AdventOfCode2023/16/day16.rs

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Rust
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2023-12-16 15:02:39 +01:00
use std::io::{self, BufRead};
use std::collections::VecDeque;
const UP: u8 = 0b00001000;
const DOWN: u8 = 0b00000100;
const RIGHT: u8 = 0b00000010;
const LEFT: u8 = 0b00000001;
const DIRECTION: u8 = UP | DOWN | LEFT | RIGHT;
const PIPE: u8 = 0b10000000;
const DASH: u8 = 0b01000000;
const SLASH: u8 = 0b00100000;
const BSLASH: u8= 0b00010000;
const NOTHING: u8= 0;
const TILE: u8 = PIPE | DASH | SLASH | BSLASH;
struct Vec2D<T> {
data: Vec<T>,
xlen: usize,
ylen: usize,
}
impl<T: std::clone::Clone> Vec2D::<T> {
fn new(xlen: usize, ylen: usize, t: T ) -> Vec2D::<T> {
let vec2_d = Vec2D::<T>{ data: vec![t.clone(); xlen * ylen], xlen, ylen };
return vec2_d;
}
fn at_mut(&mut self, x: usize, y: usize) -> Option<&mut T> {
if y < self.ylen && x < self.xlen { return Some(&mut self.data[x + y * self.xlen]) }
else { return None }
}
fn at(&self, x: usize, y: usize) -> Option<&T> {
if y < self.ylen && x < self.xlen { return Some(&self.data[x + y * self.xlen]) }
else { return None }
}
}
impl std::fmt::Display for Vec2D::<u8> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
for y in 0..self.ylen {
for x in 0..self.xlen {
let c = *self.at(x, y).unwrap();
let _ = write!(f, "{}", match c {
PIPE => '|',
DASH => '-',
SLASH => '/',
BSLASH => '\\',
_ => if c & DIRECTION != 0 { '#' } else { '.' },
});
}
let _ = writeln!(f, "");
}
writeln!(f, "")
}
}
fn go_direction(x: usize, y: usize, x_max: usize, y_max: usize, direction: u8) -> Option<(usize, usize)> {
match direction {
DOWN => if y < y_max - 1 { return Some((x, y + 1)) },
UP => if y > 0 { return Some((x, y - 1)) },
RIGHT => if x < x_max - 1 { return Some((x + 1, y)) },
LEFT => if x > 0 { return Some((x - 1, y)) },
_ => panic!("Invalid direction: '{}'", direction)
}
None
}
fn travel_beam(contraption: &mut Vec2D::<u8>, beam_start: (usize, usize, u8)) -> usize {
let mut n_travelled: usize = 0;
let mut todo_beams = VecDeque::from([beam_start]);
while !todo_beams.is_empty() {
let (mut x, mut y, mut direction) = todo_beams.pop_front().unwrap();
// println!("New start: x={:3}, y={:3}, d={:04b}", x, y, direction);
'inner: loop {
// x , y = current tile, direction is direction of previous tile
// println!("x={:3}, y={:3}, d={:04b}", x, y, direction);
let tile = contraption.at_mut(x, y).unwrap();
if *tile & DIRECTION == 0 { n_travelled += 1 }
if *tile & direction != 0 {
// println!("Tile has been reached from this direction before");
break 'inner;
} // has been traversed in this direction before
*tile |= direction;
match *tile & TILE {
PIPE => {
if direction & (LEFT | RIGHT) != 0 {
todo_beams.push_back((x, y, UP));
direction = DOWN;
}
}
DASH => {
if direction & (UP | DOWN) != 0 {
// todo_beams.push_back((x, y, LEFT));
// direction = RIGHT;
todo_beams.push_back((x, y, RIGHT));
direction = LEFT;
}
}
SLASH => {
if direction & (RIGHT | UP) != 0 { direction ^= RIGHT | UP }
else { direction ^= LEFT | DOWN }
},
BSLASH => {
if direction & (LEFT | UP) != 0 { direction ^= LEFT | UP }
else { direction ^= RIGHT | DOWN }
},
_ => {}
}
// println!(" -> x={:3}, y={:3}, d={:04b}", x, y, direction);
if let Some(t) = go_direction(x, y, contraption.xlen, contraption.ylen, direction) {
(x, y) = t;
}
else { // out of bounds
// println!("Travelled out of bounds");
break 'inner;
}
}
}
return n_travelled;
}
// fn count_traversed_tiles(contraption: &mut Vec2D::<u8>) -> usize {
// let mut n_tiles: usize = 0;
// for x in 0..contraption.xlen {
// for y in 0..contraption.ylen {
// if *contraption.at(x, y).unwrap() & DIRECTION != 0 { n_tiles += 1 }
// }
// }
// return n_tiles;
// }
fn main() {
let input = "input.txt";
let mut lines = read_lines(&input);
let line_length = lines.next().expect("No line").unwrap().len();
let n_lines = lines.count() + 1; // already consumed one
lines = read_lines(&input);
let mut contraption = Vec2D::<u8>::new(line_length, n_lines, 0);
for (y, line) in lines.map(|r| r.ok().unwrap()).enumerate() {
for (x, c) in line.chars().enumerate() {
*contraption.at_mut(x, y).unwrap() = match c {
'|' => PIPE,
'-' => DASH,
'/' => SLASH,
'\\' => BSLASH,
_ => NOTHING
}
}
}
let mut n_tiles = travel_beam(&mut contraption, (0, 0, RIGHT));
println!("Beamed tiles: (1): {}", n_tiles);
let reset = |c: &mut Vec2D<u8>| c.data.iter_mut().for_each(|v| *v &= !DIRECTION) ;
// it is very stupid at no real need to optimize at this speed
for y in 0..contraption.ylen {
n_tiles = n_tiles.max(travel_beam(&mut contraption, (0, y, RIGHT)));
reset(&mut contraption);
n_tiles = n_tiles.max(travel_beam(&mut contraption, (line_length - 1, y, LEFT)));
reset(&mut contraption);
}
for x in 0..contraption.xlen {
n_tiles = n_tiles.max(travel_beam(&mut contraption, (x, 0, DOWN)));
reset(&mut contraption);
n_tiles = n_tiles.max(travel_beam(&mut contraption, (x, n_lines - 1, UP)));
reset(&mut contraption);
}
println!("Max beamed tiles: (2): {}", n_tiles);
}
fn read_lines<P>(filename: P) -> io::Lines<io::BufReader<std::fs::File>>
where P: AsRef<std::path::Path>, {
return match std::fs::File::open(filename) {
Err(why) => panic!("Could not open file. {}", why),
Ok(file) => std::io::BufReader::new(file).lines()
};
}