vulkan-project/project_virtual_strategies.uxf

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<panel_attributes>2D Renderer
--
draw(vertices, indices, textureAtlasIndex)
draw(vertices, indices)
bg=BLUE
style=autoresize</panel_attributes>
<additional_attributes/>
</element>
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<id>UMLClass</id>
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<panel_attributes>Rectangle
--
+ draw()
+ setters(val, updateStrategy=true)
+ getters(): const&amp;
--
- vec2 size
- vec2 pos
- drawStrategy: unique_ptr&lt;DrawStrategy&lt;Rectangle&gt; &gt;
style=autoresize
bg=GRAY
group=group-7</panel_attributes>
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<panel_attributes>FontManager
--
- fonts[]: Font
- lib: FT_Library
style=autoresize</panel_attributes>
<additional_attributes/>
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<coordinates>
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<panel_attributes>Text
--
+ Text(string&amp;, DrawStrategy&amp;&amp;)
+ draw()
+ setters(val, updateStrategy=true)
+ getters(): const&amp;
--
- string text
- drawStrategy: unique_ptr&lt;DrawStrategy&lt;Text&gt; &gt;
style=autoresize
bg=GRAY
group=group-7</panel_attributes>
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--
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- charInfos[]: CharInfo
style=autoresize</panel_attributes>
<additional_attributes/>
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<id>UMLClass</id>
<coordinates>
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<panel_attributes>TextDS
--
+ draw()
+ update(const Text&amp;)
--
- buffer: VIBuffer
- Renderer2D&amp; renderer
bg=BLUE
style=autoresize</panel_attributes>
<additional_attributes/>
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<element>
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<panel_attributes>/Target code/
using Drawable = std::variant&lt;Text, Rectangle&gt;
std::vector&lt;Drawable&gt; shapes;
shapes.emplace_back(Rectangle((5, 5), (42, 42),
TextDrawStrategy(renderer);
);
for (shape : shapes) {
shape.draw();
}
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<panel_attributes>*Drawables have strategies*
+ very extendable
- complicated object creation
- possible lifetime issues with renderer references
- heavy use of virtual functions
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bg=RED
group=group-7</panel_attributes>
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<panel_attributes>RectangleColoredDS
--
+ draw()
+ update(const Rect&amp;)
--
- buffer: VIBuffer
- const Renderer2D&amp; renderer
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<additional_attributes/>
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<panel_attributes>template=T: StrategyFor
PrintDrawStrategy
--
+ draw()
+ update(const T&amp;)
--
- tAsString: string
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<panel_attributes>RectangleTexturedVkDS
--
+ draw(): void
+ update(Rectangle&amp;): void
- setTextureCoordinates(): void
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--
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- botRight: vec2
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<panel_attributes>template=T: StrategyFor
/DrawStrategy/
--
+ draw() = 0
+ update(const T&amp;) = 0
style=autoresize</panel_attributes>
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--
# vertices: Vertex2D[]
# indices: uint32_t[]
# vertexBufferInfo: BufferInfo
# indexBufferInfo: BufferInfo
# renderer: Renderer2D&amp;
# bufferManager: BufferManager&lt;Vertex2D, uint32_t&gt;&amp;
--
+ getVertices(): Vertex2D[]
+ getIndices(): uint32_t[]
+ getVertexBufferInfo(): BufferInfo&amp;
+ getIndexBufferInfo(): BufferInfo&amp;
+ setIndexOffset(uint32_t): void
+ normalizeVertices(float, float): void
+ buffersInitalized(): bool
# updateBufferInfos(): void
style=autoresize</panel_attributes>
<additional_attributes/>
</element>
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<id>UMLClass</id>
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<panel_attributes>MemoryInfo
--
+ memory: vk::DeviceMemory
+ offset: vk::DeviceSize
+ memoryTypeIndex: uint32_t
style=autoresize
group=group-1
bg=GREEN</panel_attributes>
<additional_attributes/>
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<id>UMLClass</id>
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</coordinates>
<panel_attributes>VulkanAllocator
--
- memory: DeviceMemory[]
--
+ allocate(vk::MemoryAllocateInfo&amp;, vk::MemoryRequirements2&amp;, MemoryInfo&amp;): void
+ free(MemoryInfo&amp;): void
style=autoresize
group=group-1
bg=GREEN</panel_attributes>
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<panel_attributes>DeviceMemory
