;;******************************************************************************** ;; @file ;; @brief VIU - VI Unimproved ;;******************************************************************************** .include "lcd.h65" .include "ps2_keyboard_text_handler.h65" .import home:absolute .zeropage ptr: .res 2 .bss buffer: .res 256 .code .proc init stz ptr stz ptr+1 stz buffer .endproc .proc insert_mode jsr lcd::clear jsr kb::init loop: lda kb::char ldx ptr beq @no_char stz kb::char jsr lcd::print_char bra loop @no_char: lda kb::keycode beq loop cmp #kb::K::ESCAPE beq k_esacpe cmp #kb::K::PRINT beq clear_display cmp #kb::K::BACKSPACE beq k_backspace bra loop k_esacpe: jmp home clear_display: jsr lcd::clear bra loop k_backspace: lcd_DecrementCursor lda #' ' jsr lcd::print_char lcd_DecrementCursor bra loop .endproc