gz-cpp-util/pkg/usr/include/gz-util/Math/vec.hpp

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2022-09-04 23:09:54 +02:00
#pragma once
#include<string>
#include <cmath>
#include <algorithm>
namespace gz {
/**
* @brief Class containing 2 numbers
*/
template<typename T>
class vec2 {
public:
// Constructors
/// Default constructor
vec2() : x(0), y(0) {};
/// Create a vec2 from n n
template<typename N0, typename N1>
vec2(N0 n0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(n1)) {};
/// Create a vec2 from vec2
template<typename V0>
vec2(const vec2<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)) {};
// Values
T x;
T y;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec2<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec2<T> operator+(const vec2<V>& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
/// component-wise -
template<typename V>
vec2<T> operator-(const vec2<V>& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
/// component-wise *
template<typename V>
vec2<T> operator*(const vec2<V>& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
/// component-wise /
template<typename V>
vec2<T> operator/(const vec2<V>& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
/// component-wise %
template<typename V>
vec2<T> operator%(const vec2<V>& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec2<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec2<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec2<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec2<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec2<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
};
// Scalar
/// component-wise +
template<typename N>
vec2<T> operator+(const N& other) const { return vec2<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y)); };
/// component-wise -
template<typename N>
vec2<T> operator-(const N& other) const { return vec2<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y)); };
/// component-wise *
template<typename N>
vec2<T> operator*(const N& other) const { return vec2<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y)); };
/// component-wise /
template<typename N>
vec2<T> operator/(const N& other) const { return vec2<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y)); };
/// component-wise %
template<typename N>
vec2<T> operator%(const N& other) const { return vec2<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec2<N>& other) const { return x == other.x and y == other.y; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec2<N>& other) const { return x < other.x and y < other.y; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec2<N>& other) const { return x > other.x and y > other.y; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec2<N>& other) const { return x == other.x and y == other.y; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec2<N>& other) const { return x > other.x and y > other.y; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec2<N>& other) const { return x < other.x and y < other.y; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y)); };/// Returns x/y
inline float ratio() const { return static_cast<float>(x) / y; };/// Returns y/x
inline float inverseRatio() const { return static_cast<float>(y) / x; };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec2<T> dot(const vec2<V>& other) { return vec2<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&y); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&y); };
}; // vec2
/**
* @brief Class containing 3 numbers
*/
template<typename T>
class vec3 {
public:
// Constructors
/// Default constructor
vec3() : x(0), y(0), z(0) {};
/// Create a vec3 from n n n
template<typename N0, typename N1, typename N2>
vec3(N0 n0, N1 n1, N2 n2) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)) {};
/// Create a vec3 from n vec2
template<typename N0, typename V0>
vec3(N0 n0, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)) {};
/// Create a vec3 from vec2 n
template<typename V0, typename N0>
vec3(const vec2<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)) {};
/// Create a vec3 from vec3
template<typename V0>
vec3(const vec3<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)) {};
// Values
T x;
T y;
T z;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec3<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
z = static_cast<T>(other.z);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
z = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec3<T> operator+(const vec3<V>& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
/// component-wise -
template<typename V>
vec3<T> operator-(const vec3<V>& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
/// component-wise *
template<typename V>
vec3<T> operator*(const vec3<V>& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
/// component-wise /
template<typename V>
vec3<T> operator/(const vec3<V>& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
/// component-wise %
template<typename V>
vec3<T> operator%(const vec3<V>& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec3<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec3<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec3<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec3<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec3<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
