185 lines
6.4 KiB
Rust
185 lines
6.4 KiB
Rust
use std::io::{self, BufRead};
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use std::collections::VecDeque;
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const UP: u8 = 0b00001000;
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const DOWN: u8 = 0b00000100;
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const RIGHT: u8 = 0b00000010;
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const LEFT: u8 = 0b00000001;
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const DIRECTION: u8 = UP | DOWN | LEFT | RIGHT;
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const PIPE: u8 = 0b10000000;
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const DASH: u8 = 0b01000000;
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const SLASH: u8 = 0b00100000;
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const BSLASH: u8= 0b00010000;
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const NOTHING: u8= 0;
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const TILE: u8 = PIPE | DASH | SLASH | BSLASH;
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struct Vec2D<T> {
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data: Vec<T>,
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xlen: usize,
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ylen: usize,
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}
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impl<T: std::clone::Clone> Vec2D::<T> {
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fn new(xlen: usize, ylen: usize, t: T ) -> Vec2D::<T> {
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let vec2_d = Vec2D::<T>{ data: vec![t.clone(); xlen * ylen], xlen, ylen };
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return vec2_d;
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}
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fn at_mut(&mut self, x: usize, y: usize) -> Option<&mut T> {
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if y < self.ylen && x < self.xlen { return Some(&mut self.data[x + y * self.xlen]) }
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else { return None }
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}
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fn at(&self, x: usize, y: usize) -> Option<&T> {
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if y < self.ylen && x < self.xlen { return Some(&self.data[x + y * self.xlen]) }
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else { return None }
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}
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}
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impl std::fmt::Display for Vec2D::<u8> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for y in 0..self.ylen {
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for x in 0..self.xlen {
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let c = *self.at(x, y).unwrap();
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let _ = write!(f, "{}", match c {
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PIPE => '|',
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DASH => '-',
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SLASH => '/',
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BSLASH => '\\',
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_ => if c & DIRECTION != 0 { '#' } else { '.' },
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});
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}
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let _ = writeln!(f, "");
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}
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writeln!(f, "")
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}
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}
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fn go_direction(x: usize, y: usize, x_max: usize, y_max: usize, direction: u8) -> Option<(usize, usize)> {
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match direction {
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DOWN => if y < y_max - 1 { return Some((x, y + 1)) },
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UP => if y > 0 { return Some((x, y - 1)) },
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RIGHT => if x < x_max - 1 { return Some((x + 1, y)) },
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LEFT => if x > 0 { return Some((x - 1, y)) },
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_ => panic!("Invalid direction: '{}'", direction)
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}
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None
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}
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fn travel_beam(contraption: &mut Vec2D::<u8>, beam_start: (usize, usize, u8)) -> usize {
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let mut n_travelled: usize = 0;
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let mut todo_beams = VecDeque::from([beam_start]);
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while !todo_beams.is_empty() {
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let (mut x, mut y, mut direction) = todo_beams.pop_front().unwrap();
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// println!("New start: x={:3}, y={:3}, d={:04b}", x, y, direction);
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'inner: loop {
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// x , y = current tile, direction is direction of previous tile
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// println!("x={:3}, y={:3}, d={:04b}", x, y, direction);
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let tile = contraption.at_mut(x, y).unwrap();
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if *tile & DIRECTION == 0 { n_travelled += 1 }
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if *tile & direction != 0 {
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// println!("Tile has been reached from this direction before");
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break 'inner;
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} // has been traversed in this direction before
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*tile |= direction;
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match *tile & TILE {
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PIPE => {
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if direction & (LEFT | RIGHT) != 0 {
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todo_beams.push_back((x, y, UP));
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direction = DOWN;
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}
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}
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DASH => {
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if direction & (UP | DOWN) != 0 {
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// todo_beams.push_back((x, y, LEFT));
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// direction = RIGHT;
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todo_beams.push_back((x, y, RIGHT));
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direction = LEFT;
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}
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}
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SLASH => {
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if direction & (RIGHT | UP) != 0 { direction ^= RIGHT | UP }
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else { direction ^= LEFT | DOWN }
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},
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BSLASH => {
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if direction & (LEFT | UP) != 0 { direction ^= LEFT | UP }
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else { direction ^= RIGHT | DOWN }
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},
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_ => {}
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}
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// println!(" -> x={:3}, y={:3}, d={:04b}", x, y, direction);
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if let Some(t) = go_direction(x, y, contraption.xlen, contraption.ylen, direction) {
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(x, y) = t;
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}
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else { // out of bounds
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// println!("Travelled out of bounds");
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break 'inner;
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}
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}
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}
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return n_travelled;
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}
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// fn count_traversed_tiles(contraption: &mut Vec2D::<u8>) -> usize {
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// let mut n_tiles: usize = 0;
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// for x in 0..contraption.xlen {
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// for y in 0..contraption.ylen {
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// if *contraption.at(x, y).unwrap() & DIRECTION != 0 { n_tiles += 1 }
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// }
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// }
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// return n_tiles;
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// }
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fn main() {
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let input = "input.txt";
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let mut lines = read_lines(&input);
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let line_length = lines.next().expect("No line").unwrap().len();
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let n_lines = lines.count() + 1; // already consumed one
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lines = read_lines(&input);
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let mut contraption = Vec2D::<u8>::new(line_length, n_lines, 0);
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for (y, line) in lines.map(|r| r.ok().unwrap()).enumerate() {
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for (x, c) in line.chars().enumerate() {
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*contraption.at_mut(x, y).unwrap() = match c {
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'|' => PIPE,
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'-' => DASH,
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'/' => SLASH,
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'\\' => BSLASH,
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_ => NOTHING
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}
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}
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}
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let mut n_tiles = travel_beam(&mut contraption, (0, 0, RIGHT));
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println!("Beamed tiles: (1): {}", n_tiles);
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let reset = |c: &mut Vec2D<u8>| c.data.iter_mut().for_each(|v| *v &= !DIRECTION) ;
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// it is very stupid at no real need to optimize at this speed
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for y in 0..contraption.ylen {
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n_tiles = n_tiles.max(travel_beam(&mut contraption, (0, y, RIGHT)));
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reset(&mut contraption);
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n_tiles = n_tiles.max(travel_beam(&mut contraption, (line_length - 1, y, LEFT)));
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reset(&mut contraption);
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}
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for x in 0..contraption.xlen {
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n_tiles = n_tiles.max(travel_beam(&mut contraption, (x, 0, DOWN)));
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reset(&mut contraption);
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n_tiles = n_tiles.max(travel_beam(&mut contraption, (x, n_lines - 1, UP)));
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reset(&mut contraption);
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}
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println!("Max beamed tiles: (2): {}", n_tiles);
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}
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fn read_lines<P>(filename: P) -> io::Lines<io::BufReader<std::fs::File>>
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where P: AsRef<std::path::Path>, {
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return match std::fs::File::open(filename) {
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Err(why) => panic!("Could not open file. {}", why),
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Ok(file) => std::io::BufReader::new(file).lines()
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};
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}
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