModelViewProjection {
|
||||
alignas(16) glm::mat4 model;
|
||||
alignas(16) glm::mat4 view;
|
||||
alignas(16) glm::mat4 projection;
|
||||
@ -16,6 +16,15 @@ namespace gz::vlk {
|
||||
R3Render,
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief 3D Renderer
|
||||
* @details
|
||||
* @section r3d_options Options
|
||||
* - `RENDERER_3D_RENDER_TO_OWN_IMAGES`: render to own images
|
||||
* - `RENDERER_3D_COPY_TO_SWAP_CHAIN`: copy the image to the swap chain after rendering it to the own image (swap chain images have to be created with TRANSFER_DST_BIT)
|
||||
* - `RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES`: enable sampling from the rendered images
|
||||
* - `RENDERER_3D_RENDER_TO_SWAP_CHAIN`: render directly onto the swap chain
|
||||
*/
|
||||
class Renderer3D : public Renderer {
|
||||
public:
|
||||
/**
|
||||
@ -55,7 +64,8 @@ namespace gz::vlk {
|
||||
* Else:
|
||||
* - renderImages are images on renderImageMemory
|
||||
* - renderImageViews are views to renderImages
|
||||
* - renderImageSampler is a combined image sampler
|
||||
* - If `RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`
|
||||
* - renderImageSampler is a combined image sampler
|
||||
*/
|
||||
void createImageResources();
|
||||
|
||||
@ -87,7 +97,9 @@ namespace gz::vlk {
|
||||
* - initialLayout = vk::ImageLayout::eColorAttachmentOptimal
|
||||
* - finalLayout = vk::ImageLayout::eColorAttachmentOptimal
|
||||
* - stencil load/store = dont care
|
||||
*
|
||||
* @subsection r3p_subpass2 Subpass 2: Blitting render image onto swap chain image
|
||||
* @todo remove
|
||||
* Attributes:
|
||||
* - Pipeline: `Pipelines3D::blendToSC`
|
||||
* - Descriptor layouts: `@ref r3p_desc2 "descriptorSet2Layout"`
|
||||
@ -110,6 +122,7 @@ namespace gz::vlk {
|
||||
std::vector<vk::Framebuffer> framebuffers;
|
||||
// PIPELINE
|
||||
PipelineContainer<Pipelines3D> pipelines;
|
||||
void createPipelines();
|
||||
|
||||
/**
|
||||
* @name Desciptors
|
||||
@ -119,22 +132,28 @@ namespace gz::vlk {
|
||||
* Renderer3D has two descriptor sets, both allocated from the same pool.
|
||||
* @subsection r3d_desc1 Set 1: For rendering
|
||||
* Bindings:
|
||||
* -0. UniformBufferObject (DESCRIPTOR_TYPE_UNIFORM_BUFFER)
|
||||
* @subsection r3d_desc2 Set 2: For sampling from the rendered image (only if not `RENDERER_3D_RENDER_TO_SWAP_CHAIN)
|
||||
* -0. ModelViewProjection (DESCRIPTOR_TYPE_UNIFORM_BUFFER)
|
||||
* @subsection r3d_desc2 Set 2: For sampling from the rendered image
|
||||
* If `RENDERER_3D_ENABLE_SAMPLE_FROM_RENDER_IMAGES`:
|
||||
* -0. Image sampler for current render image (DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
|
||||
*/
|
||||
/// @{
|
||||
vk::DescriptorPool descriptorPool;
|
||||
|
||||
vk::DescriptorSetLayout uboDSL;
|
||||
std::vector<vk::DescriptorSet> uboDS;
|
||||
|
||||
vk::DescriptorSetLayout sampleFromRenderImageDSL;
|
||||
std::vector<vk::DescriptorSet> sampleFromRenderImageDS;
|
||||
vk::DescriptorSetLayout mvpDSL;
|
||||
std::vector<vk::DescriptorSet> mvpDS;
|
||||
/**
|
||||
* @brief Create @ref r3d_desc "all descritptor resources"
|
||||
* @brief Create descriptor set layouts and pool
|
||||
*/
|
||||
void createDescriptorResources();
|
||||
/**
|
||||
* @brief Create @ref r3d_desc1 "model view projection descriptor sets"
|
||||
*/
|
||||
void createDescriptorSetMvp();
|
||||
/**
|
||||
* @brief Create @ref r3d_desc2 "sampler from render image descriptor sets"
|
||||
* @details
|
||||
* Swap chain dependant
|
||||
*/
|
||||
void createDescriptorSetSampler();
|
||||
/// @}
|
||||
|
||||
/**
|
||||
@ -150,8 +169,9 @@ namespace gz::vlk {
|
||||
* @details
|
||||
* Initializes:
|
||||
* - @ref createRenderPass() "render pass"
|
||||
* - @ref createImages() "images and imageViews"
|
||||
* - @ref createDepthImage() "depth image and view"
|
||||
* - @ref createImageResources() "images and imageViews"
|
||||
* - @ref createDescriptorSetSampler() "descriptors for sampling from render image"
|
||||
* - @ref VulkanInstance::createFramebuffers() "framebuffers"
|
||||
* - pipelines:
|
||||
* - R3Render
|
||||
@ -175,11 +195,12 @@ namespace gz::vlk {
|
||||
* -# destroy descriptor set layout and pool
|
||||
* -# call cleanupSwapChainDependantResources()
|
||||
* -# call Renderer::cleanup_()
|
||||
* -# destroy image sampler (if `RENDERER_3D_SAMPLE_FROM_RENDER_IMAGES`)
|
||||
*/
|
||||
void cleanup();
|
||||
|
||||
void loadModel();
|
||||
VerticesAndIndices<uint32_t> model;
|
||||
VerticesAndIndices<Vertex3D, uint32_t> model;
|
||||
|
||||
Log rLog;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user