Removed old vector stuff

This commit is contained in:
matthias@arch 2022-09-11 01:27:11 +02:00
parent a8ec1fbc10
commit 82b5b2e282
2 changed files with 0 additions and 1092 deletions

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#!/bin/python3
"""
A python script to generate a c++ vector library for math
Should work with vectors with 2-9 components
Copyright © 2022 Matthias Quintern.
This software comes with no warranty.
This software is licensed under the GPL3
"""
from os import path
#
# SETTINGS
#
vectors = [2, 3, 4] # , 5, 6, 7, 8, 9]
letters_ = {
2: [ "x", "y" ],
3: [ "x", "y", "z" ],
4: [ "x", "y", "z", "w"],
}
# \t or x-spaces
tab = "\t"
# float, double, long double
float_type = "float"
# string or None
namespace = "gz"
types = {
"float": "f",
"double": "d",
"int": "i",
"unsigned int": "u",
}
filename = "vec.hpp"
# for genstring
templateStr = "@"
#
# HELPERS
#
def classname(n):
return "vec" + str(n)
def letters(n, i):
if n in letters_:
return letters_[n][i]
else:
return f"x{i}"
def genstring(n: int, template: str, sep=", ", offset=0):
"""
Generate a string from a template for each vector component
eg genstring(3, "@ + ") -> x + y + z
"""
s = ""
for i in range(n):
s += template.replace(templateStr, letters(n, i + offset)) + sep
s.removesuffix(sep)
return s[0:len(s)-len(sep)]
def transformString(s: str, depth: int):
"""Add tabs after all but the last line break and before the first char"""
return depth * tab + s.replace("\n", "\n" + depth * tab, s.count("\n") - 1)
def getPossiblities(i, a, depth=0):
"""
get all possibilites to get i by addition of numbers lower than i
eg i=3 -> 3, 2+1, 1+2, 1+1+1
"""
if i == 0:
return
if i == 1:
a.append(str(1))
return
for j in range(1, i):
b = []
# print("\t" * depth + "gp: i="+str(i)+" j="+str(j))
getPossiblities(i-j, b, depth+1)
for poss in b:
# print("\t"*depth + f"{i}-{j} returned", b)
a.append(str(j) + poss)
a.append(str(i))
#
# GENERATORS
#
def genConstructors(n):
constructors = []
s = "/// Default constructor\n"
s += classname(n) + "() : " + genstring(n, "@(0)") + " {};\n"
constructors.append(s)
s = "/// Create vector from scalar, all components will have value n\n"
s += "template<typename N>\n"
s += "(const N n) : " + genstring(n, "@(static_cast<T>(n))") + " {};\n";
a = []
getPossiblities(n, a)
for possiblity in a:
n_count = 0
v_count = 0
i = 0
comment = "/// Create a " + classname(n) + " from "
templates = "template<"
args = classname(n) + "("
init = " : "
for nstr in possiblity:
c = int(nstr)
if c == 1:
comment += "n "
templates += f"typename N{n_count}, "
args += f"N{n_count} n{n_count}, "
init += letters(n, i) + f"(static_cast<T>(n{n_count})), "
n_count += 1
i += 1
else:
comment += f"vec{c} "
args += "const " + classname(c) + f"<V{v_count}>& v{v_count}, "
templates += f"typename V{v_count}, "
for j in range(c):
init += letters(n, i) + "(static_cast<T>(v" + str(v_count) + "." + letters(n, j) + ")), "
i += 1
v_count += 1
templates = templates.removesuffix(", ") + ">"
args = args.removesuffix(", ") + ")"
init = init.removesuffix(", ") + " {};"
s = comment + "\n" + templates + "\n" + args + init + "\n"
constructors.append(s)
return constructors
def genValues(n):
s = genstring(n, "T @;\n", "")
return s
def genAssignment(n):
s = "/// component-wise assignment\n"
s += "template<typename V>\n"
s += "void operator=(const " + classname(n) + "<V>& other) {\n"
s += genstring(n, f"\t@ = static_cast<T>(other.@);\n", "") + "};\n\n"
s += "template<typename N>\n"
s += "void operator=(const N& other) {\n"
s += genstring(n, f"\t@ = static_cast<T>(other);\n", "") + "};\n\n"
return s
def genArithmeticVectorial(n):
operators = []
for op in ["+", "-", "*", "/", "%"]:
s = "/// component-wise " + op + "\n"
s += "template<typename V>\n"
s += classname(n) + "<T> operator" + op + "(const " + classname(n) + "<V>& other) const { return "
s += classname(n) + "<T>(" + genstring(n, f"@ {op} static_cast<T>(other.@)") + "); };\n"
operators.append(s)
operators.append("\n")
for op in ["+=", "-=", "*=", "/=", "%="]:
s = "/// component-wise assignment" + op + "\n"
s += "template<typename V>\n"
s += "void operator" + op + "(const " + classname(n) + "<V>& other) {\n"
s += genstring(n, f"\t@ {op} static_cast<T>(other.@);\n", "") + "};\n"
operators.append(s)
operators.append("\n")
return operators
def genArithmeticScalar(n):
operators = []
for op in ["+", "-", "*", "/", "%"]:
s = "/// component-wise " + op + "\n"
s += "template<typename N>\n"
s += classname(n) + "<T> operator" + op + "(const N& other) const { return "
s += classname(n) + "<T>(" + genstring(n, f"@ {op} static_cast<T>(other.@)") + "); };\n"
operators.append(s)
operators.append("\n")
for op in ["+=", "-=", "*=", "/=", "%="]:
s = "/// component-wise assignment" + op + "\n"
s += "template<typename N>\n"
s += "void operator" + op + "(const N& other) {\n"
s += genstring(n, f"\t@ {op} static_cast<T>(other.@);\n", "") + "};\n"
operators.append(s)
operators.append("\n")
return operators
def genComparisonVectorial(n):
operators = []
for op in ["==", "<", ">"]:
s = "/// component-wise comparison " + op + " (and)\n"
s += "template<typename N>\n"
s += "bool operator" + op + "(const " + classname(n) + "<N>& other) const { return "
s += genstring(n, f"@ {op} other.@", " and ") + "; };\n"