};
// Scalar
/// component-wise +
template<typename N>
vec3<T> operator+(const N& other) const { return vec3<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z)); };
/// component-wise -
template<typename N>
vec3<T> operator-(const N& other) const { return vec3<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z)); };
/// component-wise *
template<typename N>
vec3<T> operator*(const N& other) const { return vec3<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z)); };
/// component-wise /
template<typename N>
vec3<T> operator/(const N& other) const { return vec3<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z)); };
/// component-wise %
template<typename N>
vec3<T> operator%(const N& other) const { return vec3<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec3<N>& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec3<N>& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec3<N>& other) const { return x < other.x and y < other.y and z < other.z; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z)); };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec3<T> dot(const vec3<V>& other) { return vec3<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&z); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&z); };
}; // vec3
/**
* @brief Class containing 4 numbers
*/
template<typename T>
class vec4 {
public:
// Constructors
/// Default constructor
vec4() : x(0), y(0), z(0), w(0) {};
/// Create a vec4 from n n n n
template<typename N0, typename N1, typename N2, typename N3>
vec4(N0 n0, N1 n1, N2 n2, N3 n3) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(n2)), w(static_cast<T>(n3)) {};
/// Create a vec4 from n n vec2
template<typename N0, typename N1, typename V0>
vec4(N0 n0, N1 n1, const vec2<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(n1)), z(static_cast<T>(v0.x)), w(static_cast<T>(v0.y)) {};
/// Create a vec4 from n vec2 n
template<typename N0, typename V0, typename N1>
vec4(N0 n0, const vec2<V0>& v0, N1 n1) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(n1)) {};
/// Create a vec4 from n vec3
template<typename N0, typename V0>
vec4(N0 n0, const vec3<V0>& v0) : x(static_cast<T>(n0)), y(static_cast<T>(v0.x)), z(static_cast<T>(v0.y)), w(static_cast<T>(v0.z)) {};
/// Create a vec4 from vec2 n n
template<typename V0, typename N0, typename N1>
vec4(const vec2<V0>& v0, N0 n0, N1 n1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(n0)), w(static_cast<T>(n1)) {};
/// Create a vec4 from vec2 vec2
template<typename V0, typename V1>
vec4(const vec2<V0>& v0, const vec2<V1>& v1) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v1.x)), w(static_cast<T>(v1.y)) {};
/// Create a vec4 from vec3 n
template<typename V0, typename N0>
vec4(const vec3<V0>& v0, N0 n0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(n0)) {};
/// Create a vec4 from vec4
template<typename V0>
vec4(const vec4<V0>& v0) : x(static_cast<T>(v0.x)), y(static_cast<T>(v0.y)), z(static_cast<T>(v0.z)), w(static_cast<T>(v0.w)) {};
// Values
T x;
T y;
T z;
T w;
// Assignment
/// component-wise assignment
template<typename V>
void operator=(const vec4<V>& other) {
x = static_cast<T>(other.x);
y = static_cast<T>(other.y);
z = static_cast<T>(other.z);
w = static_cast<T>(other.w);
};
template<typename N>
void operator=(const N& other) {
x = static_cast<T>(other);
y = static_cast<T>(other);
z = static_cast<T>(other);
w = static_cast<T>(other);
};
// Arithmetic
// Vectorial
/// component-wise +
template<typename V>
vec4<T> operator+(const vec4<V>& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
/// component-wise -
template<typename V>
vec4<T> operator-(const vec4<V>& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
/// component-wise *
template<typename V>
vec4<T> operator*(const vec4<V>& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
/// component-wise /
template<typename V>
vec4<T> operator/(const vec4<V>& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
/// component-wise %
template<typename V>
vec4<T> operator%(const vec4<V>& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
/// component-wise assignment+=
template<typename V>
void operator+=(const vec4<V>& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
w += static_cast<T>(other.w);
};
/// component-wise assignment-=
template<typename V>
void operator-=(const vec4<V>& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
w -= static_cast<T>(other.w);
};
/// component-wise assignment*=
template<typename V>
void operator*=(const vec4<V>& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
w *= static_cast<T>(other.w);
};
/// component-wise assignment/=
template<typename V>
void operator/=(const vec4<V>& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
w /= static_cast<T>(other.w);
};
/// component-wise assignment%=
template<typename V>
void operator%=(const vec4<V>& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
w %= static_cast<T>(other.w);
};
// Scalar
/// component-wise +
template<typename N>
vec4<T> operator+(const N& other) const { return vec4<T>(x + static_cast<T>(other.x), y + static_cast<T>(other.y), z + static_cast<T>(other.z), w + static_cast<T>(other.w)); };