--
+ DeviceMemory:
+ DeviceMemory(vk::DeviceSize):
+ size: vk::DeviceSize
+ memory: vk::DeviceMemory
+ dynBlockAllocator: DynBlockAllocator
style=autoresize
group=group-1
bg=GREEN</panel_attributes>
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m1=*
m2=1
&lt; allocates
group=group-1
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m1=1..n
m2=1
manages
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<panel_attributes>b
group=group-5</panel_attributes>
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group=group-5</panel_attributes>
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b inherits from a
group=group-5</panel_attributes>
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<id>Relation</id>
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b is associated with a
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<panel_attributes>lt=&lt;&lt;&lt;&lt;&lt;-
composition
a creates b
and b needs a
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aggregation
a creates b
b can live without a
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m1=1
m2=1
gets buffer from</panel_attributes>
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<id>UMLClass</id>
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</coordinates>
<panel_attributes>VulkanTexturedDS
--
# texture: Texture
# textureAtlasIndex: TextureAtlasIndex
# textureManager: TextureManager&amp;
--
+ getTexture(): Texture&amp;
+ getTexureAtlasIndex(): uint32_t
style=autoresize
</panel_attributes>
<additional_attributes/>
</element>
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<id>UMLClass</id>
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</coordinates>
<panel_attributes>TextureManager
--
- atlases: TextureAtlas[]
- textures: unordered_string_map&lt;Texture&gt;
- textureInfos: TextureInfo[]
--
+ getTexture(std::string&amp;): Texture
+ setTexCoords(Texture&amp;, glm::vec2&amp;): void
+ getDescriptorSet: vk::DescriptorSet&amp;
+ getDescriptorSetLayout: vk::DescriptorSetLayout&amp;
+ getTextureAtlas(Texture&amp;): TextureAtlas&amp;
+ getTextureAtlasIndex(Texture&amp;): TextureAtlasIndex
+ getAtlasCount: uint32_t
+ addAtlas(uint16_t, uint16_t, uint16_t, uint16_t, vk::Format): TextureAtlasIndex
- loadTextureFromFile(std::string&amp;): Texture
style=autoresize
group=group-4
bg=YELLOW</panel_attributes>
<additional_attributes/>
</element>
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<id>UMLClass</id>
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</coordinates>
<panel_attributes>TextureAtlas
--
- imageFormat: vk::Format
- textureImage: vk::Image
- textureImageMemory: MemoryInfo
- textureImageView: vk::ImageView
- textureSampler: vk::Sampler
- freeAreas: TextureImageAreas[]
- slotWidth: uint16_t
- slotHeight: uint16_t
- slotCountX: uint16_t
- slotCountY: uint16_t
--
+ addTexture(uint8_t*, uint16_t, uint16_t, uint8_t): { vec2, vec2 }
+ getTextureImageView(): vk::ImageView&amp;
+ getTextureSampler(): vk::Sampler&amp;
style=autoresize
group=group-4
bg=YELLOW</panel_attributes>
<additional_attributes/>
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<panel_attributes>TextureInfo
--
+ atlas: TextureAtlasIndex
+ texCoordTopLeft: glm::vec2
+ texCoordBottomRight: glm::vec2
style=autoresize
group=group-4
bg=YELLOW</panel_attributes>
<additional_attributes/>
</element>
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layer=-1
group=group-1
bg=GREEN</panel_attributes>
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<panel_attributes>vulkan textures
group=group-4
bg=YELLOW</panel_attributes>
<additional_attributes/>
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m2=*
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<panel_attributes>template=VertexT: VertexType, IndexT: SupportedIndexType
BufferManager
--
- vertexBuffers: Buffer[]
- indexBuffers: Buffer[]
--
+ getVertexBuffer(BufferInfo&amp;): vk::Buffer
+ getIndexBuffer(BufferInfo&amp;): vk::Buffer
+ addVertices(VertexRange&amp;, IndexRange&amp;): { BufferInfo : BufferInfo }
+ removeVertices(BufferInfo&amp;, BufferInfo&amp;): void
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bg=ORANGE
group=group-3</panel_attributes>
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<panel_attributes>Buffer
--
+ buffer: vk::Buffer
+ bufferMemory: MemoryInfo
+ bufferSize: vk::DeviceSize
+ allocator: DynBlockAllocator
style=autoresize
bg=ORANGE
group=group-3</panel_attributes>
<additional_attributes/>
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--
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+ offset: uint32_t
+ count: uint32_t
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bg=ORANGE
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