78 lines
2.1 KiB
Plaintext
78 lines
2.1 KiB
Plaintext
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.include "ps2_keyboard_simple_handler.h65"
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Export skb, init, scancode
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.bss
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previous_scancode: .res 1 ; all 1 if previous_scancode is break
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scancode: .res 1
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.code
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;;********************************************************************************
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;; @function Initialize the keyboard handler
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;; @returns Z: Z = 1 => success, Z = 0 => failure
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;; @details:
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;; Initializes the PS/2 keyboard driver and the handler.
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;; If any PS/2 command fails, init returns with Z = 0. The failed command (and parameter) can be loaded from `ps2kb::send_cmd` and `ps2kb::send_data`
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;; After init, the keyboard will be able to send scancodes.
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;;********************************************************************************
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.proc init
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stz scancode
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stz previous_scancode
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jsr ps2kb::init
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; init & reset
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ps2kb_CmdSelfTest
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ps2kb_WaitFinishCmd
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lda ps2kb::cmd_response+1
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cmp #$aa
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bne fail
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; set set 3
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ps2kb_CmdSetScancodeSet 3
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ps2kb_WaitFinishCmd
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lda ps2kb::cmd_response+1
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cmp #ps2kb::ACK
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bne fail
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ps2kb_CmdEnable
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ps2kb_WaitFinishCmd
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lda ps2kb::cmd_response
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cmp #ps2kb::ACK
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bne fail
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StoreDByte process_scancode, ps2kb::scancode_handler
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jsr ps2kb::begin_receive
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lda #0 ; set Z = success
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fail:
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rts
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.endproc
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;;********************************************************************************
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;; @function Process a scancode
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;; @details
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;; If it is a 'make' scancode, store it in skb::scancode
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;; If the key is not a mod key, the keycode is stored in kb::keycode
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;; If the key is an ascii character, the corresponding ascii character is stored in kb::char
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;; @param X: The scancode
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;; @modifies A, X, Y
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;;********************************************************************************
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.proc process_scancode
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; check how this scancode needs to be interpreted
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bit previous_scancode
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jmi break_key ; bit 7 set = BREAK
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lda ps2kb::scancode
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cmp #skb::K_BREAK
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beq @break_scancode
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sta scancode
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rts
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@break_scancode:
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lda #$ff
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sta previous_scancode
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rts
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break_key:
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stz previous_scancode
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rts
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.endproc
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