operators.append(s)
operators.append("\n")
for op, antiop in { "!=": "==", "<=": ">", ">=": "<" }.items():
s = "/// component-wise comparison " + op + " (and)\n"
s += "template<typename N>\n"
s += "bool operator" + op + "(const " + classname(n) + "<N>& other) const { return "
s += genstring(n, f"@ {antiop} other.@", " and ") + "; };\n"
operators.append(s)
operators.append("\n")
return operators
def genComparisonScalar(n):
operators = []
for op in ["==", "<", ">"]:
s = "/// component-wise comparison " + op + " (and)\n"
s += "template<typename N>\n"
s += "bool operator" + op + "(const N& other) const { return "
s += genstring(n, f"@ {op} other.@", " and ") + "; };\n"
operators.append(s)
operators.append("\n")
for op, antiop in { "!=": "==", "<=": ">", ">=": "<" }.items():
s = "/// component-wise comparison " + op + " (and)\n"
s += "template<typename N>\n"
s += "bool operator" + op + "(const N& other) const { return "
s += genstring(n, f"@ {antiop} other.@", " and ") + "; };\n"
operators.append(s)
return operators
def genIterator(n):
s = """struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
"""
s += "const Iterator cbegin() const { return Iterator(&" + letters(n, 0) + "); };\n"
s += "const Iterator cend() const { return Iterator(&" + letters(n, n-1) + "); };\n"
s += "const Iterator begin() const { return Iterator(&" + letters(n, 0) + "); };\n"
s += "const Iterator end() const { return Iterator(&" + letters(n, n-1) + "); };\n\n"
return s
def genFunctional(n):
s = "/// Returns the absolute value of the vector\n"
s += "inline " + float_type + " abs() const { return std::sqrt(" + genstring(n, f"static_cast<{float_type}>(@ * @)", " + ") + "); };"
if n == 2:
s += "/// Returns x/y\n"
s += "inline " + float_type + " ratio() const { return static_cast<" + float_type + ">(x) / y; };"
s += "/// Returns y/x\n"
s += "inline " + float_type + " inverseRatio() const { return static_cast<" + float_type + ">(y) / x; };"
s += "/// Returns the min of the components\n"
s += "inline T min() const { return std::min_element(cbegin(), cend()); };\n"
s += "/// Returns the max of the components\n"
s += "inline T max() const { return std::max_element(cbegin(), cend()); };\n"
s += "/// Scalar product\n"
s += "template<typename V>\n"
s += "inline " + classname(n) + "<T> dot(const " + classname(n) + "<V>& other) { return " + classname(n) + "<T>("
s += genstring(n, "@ * static_cast<T>(other.@)", " + ") + "); };\n"
return s
def genUtility(n):
s = "std::string to_string() const { return \"(\" + " + genstring(n, "std::to_string(@)", " + \", \" + ") + " + \")\"; };\n"
return s
def genUsing(n):
global types
s = ""
for t, c in types.items():
s += f"using {classname(n)}{c} = {classname(n)}<{t}>;\n"
return s
def generateFile(vectors):
depth = 0
s = "#pragma once\n\n#include <string>\n#include <cmath>\n#include <algorithm>\n\n"
if namespace:
s += "namespace " + namespace + " {\n"
depth = 1
for v in vectors:
s += generateVector(v, depth)
s += "\n"
for v in vectors:
s += transformString(genUsing(v), depth)
s += "\n"
if namespace:
depth -= 1
s += transformString("} // namespace " + namespace + "\n", depth)
for i in range(1, 5):
s = s.replace("\n" + i * tab + "\n", "\n\n")
return s
def generateVector(n, depth):
s = transformString("""/**
* @brief Class containing $ numbers
*/
template<typename T>
class vec$ {
public:
""".replace("$", str(n)), depth)
depth += 1
s += transformString("// Constructors\n", depth)
for c in genConstructors(n):
s += transformString(c, depth + 1)
s += transformString("// Values\n", depth)
s += transformString(genValues(n), depth + 1)
s += transformString("// Assignment\n", depth)
s += transformString(genAssignment(n), depth + 1)
s += transformString("// Arithmetic\n", depth - 1)
s += transformString("// Vectorial\n", depth)
for o in genArithmeticVectorial(n):
s += transformString(o, depth + 1)
s += transformString("// Scalar\n", depth)
for o in genArithmeticScalar(n):
s += transformString(o, depth + 1)
s += transformString("// Comparison\n", depth - 1)
s += transformString("// Vectorial\n", depth)
for o in genComparisonVectorial(n):
s += transformString(o, depth + 1)
s += transformString("// Scalar\n", depth)
for o in genComparisonScalar(n):
s += transformString(o, depth + 1)
s += transformString("// Functional\n", depth - 1)
s += transformString(genFunctional(n), depth + 1)
s += transformString("// Utility\n", depth - 1)
s += transformString(genUtility(n), depth + 1)
s += transformString(genIterator(n), depth + 1)
s += transformString("}; // vec" + str(n) + "\n", depth - 1)
return s
def write_file(s):
global filename
if path.exists(filename):
answer = input("File " + filename + "already exists. Overwrite? (y/n): ")
if answer not in "yY":
return
with open(filename, "w") as file:
file.write(s)
if __name__ == "__main__":
write_file(generateFile(vectors))

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#pragma once
#include<string>
#include <cmath>
#include <algorithm>
namespace gz {
/**
* @brief Class containing 2 numbers
*/
template<typename T>
class vec2 {
public:
// Constructors
/// Default constructor
vec2() : x(0), y(0) {};
/// Create a vec2 from n n
template<typename N0, typename N1>
vec2(N0 n0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(n1)) {};