/// component-wise -
template<typename N>
vec4<T> operator-(const N& other) const { return vec4<T>(x - static_cast<T>(other.x), y - static_cast<T>(other.y), z - static_cast<T>(other.z), w - static_cast<T>(other.w)); };
/// component-wise *
template<typename N>
vec4<T> operator*(const N& other) const { return vec4<T>(x * static_cast<T>(other.x), y * static_cast<T>(other.y), z * static_cast<T>(other.z), w * static_cast<T>(other.w)); };
/// component-wise /
template<typename N>
vec4<T> operator/(const N& other) const { return vec4<T>(x / static_cast<T>(other.x), y / static_cast<T>(other.y), z / static_cast<T>(other.z), w / static_cast<T>(other.w)); };
/// component-wise %
template<typename N>
vec4<T> operator%(const N& other) const { return vec4<T>(x % static_cast<T>(other.x), y % static_cast<T>(other.y), z % static_cast<T>(other.z), w % static_cast<T>(other.w)); };
/// component-wise assignment+=
template<typename N>
void operator+=(const N& other) {
x += static_cast<T>(other.x);
y += static_cast<T>(other.y);
z += static_cast<T>(other.z);
w += static_cast<T>(other.w);
};
/// component-wise assignment-=
template<typename N>
void operator-=(const N& other) {
x -= static_cast<T>(other.x);
y -= static_cast<T>(other.y);
z -= static_cast<T>(other.z);
w -= static_cast<T>(other.w);
};
/// component-wise assignment*=
template<typename N>
void operator*=(const N& other) {
x *= static_cast<T>(other.x);
y *= static_cast<T>(other.y);
z *= static_cast<T>(other.z);
w *= static_cast<T>(other.w);
};
/// component-wise assignment/=
template<typename N>
void operator/=(const N& other) {
x /= static_cast<T>(other.x);
y /= static_cast<T>(other.y);
z /= static_cast<T>(other.z);
w /= static_cast<T>(other.w);
};
/// component-wise assignment%=
template<typename N>
void operator%=(const N& other) {
x %= static_cast<T>(other.x);
y %= static_cast<T>(other.y);
z %= static_cast<T>(other.z);
w %= static_cast<T>(other.w);
};
// Comparison
// Vectorial
/// component-wise comparison == (and)
template<typename N>
bool operator==(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const vec4<N>& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const vec4<N>& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const vec4<N>& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
// Scalar
/// component-wise comparison == (and)
template<typename N>
bool operator==(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison < (and)
template<typename N>
bool operator<(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
/// component-wise comparison > (and)
template<typename N>
bool operator>(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison != (and)
template<typename N>
bool operator!=(const N& other) const { return x == other.x and y == other.y and z == other.z and w == other.w; };
/// component-wise comparison <= (and)
template<typename N>
bool operator<=(const N& other) const { return x > other.x and y > other.y and z > other.z and w > other.w; };
/// component-wise comparison >= (and)
template<typename N>
bool operator>=(const N& other) const { return x < other.x and y < other.y and z < other.z and w < other.w; };
// Functional
/// Returns the absolute value of the vector
inline float abs() const { return std::sqrt(static_cast<float>(x * x) + static_cast<float>(y * y) + static_cast<float>(z * z) + static_cast<float>(w * w)); };/// Returns the min of the components
inline T min() const { return std::min_element(cbegin(), cend()); };
/// Returns the max of the components
inline T max() const { return std::max_element(cbegin(), cend()); };
/// Scalar product
template<typename V>
inline vec4<T> dot(const vec4<V>& other) { return vec4<T>(x * static_cast<T>(other.x) + y * static_cast<T>(other.y) + z * static_cast<T>(other.z) + w * static_cast<T>(other.w)); };
// Utility
std::string to_string() const { return "(" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + ", " + std::to_string(w) + ")"; };
struct Iterator {
public:
using value_type = T;
Iterator() : ptr(nullptr) {};
Iterator(T* ptr) : ptr(ptr) {};
T& operator*() { return *ptr; };
Iterator& operator=(const Iterator& other) {
ptr = other.ptr;
return *this;
};
Iterator& operator++() { ptr += sizeof(T); return *this; };
Iterator operator++(int) { auto copy = *this; ptr += sizeof(T); return copy; };
friend int operator-(Iterator lhs, Iterator rhs) {
return lhs.ptr - rhs.ptr;
};
bool operator==(const Iterator& other) const { return ptr == other.ptr; };
// bool operator!=(const Iterator& other) const { return ptr != other.ptr; };
private:
T* ptr;
};
const Iterator cbegin() const { return Iterator(&x); };
const Iterator cend() const { return Iterator(&w); };
const Iterator begin() const { return Iterator(&x); };
const Iterator end() const { return Iterator(&w); };
}; // vec4
using vec2f = vec2<float>;
using vec2d = vec2<double>;
using vec2i = vec2<int>;
using vec2u = vec2<unsigned int>;
using vec3f = vec3<float>;
using vec3d = vec3<double>;
using vec3i = vec3<int>;
using vec3u = vec3<unsigned int>;
using vec4f = vec4<float>;
using vec4d = vec4<double>;
using vec4i = vec4<int>;
using vec4u = vec4<unsigned int>;
} // namespace gz