/// Create a vec2 from vec2
template<typename V0>
vec2(const vec2<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)) {};
// Values
T x;
T y;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec2<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec2<T> operator+(const vec2<V>& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
/// component-wise -
template<typename V>
vec2<T> operator-(const vec2<V>& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
/// component-wise *
template<typename V>
vec2<T> operator*(const vec2<V>& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
/// component-wise /
template<typename V>
vec2<T> operator/(const vec2<V>& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
/// component-wise %
template<typename V>
vec2<T> operator%(const vec2<V>& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec2<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec2<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec2<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec2<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec2<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
};
// Scalar
/// component-wise +
template<typename N>
vec2<T> operator+(const N& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
/// component-wise -
template<typename N>
vec2<T> operator-(const N& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
/// component-wise *
template<typename N>
vec2<T> operator*(const N& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
/// component-wise /
template<typename N>
vec2<T> operator/(const N& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
/// component-wise %
template<typename N>
vec2<T> operator%(const N& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec2<N>& other) const { return x == other.x and y == other.y; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec2<N>& other) const { return x < other.x and y < other.y; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec2<N>& other) const { return x > other.x and y > other.y; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec2<N>& other) const { return x == other.x and y == other.y; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec2<N>& other) const { return x > other.x and y > other.y; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec2<N>& other) const { return x < other.x and y < other.y; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y)); };/// Returns x/y
inline float ratio() const { return static_cast<float>(x) / y; };/// Returns y/x
inline float inverseRatio() const { return static_cast<float>(y) / x; };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec2<T> dot(const vec2<V>& other) { return vec2<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&y); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&y); };
}; // vec2
/**
* @brief Class containing 3 numbers
*/
template<typename T>
class vec3 {
public:
// Constructors
/// Default constructor
vec3() : x(0), y(0), z(0) {};
/// Create a vec3 from n n n
template<typename N0, typename N1, typename N2>
vec3(N0 n0, N1 n1, N2 n2) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)) {};
/// Create a vec3 from n vec2
template<typename N0, typename V0>
vec3(N0 n0, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)) {};
/// Create a vec3 from vec2 n
template<typename V0, typename N0>
vec3(const vec2<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)) {};
/// Create a vec3 from vec3
template<typename V0>
vec3(const vec3<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)) {};
// Values
T x;
T y;
T z;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec3<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
z = static_cast<T>(other.z);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
z = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec3<T> operator+(const vec3<V>& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
/// component-wise -
template<typename V>
vec3<T> operator-(const vec3<V>& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
/// component-wise *
template<typename V>
vec3<T> operator*(const vec3<V>& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
/// component-wise /
template<typename V>
vec3<T> operator/(const vec3<V>& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
/// component-wise %
template<typename V>
vec3<T> operator%(const vec3<V>& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec3<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec3<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec3<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec3<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec3<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
};
// Scalar
/// component-wise +
template<typename N>
vec3<T> operator+(const N& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
/// component-wise -
template<typename N>
vec3<T> operator-(const N& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
/// component-wise *
template<typename N>
vec3<T> operator*(const N& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
/// component-wise /
template<typename N>
vec3<T> operator/(const N& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
/// component-wise %
template<typename N>
vec3<T> operator%(const N& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z)); };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec3<T> dot(const vec3<V>& other) { return vec3<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&z); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&z); };
}; // vec3
/**
* @brief Class containing 4 numbers
*/
template<typename T>
class vec4 {
public:
// Constructors
/// Default constructor
vec4() : x(0), y(0), z(0), w(0) {};
/// Create a vec4 from n n n n
template<typename N0, typename N1, typename N2, typename N3>
vec4(N0 n0, N1 n1, N2 n2, N3 n3) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)), w(static_cast<T>(n3)) {};
/// Create a vec4 from n n vec2
template<typename N0, typename N1, typename V0>
vec4(N0 n0, N1 n1, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(v0.x)), w(static_cast<T>(v0.y)) {};
/// Create a vec4 from n vec2 n
template<typename N0, typename V0, typename N1>
vec4(N0 n0, const vec2<V0>& v0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(n1)) {};
/// Create a vec4 from n vec3
template<typename N0, typename V0>
vec4(N0 n0, const vec3<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(v0.z)) {};
/// Create a vec4 from vec2 n n
template<typename V0, typename N0, typename N1>
vec4(const vec2<V0>& v0, N0 n0, N1 n1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)), w(static_cast<T>(n1)) {};
/// Create a vec4 from vec2 vec2
template<typename V0, typename V1>
vec4(const vec2<V0>& v0, const vec2<V1>& v1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v1.x)), w(static_cast<T>(v1.y)) {};
/// Create a vec4 from vec3 n
template<typename V0, typename N0>
vec4(const vec3<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(n0)) {};
/// Create a vec4 from vec4
template<typename V0>
vec4(const vec4<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(v0.w)) {};
// Values
T x;
T y;
T z;
T w;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec4<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
z = static_cast<T>(other.z);
w = static_cast<T>(other.w);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
z = static_cast<T>(other);
w = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec4<T> operator+(const vec4<V>& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
/// component-wise -
template<typename V>
vec4<T> operator-(const vec4<V>& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
/// component-wise *
template<typename V>
vec4<T> operator*(const vec4<V>& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
/// component-wise /
template<typename V>
vec4<T> operator/(const vec4<V>& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
/// component-wise %
template<typename V>
vec4<T> operator%(const vec4<V>& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec4<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
w += static_cast<T>(other.w);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec4<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
w -= static_cast<T>(other.w);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec4<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
w *= static_cast<T>(other.w);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec4<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
w /= static_cast<T>(other.w);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec4<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
w %= static_cast<T>(other.w);
};
// Scalar
/// component-wise +
template<typename N>
vec4<T> operator+(const N& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
/// component-wise -
template<typename N>
vec4<T> operator-(const N& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
/// component-wise *
template<typename N>
vec4<T> operator*(const N& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
/// component-wise /
template<typename N>
vec4<T> operator/(const N& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
/// component-wise %
template<typename N>
vec4<T> operator%(const N& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
w += static_cast<T>(other.w);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
w -= static_cast<T>(other.w);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
w *= static_cast<T>(other.w);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
w /= static_cast<T>(other.w);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
w %= static_cast<T>(other.w);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z) + static_cast<float>(w * w)); };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec4<T> dot(const vec4<V>& other) { return vec4<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z) + w * static_cast<T>(other.w)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ", " + std::to_string(w) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&w); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&w); };
}; // vec4
using vec2f = vec2<float>;
using vec2d = vec2<double>;
using vec2i = vec2<int>;
using vec2u = vec2<unsigned int>;
using vec3f = vec3<float>;
using vec3d = vec3<double>;
using vec3i = vec3<int>;
using vec3u = vec3<unsigned int>;
using vec4f = vec4<float>;
using vec4d = vec4<double>;
using vec4i = vec4<int>;
using vec4u = vec4<unsigned int>;
} // namespace gz